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20 lines
303 B
C
20 lines
303 B
C
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#ifndef SPELL_PROJECTILE_DATA_H
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#define SPELL_PROJECTILE_DATA_H
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#include "core/resource.h"
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class SpellProjectileData : public Resource {
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GDCLASS(SpellProjectileData, Resource);
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public:
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SpellProjectileData();
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~SpellProjectileData();
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protected:
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static void _bind_methods();
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//private:
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};
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#endif
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