entity_spell_system/Queued/ASDef_BSEntities/OldLocalPlayerAnimationController.cpp

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2019-04-20 14:02:55 +02:00
#include "OldLocalPlayerAnimationController.h"
namespace BS {
namespace Player {
void OldLocalPlayerAnimationController::Start(){
this->owner = MonoBehaviour::GetComponent<WorldEntity>();
this->rPlayer = ReInput::players->GetPlayer(0);
this->spellCastData = this->owner->SpellCastData;
this->spellCastData->COnCastStart += new SpellCastData::COnCastStartAction(DELEGATE_FUNC(OldLocalPlayerAnimationController::OnCastStarted, _1));
this->spellCastData->COnCastEnded += new SpellCastData::CONCastEndedAction(DELEGATE_FUNC(OldLocalPlayerAnimationController::OnCastEnded, _1));
this->spellCastData->COnCastFinished += new SpellCastData::CONCastFinishedAction(DELEGATE_FUNC(OldLocalPlayerAnimationController::OnCastFinished, _1));
this->spellCastData->COnCastFailed += new SpellCastData::CONCastFailedAction(DELEGATE_FUNC(OldLocalPlayerAnimationController::OnCastFailed, _1));
this->weapon = CharacterWeaponDataTypes::Sword;
this->weaponTypeAsInt = 1;
}
void OldLocalPlayerAnimationController::Update()
{
if (this->animators == null) {
this->animators = MonoBehaviour::gameObject->GetComponentsInChildren<Animator>();
if (this->animators == null) {
return;
}
for (int i = 0; i < this->animators->Length; i += 1) {
this->animators->GetData(i)->SetInteger(new String("weapontype"), this->weaponTypeAsInt);
}
}
if (this->castingDirty) {
if (this->casting) {
for (int j = 0; j < this->animators->Length; j += 1) {
this->animators->GetData(j)->SetBool(new String("casting"), true);
this->castingDirty = false;
}
}
else {
for (int k = 0; k < this->animators->Length; k += 1) {
this->animators->GetData(k)->SetBool(new String("casting"), false);
this->castingDirty = false;
}
}
}
this->v2mtmp->Set(this->rPlayer->GetAxisRaw(new String("Move Horizontal")), this->rPlayer->GetAxisRaw(new String("Move Vertical")));
bool flag = false;
if (this->v2mtmp->sqrMagnitude > (float)0.2) {
flag = true;
this->moving = true;
}
else {
this->moving = false;
}
for (int l = 0; l < this->animators->Length; l += 1) {
Animator* animator = this->animators->GetData(l);
animator->SetFloat(new String("x"), this->v2mtmp->x);
animator->SetFloat(new String("y"), this->v2mtmp->y);
if (flag) {
animator->SetFloat(new String("lastx"), this->v2mtmp->x);
animator->SetFloat(new String("lasty"), this->v2mtmp->y);
}
}
}
void OldLocalPlayerAnimationController::OnCastStarted(int spellId)
{
SoundMgr::PlaySoundAndForget(new String("SpellLoop"));
this->casting = true;
this->castingDirty = true;
}
void OldLocalPlayerAnimationController::OnCastEnded(int spellId)
{
SoundMgr::StopBus(new String("SpellLoop"));
this->casting = false;
this->castingDirty = true;
}
void OldLocalPlayerAnimationController::OnCastFailed(int spellId)
{
SoundMgr::PlaySoundAndForget(new String("SpellFail"));
}
void OldLocalPlayerAnimationController::OnCastFinished(int spellId)
{
for (int i = 0; i < this->animators->Length; i += 1) {
Animator* animator = this->animators->GetData(i);
animator->SetBool(new String("casting"), false);
if (this->moving) {
if (this->weapon == CharacterWeaponDataTypes::Bow) {
animator->SetTrigger(new String("Shoot"));
}
else {
if (this->weapon == CharacterWeaponDataTypes::Sword) {
animator->SetTrigger(new String("Swing"));
}
}
}
}
if (this->weapon == CharacterWeaponDataTypes::Bow) {
SoundMgr::PlaySoundAndForget(new String("Bow"));
}
else {
if (this->weapon == CharacterWeaponDataTypes::Sword) {
SoundMgr::PlaySoundAndForget(new String("MHit"));
}
else {
SoundMgr::PlaySoundAndForget(new String("SpellEnd"));
}
}
this->casting = false;
this->castingDirty = false;
}
void OldLocalPlayerAnimationController::TriggerAttack()
{
}
}
}