entity_spell_system/profile_manager/profile_manager.h

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2019-10-14 15:16:59 +02:00
#ifndef PROFILE_MANAGER_H
#define PROFILE_MANAGER_H
#include "core/vector.h"
#include "scene/main/node.h"
#include "class_profile.h"
class ProfileManager : public Node {
GDCLASS(ProfileManager, Node);
public:
static const String DEFAULT_PROFILE_FILE_NAME;
static ProfileManager *get_instance();
int get_last_used_class();
void set_last_used_class(int value);
int get_class_profile_count();
Ref<ClassProfile> get_class_profile_index(int index);
void add_class_profile(Ref<ClassProfile> profile);
void clear_class_profiles();
void remove_class_profile(int index);
Vector<Ref<ClassProfile> > &get_class_profiles();
Ref<ClassProfile> get_class_profile(int class_id);
void save();
void load();
void save_profile(String name);
void load_profile(String name);
void load_defaults();
Dictionary to_dict() const;
void from_dict(const Dictionary &dict);
ProfileManager();
~ProfileManager();
protected:
static void _bind_methods();
private:
static ProfileManager* _instance;
int _last_used_class;
String _profile_name;
Vector<Ref<ClassProfile> > _class_profiles;
};
#endif