entity_spell_system/skeleton/character_skeleton_2d.h

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#ifndef CHARACTER_SKELETON_2D_H
#define CHARACTER_SKELETON_2D_H
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#include "scene/2d/node_2d.h"
#include "core/node_path.h"
#include "core/ustring.h"
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#include "core/vector.h"
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#include "../entity_enums.h"
#include "../data/item_visual.h"
class CharacterSkeleton2D : public Node2D {
GDCLASS(CharacterSkeleton2D, Node2D);
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public:
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virtual void add_item_visual(Ref<ItemVisual> vis);
virtual void remove_item_visual(Ref<ItemVisual> vis);
virtual void remove_item_visual_index(int index);
virtual Ref<ItemVisual> get_item_visual(int index);
virtual int get_item_visual_count();
virtual void clear_item_visuals();
EntityEnums::EntityGender get_gender();
void set_gender(EntityEnums::EntityGender value);
CharacterSkeleton2D();
~CharacterSkeleton2D();
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protected:
static void _bind_methods();
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private:
EntityEnums::EntityGender _gender;
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};
#endif