entity_spell_system/skeleton/entity_equipset.h

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#ifndef ENTITY_EQUIPSET_H
#define ENTITY_EQUIPSET_H
#include "core/resource.h"
#include "core/ustring.h"
class EntityEquipSet : public Resource {
GDCLASS(EntityEquipSet, Resource);
public:
protected:
static void _bind_methods();
enum {
MAX_ENTRIES = 20
};
private:
Ref<CharacterSkeletonVisualEntry> _entries[MAX_ENTRIES];
};
#endif