entity_spell_system/data/equipment_data.h

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2019-10-13 15:21:28 +02:00
#ifndef EQUIPMENT_DATA_H
#define EQUIPMENT_DATA_H
#include "core/resource.h"
#include "../item_enums.h"
#include "equipment_data_entry.h"
class EquipmentDataEntry : public Resource {
GDCLASS(EquipmentDataEntry, Resource);
public:
Ref<EquipmentDataEntry> get_slot(int index);
void set_slot(int index, Ref<EquipmentDataEntry> entry);
EquipmentDataEntry();
~EquipmentDataEntry();
protected:
static void _bind_methods();
private:
Ref<EquipmentDataEntry> _entries[ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX];
};
#endif