entity_spell_system/ui/unit_frame.h

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#ifndef UNIT_FRAME_H
#define UNIT_FRAME_H
#include "scene/gui/panel.h"
#include "scene/resources/texture.h"
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//remove this
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class UnitFrame : public Panel {
GDCLASS(UnitFrame, Panel);
protected:
static void _bind_methods();
};
#endif