entity_spell_system/Queued/data/effects/IEffectPointGetter.h

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2019-04-20 14:02:55 +02:00
#ifndef I_EFFECT_POINT_HELPER_H
#define I_EFFECT_POINT_HELPER_H
class IEffectPointGetter
{
public:
enum class EffectPoints{
NONE,
WEAPON,
BASE,
BODY,
RIGHT_HAND,
LEFT_HAND,
HEAD,
RIGHT_EYE,
LEFT_EYE
};
virtual Transform* GetEffectPoint(EffectPoints bodyPartEffectPoint) = 0;
};
#endif