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https://github.com/Relintai/entity_spell_system.git
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38 lines
914 B
C
38 lines
914 B
C
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#pragma once
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#include <System/System.h>
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#include "FakeNetworkBehaviour.h"
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#include "GameObject.h"
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#include <System/Collections/Generic/List.h>
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#include "ClientScene.h"
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#include "Transform.h"
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#include "Vector3.h"
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#include "UnityEngine.h"
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#include "NetworkServer.h"
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using namespace UnityEngine;
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using namespace System::Collections::Generic;
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using namespace UnityEngine::Networking;
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using namespace System;
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class MobSpawner : public virtual FakeNetworkBehaviour, public virtual Object
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{
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//Attribute: SerializeField*
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private:
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List_T<GameObject>* mobPrefabs;
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//Attribute: SerializeField*
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private:
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List_T<int>* howManyToSpawn;
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//Attribute: SerializeField*
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private:
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bool useRegisteredSpawnPositions;
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private:
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List_T<GameObject>* spawnPoints;
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private:
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void Awake();
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public:
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virtual void Start();
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public:
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void AfterLevelGenerated();
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public:
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void RegisterMobSpawnPoint(GameObject* spawnPoint);
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};
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