entity_spell_system/spell_enums.cpp

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2019-04-20 14:02:55 +02:00
#include "spell_enums.h"
const String SpellEnums::BINDING_STRING_SPELL_TYPES = "Melee,Holy,Shadow,Nature,Fire,Frost,Lightning,Chaos";
const String SpellEnums::BINDING_STRING_SPELL_CATEGORY = "Normal,Alchemy,Cooking,Engineering,Crafting,Hidden,Development";
const String SpellEnums::BINDING_STRING_DIMINISHING_RETURN_CATEGORIES = "None,Root,Stun";
const String SpellEnums::BINDING_STRING_TRIGGER_EVENTS = "None,S On Before Damage,S On Damage Receive,S On Hit,S On Damage Dealt,S Aura Remove,S Aura Dispell,S On Before Aura Applied,S On After Aura Applied,C On Aura Added,C On Aura Removed,C On Aura Refreshed";
const String SpellEnums::BINDING_STRING_DAMAGE_TYPES = "Melee,Holy,Shadow,Nature,Fire,Frost,Lightning,Chaos";
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const String SpellEnums::BINDING_STRING_AURA_TYPES = "None,Magic,Poison,Physical,Curse,Bleed,Talent,Skill";