entity_spell_system/world_spells/world_spell.cpp

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/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "world_spell.h"
#include "../infos/spell_cast_info.h"
#include "../entities/entity.h"
NodePath WorldSpell::get_body_path() {
return _body_path;
}
void WorldSpell::set_body_path(NodePath value) {
_body_path = value;
_body = get_node_or_null(_body_path);
if (ObjectDB::instance_validate(_body))
_body->set_owner(this);
}
Node *WorldSpell::get_body() {
return _body;
}
int WorldSpell::get_data_id() {
return _data_id;
}
void WorldSpell::set_data_id(int value) {
_data_id = value;
}
Ref<WorldSpellData> WorldSpell::get_data() {
return _data;
}
void WorldSpell::set_data(Ref<WorldSpellData> value) {
_data = value;
}
SpellEnums::ColliderType WorldSpell::get_collider_type() {
return _collider_type;
}
void WorldSpell::set_collider_type(SpellEnums::ColliderType value) {
_collider_type = value;
}
Vector3 WorldSpell::get_collider_box_extents() {
return _collider_box_extents;
}
void WorldSpell::set_collider_box_extents(Vector3 value) {
_collider_box_extents = value;
}
float WorldSpell::get_collider_sphere_radius() {
return _collider_sphere_radius;
}
void WorldSpell::set_collider_sphere_radius(float value) {
_collider_sphere_radius = value;
}
SpellEnums::TargetType WorldSpell::get_target_type() {
return _target_type;
}
void WorldSpell::set_target_type(SpellEnums::TargetType value) {
_target_type = value;
}
int WorldSpell::get_target_bone_id() {
return _target_bone_id;
}
void WorldSpell::set_target_bone_id(int value) {
_target_bone_id = value;
}
bool WorldSpell::get_move() {
return _move;
}
void WorldSpell::set_move(bool value) {
_move = value;
}
float WorldSpell::get_movement_speed() {
return _movement_speed;
}
void WorldSpell::set_movement_speed(float value) {
_movement_speed = value;
}
Vector3 WorldSpell::get_movement_dir() {
return _movement_dir;
}
void WorldSpell::set_movement_dir(Vector3 value) {
_movement_dir = value;
}
float WorldSpell::get_max_dist() {
return _max_dist;
}
void WorldSpell::set_max_dist(float value) {
_max_dist = value;
}
Ref<PackedScene> WorldSpell::get_effect() {
return _effect;
}
void WorldSpell::set_effect(Ref<PackedScene> value) {
_effect = value;
}
Vector3 WorldSpell::get_effect_offset() {
return _effect_offset;
}
void WorldSpell::set_effect_offset(Vector3 value) {
_effect_offset = value;
}
void WorldSpell::send(const Ref<WorldSpellData> &data, const Ref<SpellCastInfo> &info) {
ERR_FAIL_COND(!data.is_valid());
ERR_FAIL_COND(!info.is_valid());
_data = data;
_spell_cast_info = info;
}
WorldSpell::WorldSpell() {
_data_id = 0;
_collider_type = SpellEnums::COLLIDER_TYPE_NONE;
_collider_sphere_radius = 1;
_target_type = SpellEnums::TARGET_TYPE_NONE;
_target_bone_id = 0;
_move = true;
_movement_speed = 10;
_max_dist = 400;
}
WorldSpell::~WorldSpell() {
_data.unref();
_effect.unref();
}
void WorldSpell::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_body_path"), &WorldSpell::get_body_path);
ClassDB::bind_method(D_METHOD("set_body_path", "value"), &WorldSpell::set_body_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "body_path"), "set_body_path", "get_body_path");
ClassDB::bind_method(D_METHOD("get_body"), &WorldSpell::get_body);
ClassDB::bind_method(D_METHOD("get_data_id"), &WorldSpell::get_data_id);
ClassDB::bind_method(D_METHOD("set_data_id", "value"), &WorldSpell::set_data_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_id"), "set_data_id", "get_data_id");
ClassDB::bind_method(D_METHOD("get_data"), &WorldSpell::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &WorldSpell::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "WorldSpellData"), "set_data", "get_data");
ClassDB::bind_method(D_METHOD("get_collider_type"), &WorldSpell::get_collider_type);
ClassDB::bind_method(D_METHOD("set_collider_type", "value"), &WorldSpell::set_collider_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_type", PROPERTY_HINT_ENUM, SpellEnums::BINDING_STRING_COLLIDER_TYPE), "set_collider_type", "get_collider_type");
ClassDB::bind_method(D_METHOD("get_collider_box_extents"), &WorldSpell::get_collider_box_extents);
ClassDB::bind_method(D_METHOD("set_collider_box_extents", "value"), &WorldSpell::set_collider_box_extents);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_box_extents"), "set_collider_box_extents", "get_collider_box_extents");
ClassDB::bind_method(D_METHOD("get_collider_sphere_radius"), &WorldSpell::get_collider_sphere_radius);
ClassDB::bind_method(D_METHOD("set_collider_sphere_radius", "value"), &WorldSpell::set_collider_sphere_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collider_sphere_radius"), "set_collider_sphere_radius", "get_collider_sphere_radius");
ClassDB::bind_method(D_METHOD("get_target_type"), &WorldSpell::get_target_type);
ClassDB::bind_method(D_METHOD("set_target_type", "value"), &WorldSpell::set_target_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "target_type", PROPERTY_HINT_ENUM, SpellEnums::BINDING_STRING_TARGET_TYPE), "set_target_type", "get_target_type");
ClassDB::bind_method(D_METHOD("get_target_bone_id"), &WorldSpell::get_target_bone_id);
ClassDB::bind_method(D_METHOD("set_target_bone_id", "value"), &WorldSpell::set_target_bone_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "target_bone_id"), "set_target_bone_id", "get_target_bone_id");
ClassDB::bind_method(D_METHOD("get_move"), &WorldSpell::get_move);
ClassDB::bind_method(D_METHOD("set_move", "value"), &WorldSpell::set_move);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "move"), "set_move", "get_move");
ClassDB::bind_method(D_METHOD("get_movement_speed"), &WorldSpell::get_movement_speed);
ClassDB::bind_method(D_METHOD("set_movement_speed", "value"), &WorldSpell::set_movement_speed);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "movement_speed"), "set_movement_speed", "get_movement_speed");
ClassDB::bind_method(D_METHOD("get_movement_dir"), &WorldSpell::get_movement_dir);
ClassDB::bind_method(D_METHOD("set_movement_dir", "value"), &WorldSpell::set_movement_dir);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "movement_dir"), "set_movement_dir", "get_movement_dir");
ClassDB::bind_method(D_METHOD("get_max_dist"), &WorldSpell::get_max_dist);
ClassDB::bind_method(D_METHOD("set_max_dist", "value"), &WorldSpell::set_max_dist);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_dist"), "set_max_dist", "get_max_dist");
ClassDB::bind_method(D_METHOD("get_effect"), &WorldSpell::get_effect);
ClassDB::bind_method(D_METHOD("set_effect", "value"), &WorldSpell::set_effect);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_effect", "get_effect");
ClassDB::bind_method(D_METHOD("get_effect_offset"), &WorldSpell::get_effect_offset);
ClassDB::bind_method(D_METHOD("set_effect_offset", "value"), &WorldSpell::set_effect_offset);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "effect_offset"), "set_effect_offset", "get_effect_offset");
ClassDB::bind_method(D_METHOD("send", "data", "info"), &WorldSpell::send);
}