entity_spell_system/data/equipment_data.cpp

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#include "equipment_data.h"
#include "item_template.h"
#include "item_instance.h"
Ref<ItemTemplate> EquipmentData::get_slot(int index) {
ERR_FAIL_INDEX_V(index, ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX, Ref<ItemTemplate>());
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return _entries[index];
}
void EquipmentData::set_slot(int index, Ref<ItemTemplate> entry) {
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ERR_FAIL_INDEX(index, ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX);
_entries[index] = entry;
}
Ref<ItemInstance> EquipmentData::get_item(int index) {
ERR_FAIL_INDEX_V(index, ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX, Ref<ItemInstance>());
Ref<ItemTemplate> ede = _entries[index];
if (!ede.is_valid())
return Ref<ItemInstance>();
return ede->create_item_instance();
}
EquipmentData::EquipmentData() {
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}
EquipmentData::~EquipmentData() {
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for (int i = 0; i < ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX; ++i)
_entries[i].unref();
}
void EquipmentData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slot", "index"), &EquipmentData::get_slot);
ClassDB::bind_method(D_METHOD("set_slot", "index", "entry"), &EquipmentData::set_slot);
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ADD_GROUP("Slots", "slot");
for (int i = 0; i < ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX; ++i) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "slot_" + ItemEnums::get_equip_slot_string(i), PROPERTY_HINT_RESOURCE_TYPE, "ItemTemplate"), "set_slot", "get_slot", i);
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}
}