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29 lines
499 B
C
29 lines
499 B
C
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#ifndef LOOT_DATA_CONTAINER_H
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#define LOOT_DATA_CONTAINER_H
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#include "loot_data_base.h"
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class LootDataContainter : public LootDataBase {
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GDCLASS(LootDataContainter, LootDataBase);
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public:
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Ref<LootDataBase> get_entry(const int index) const;
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void set_entry(const int index, const Ref<LootDataBase> ldb);
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void _get_loot(Array into);
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LootDataContainter();
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enum {
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MAX_ENTRIES = 6,
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};
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protected:
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static void _bind_methods();
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private:
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Ref<LootDataBase> _entries[MAX_ENTRIES];
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};
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#endif
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