2020-01-31 19:34:47 +01:00
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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2019-08-09 02:10:08 +02:00
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#include "loot_data_base.h"
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float LootDataBase::get_chance() const {
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return _chance;
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}
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void LootDataBase::set_chance(const float value) {
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_chance = value;
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}
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void LootDataBase::get_loot(Array into) {
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if (has_method("_get_loot"))
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call("_get_loot", into);
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}
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LootDataBase::LootDataBase() {
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_chance = 100;
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}
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void LootDataBase::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_get_loot", PropertyInfo(Variant::ARRAY, "into")));
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2019-10-02 11:43:36 +02:00
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ClassDB::bind_method(D_METHOD("get_loot"), &LootDataBase::get_loot);
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2019-08-09 02:10:08 +02:00
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ClassDB::bind_method(D_METHOD("get_chance"), &LootDataBase::get_chance);
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ClassDB::bind_method(D_METHOD("set_chance", "value"), &LootDataBase::set_chance);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chance"), "set_chance", "get_chance");
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}
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