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30 lines
665 B
C
30 lines
665 B
C
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#pragma once
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#include <System/System.h>
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#include "EntityType.h"
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#include "Vector3.h"
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#include "Quaternion.h"
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#include "SerializationBuffer.h"
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using namespace BS::Player;
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using namespace UnityEngine;
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using namespace CxNetworking::Utils;
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using namespace System;
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namespace BS {
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namespace Networking {
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struct SpawnCharacterMsg : public virtual ValueType
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{
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uint Guid;
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int ClassId;
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EntityType Type;
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String* Name;
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bool IsLocalPlayer;
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Vector3* SpawnPosition;
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Quaternion* SpawnRotation;
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void Serialize(SerializationBuffer* buf);
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void Deserialize(SerializationBuffer* buf);
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SpawnCharacterMsg();
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String* ToString();
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};
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}
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}
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