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https://github.com/Relintai/entity_spell_system.git
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44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
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#include "character_skeleton_2d.h"
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void CharacterSkeleton2D::add_item_visual(Ref<ItemVisual> vis) {
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}
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void CharacterSkeleton2D::remove_item_visual(Ref<ItemVisual> vis) {
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}
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void CharacterSkeleton2D::remove_item_visual_index(int index) {
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}
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Ref<ItemVisual> CharacterSkeleton2D::get_item_visual(int index) {
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return Ref<ItemVisual>();
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}
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int CharacterSkeleton2D::get_item_visual_count() {
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return 0;
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}
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void CharacterSkeleton2D::clear_item_visuals() {
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}
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EntityEnums::EntityGender CharacterSkeleton2D::get_gender() {
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return _gender;
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}
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void CharacterSkeleton2D::set_gender(EntityEnums::EntityGender value) {
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_gender = value;
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}
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CharacterSkeleton2D::CharacterSkeleton2D() {
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_gender = EntityEnums::GENDER_MALE;
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}
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CharacterSkeleton2D::~CharacterSkeleton2D() {
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}
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void CharacterSkeleton2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_gender"), &CharacterSkeleton2D::get_gender);
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ClassDB::bind_method(D_METHOD("set_gender", "value"), &CharacterSkeleton2D::set_gender);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "gender", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_GENDER), "set_gender", "get_gender");
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ClassDB::bind_method(D_METHOD("add_item_visual", "vis"), &CharacterSkeleton2D::add_item_visual);
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ClassDB::bind_method(D_METHOD("remove_item_visual", "vis"), &CharacterSkeleton2D::remove_item_visual);
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ClassDB::bind_method(D_METHOD("remove_item_visual_index", "index"), &CharacterSkeleton2D::remove_item_visual_index);
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ClassDB::bind_method(D_METHOD("get_item_visual", "index"), &CharacterSkeleton2D::get_item_visual);
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ClassDB::bind_method(D_METHOD("get_item_visual_count"), &CharacterSkeleton2D::get_item_visual_count);
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ClassDB::bind_method(D_METHOD("clear_item_visuals"), &CharacterSkeleton2D::clear_item_visuals);
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}
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