2019-05-01 02:49:06 +02:00
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#ifndef CHARACTER_SKELETON_H
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#define CHARACTER_SKELETON_H
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#ifdef ENTITIES_2D
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#include "scene/2d/node_2d.h"
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#else
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#include "scene/3d/spatial.h"
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#endif
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#include "core/node_path.h"
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#include "core/ustring.h"
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2019-10-26 03:38:09 +02:00
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#include "core/vector.h"
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2019-05-01 02:49:06 +02:00
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2019-05-13 13:25:03 +02:00
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#include "../entity_enums.h"
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2019-10-25 10:22:57 +02:00
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#include "../data/item_visual.h"
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2019-05-01 02:49:06 +02:00
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#ifdef ENTITIES_2D
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class CharacterSkeleton : public Node2D {
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GDCLASS(CharacterSkeleton, Node2D);
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#else
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class CharacterSkeleton : public Spatial {
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GDCLASS(CharacterSkeleton, Spatial);
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#endif
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public:
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2019-10-26 03:38:09 +02:00
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virtual void add_item_visual(Ref<ItemVisual> vis);
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virtual void remove_item_visual(Ref<ItemVisual> vis);
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virtual void remove_item_visual_index(int index);
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virtual Ref<ItemVisual> get_item_visual(int index);
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virtual int get_item_visual_count();
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virtual void clear_item_visuals();
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2019-10-25 10:22:57 +02:00
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2019-05-01 02:49:06 +02:00
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CharacterSkeleton();
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2019-10-26 03:38:09 +02:00
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~CharacterSkeleton();
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2019-05-01 02:49:06 +02:00
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protected:
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static void _bind_methods();
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2019-07-01 01:29:59 +02:00
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2019-08-23 20:52:01 +02:00
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//private:
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2019-05-01 02:49:06 +02:00
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};
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#endif
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