entity_spell_system/Queued/ASDef_BSEntities/CooldownSendSyncVar.h

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2019-04-20 14:02:55 +02:00
#pragma once
#include <System/System.h>
using namespace System;
namespace BS {
namespace Player {
//Attribute: Serializable*
struct CooldownSendSyncVar : public virtual ValueType{
int spellId;
float cooldown;
CooldownSendSyncVar();
String* ToString();
};
}
}