Initial commit from the main repository.

This commit is contained in:
Relintai 2019-11-20 17:23:21 +01:00
parent 2e3c7ec7e3
commit 40d291f308
80 changed files with 3055 additions and 0 deletions

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tool
extends Control
#var _ai_action : AIAction
func _ready():
pass
#func set_target(ai_action : AIAction) -> void:
# _ai_action = ai_action
# $AIGraphEdit.set_target(ai_action)

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/ai_editor/AIEditorScene.gd" type="Script" id=1]
[ext_resource path="res://addons/ai_editor/AIGraphEdit.gd" type="Script" id=2]
[ext_resource path="res://addons/ai_editor/CreateActionPopup.gd" type="Script" id=3]
[node name="AIEditorScene" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
rect_min_size = Vector2( 0, 200 )
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AIGraphEdit" type="GraphEdit" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
right_disconnects = true
script = ExtResource( 2 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
create_action_popup = NodePath("../CreateActionPopup")
[node name="CreateActionPopup" type="ConfirmationDialog" parent="."]
margin_left = 38.0
margin_top = 113.0
margin_right = 262.0
margin_bottom = 357.0
size_flags_horizontal = 3
size_flags_vertical = 3
window_title = "Add New ..."
resizable = true
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
tree_path = NodePath("VBoxContainer/Tree")
search_le_path = NodePath("VBoxContainer/LineEdit")
[node name="VBoxContainer" type="VBoxContainer" parent="CreateActionPopup"]
margin_left = 8.0
margin_top = 8.0
margin_right = 216.0
margin_bottom = 208.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LineEdit" type="LineEdit" parent="CreateActionPopup/VBoxContainer"]
visible = false
margin_right = 208.0
margin_bottom = 24.0
size_flags_horizontal = 3
placeholder_text = "Search"
[node name="Tree" type="Tree" parent="CreateActionPopup/VBoxContainer"]
margin_right = 208.0
margin_bottom = 200.0
size_flags_horizontal = 3
size_flags_vertical = 3
hide_folding = true
hide_root = true

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tool
extends GraphEdit
export(NodePath) var create_action_popup : NodePath
var _create_action_popup : PopupMenu
var _actions : Array
func _ready() -> void:
_create_action_popup = get_node(create_action_popup)
_create_action_popup.connect("action_selected", self, "create_action")
connect("popup_request", self, "popup_request")
connect("connection_request", self, "connection_request")
connect("disconnection_request", self, "disconnection_request")
func popup_request(position: Vector2) -> void:
_create_action_popup.rect_position = position
_create_action_popup.popup()
func create_action(action) -> void:
var cls : Script
var pclass = action
while cls == null and pclass != "":
var file_name : String = "res://addons/ai_editor/editors/" + pclass + "Editor.gd"
var d : Directory = Directory.new()
if d.file_exists(file_name):
cls = load(file_name)
else:
pclass = get_parent_class(pclass)
if cls == null:
print("AiGraphEdit cls==null! (create_action)")
var n : GraphNode = cls.new() as GraphNode
add_child(n)
n.owner = self
n.rect_position = _create_action_popup.rect_position
if ClassDB.class_exists(action):
n.set_action(ClassDB.instance(action))
else:
var gsc : Array = ProjectSettings.get("_global_script_classes")
for i in range(gsc.size()):
var d : Dictionary = gsc[i] as Dictionary
if action == d["class"]:
var scls : Script = load(d["path"])
n.set_action(scls.new())
func connection_request(from: String, from_slot: int, to: String, to_slot: int) -> void:
var node = get_node(from)
var to_node = get_node(to)
if node.connected_to(from_slot, to_node):
connect_node(from, from_slot, to, to_slot)
save()
func disconnection_request(from: String, from_slot: int, to: String, to_slot: int) -> void:
var node = get_node(from)
if node.disconnected_from(from_slot):
disconnect_node(from, from_slot, to, to_slot)
save()
func save():
for action in _actions:
ResourceSaver.save(action.resource_path, action)
func close_request(graph_node : Node) -> void:
remove_node(graph_node)
# { from_port: 0, from: "GraphNode name 0", to_port: 1, to: "GraphNode name 1" }.
func remove_node(graph_node : Node) -> void:
var connections : Array = get_connection_list()
for conn in connections:
if conn["from"] == graph_node.name:
remove_node(get_node(conn["to"]))
disconnect_node(conn["from"], conn["from_port"], conn["to"], conn["to_port"])
graph_node.queue_free()
func add_action(ai_action : AIAction, position: Vector2) -> void:
_actions.append(ai_action)
var n : GraphNode = get_graph_node_for(ai_action)
n.rect_position = position
# n.rect_position = _create_action_popup.rect_position
n.set_action(ai_action)
func get_parent_class(cls_name: String) -> String:
if ClassDB.class_exists(cls_name):
return ClassDB.get_parent_class(cls_name)
var gsc : Array = ProjectSettings.get("_global_script_classes")
for i in range(gsc.size()):
var d : Dictionary = gsc[i] as Dictionary
if cls_name == d["class"]:
return d["base"]
return ""
func get_graph_node_for(action : AIAction) -> GraphNode:
var cls : Script
var pclass : String = action.get_class()
# if action.get_script() != null:
# var gsc : Array = ProjectSettings.get("_global_script_classes")
#
# for i in range(gsc.size()):
# var d : Dictionary = gsc[i] as Dictionary
#
# print(d)
# if cls_name == d["path"]:
# d["base"]
while cls == null and pclass != "":
var file_name : String = "res://addons/ai_editor/editors/" + pclass + "Editor.gd"
var d : Directory = Directory.new()
if d.file_exists(file_name):
cls = load(file_name)
else:
pclass = get_parent_class(pclass)
if cls == null:
print("AiGraphEdit cls==null! (get_graph_node_for)")
return null
var n : GraphNode = cls.new() as GraphNode
add_child(n)
n.owner = self
return n
func can_drop_data(position, data):
if data is AIAction:
return true
if data is Dictionary:
if data.has("type") and data["type"] == "files" and data.has("files"):
for file in data["files"]:
if ResourceLoader.exists(file):
var res : Resource = ResourceLoader.load(file)
if res is AIAction:
return true
return false
func drop_data(position, data):
if data is AIAction:
return true
if data is Dictionary:
if data.has("type") and data["type"] == "files" and data.has("files"):
for file in data["files"]:
if ResourceLoader.exists(file):
var res : Resource = ResourceLoader.load(file)
if res is AIAction:
add_action(res, position)

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tool
extends AcceptDialog
signal action_selected
export(NodePath) var tree_path : NodePath
export(NodePath) var search_le_path : NodePath
var _search_le : LineEdit
var _tree : Tree
var _group : ButtonGroup
func _ready():
_search_le = get_node(search_le_path) as LineEdit
_tree = get_node(tree_path) as Tree
_tree.connect("item_activated", self, "item_activated")
connect("about_to_show", self, "about_to_show")
func about_to_show():
_tree.clear()
var arr : PoolStringArray = PoolStringArray()
arr.append("AIAction")
arr.append_array(ClassDB.get_inheriters_from_class("AIAction"))
var gsc : Array = ProjectSettings.get("_global_script_classes")
var l : int = arr.size() - 1
while (arr.size() != l):
l = arr.size()
for i in range(gsc.size()):
var d : Dictionary = gsc[i] as Dictionary
var found = false
for j in range(arr.size()):
if arr[j] == d["class"]:
found = true
break
if found:
continue
for j in range(arr.size()):
if arr[j] == d["base"]:
arr.append(d["class"])
_tree.create_item()
for a in arr:
var ti : TreeItem = _tree.create_item()
ti.set_text(0, a)
func item_activated() -> void:
emit_signal("action_selected", _tree.get_selected().get_text(0))
hide()

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extends "AIActionEditor.gd"
var _add_button : Button
var _remove_button : Button
var _hbox : HBoxContainer
var _labels : Array
func _ready():
title = "AIActionContainer"
func setup() -> void:
.setup()
_hbox = HBoxContainer.new()
_hbox.size_flags_vertical = SIZE_EXPAND_FILL
add_child(_hbox)
_hbox.owner = self
_add_button = Button.new()
_add_button.rect_min_size = Vector2(0, 30)
_add_button.size_flags_horizontal = SIZE_EXPAND_FILL
_add_button.text = "Add"
_add_button.connect("pressed", self, "add_pressed")
_hbox.add_child(_add_button)
_add_button.owner = _hbox
_remove_button = Button.new()
_remove_button.rect_min_size = Vector2(0, 30)
_remove_button.size_flags_horizontal = SIZE_EXPAND_FILL
_remove_button.text = "Remove"
_remove_button.connect("pressed", self, "remove_pressed")
_hbox.add_child(_remove_button)
_remove_button.owner = _hbox
func add_pressed() -> void:
_action.set_num_ai_actions(_action.get_num_ai_actions() + 1)
var button : Label = Label.new()
button.rect_min_size = Vector2(0, 30)
button.text = "Entry " + str(_labels.size())
if _labels.size() > 0:
add_child_below_node(_labels.back(), button)
else:
add_child(button)
set_slot(get_child_count() - 1, false, 0, Color(1, 0, 0), true, 0, Color(1, 0, 0))
button.owner = self
_labels.append(button)
func remove_pressed() -> void:
pass
func connected_to(from_slot, to_node) -> bool:
if from_slot > _labels.size():
return false
if (_action.get_ai_action(from_slot) != null):
return false
var action : AIAction = to_node._action
for i in range(_action.get_num_ai_actions()):
if (_action.get_ai_action(i) == action):
return false
_action.set_ai_action(from_slot, action)
return true
func disconnected_from(from_slot) -> bool:
if from_slot > _labels.size():
return false
_action.set_ai_action(from_slot, null)
return true

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extends GraphNode
var _action : AIAction
func _ready():
title = "AIAction"
show_close = true
resizable = true
rect_min_size = Vector2(200, 40)
connect("close_request", self, "close_request")
connect("resize_request", self, "resize_request")
setup()
func set_action(action) -> void:
_action = action
if _action:
title = _action.get_class()
if _action.has_method("get_title"):
title = _action.get_title()
setup()
func setup() -> void:
for ch in get_children():
ch.queue_free()
remove_child(ch)
var le : LineEdit = LineEdit.new()
le.rect_min_size = Vector2(0, 30)
le.placeholder_text = "Description"
add_child(le)
le.owner = self
set_slot(0, true, 0, Color(1, 0, 0), false, 0, Color(1, 0, 0))
func close_request() -> void:
get_node("..").close_request(self)
# queue_free()
func resize_request(new_min_size: Vector2) -> void:
rect_min_size = new_min_size
func connected_to(from_slot, to_node) -> bool:
return false
func disconnected_from(from_slot) -> bool:
return false

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[plugin]
name="AI Editor"
description=""
author="Relintai"
version=""
script="plugin.gd"

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tool
extends EditorPlugin
var ai_editor_scene_data : PackedScene = preload("res://addons/ai_editor/AIEditorScene.tscn") as PackedScene
var main_scene : Control
var bottom_panel_button : ToolButton
var edited_ai_action : AIAction
func _enter_tree():
main_scene = ai_editor_scene_data.instance() as Control
bottom_panel_button = add_control_to_bottom_panel(main_scene, "AI Editor")
func _exit_tree():
remove_control_from_bottom_panel(main_scene)
main_scene.queue_free()
# bottom_panel_button.queue_free()
# bottom_panel_button.hide()
#
#func edit(object : Object) -> void:
# edited_ai_action = object as AIAction
# main_scene.set_target(edited_ai_action)
#
# bottom_panel_button.show()
#
#
#func handles(object : Object) -> bool:
# return object is AIAction

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tool
extends ConfirmationDialog
signal ok_pressed
export(NodePath) var line_edit_path : NodePath
export(NodePath) var option_button_path : NodePath
var _resource_type : String
var _line_edit : LineEdit
var _option_button : OptionButton
func _ready():
_line_edit = get_node(line_edit_path) as LineEdit
_option_button = get_node(option_button_path) as OptionButton
connect("confirmed", self, "_on_OK_pressed")
connect("about_to_show", self, "about_to_show")
func set_resource_type(resource_type : String) -> void:
_resource_type = resource_type
func about_to_show():
_option_button.clear()
if not ClassDB.class_exists(_resource_type):
return
var arr : PoolStringArray = PoolStringArray()
arr.append(_resource_type)
arr.append_array(ClassDB.get_inheriters_from_class(_resource_type))
var gsc : Array = ProjectSettings.get("_global_script_classes")
var l : int = arr.size() - 1
while (arr.size() != l):
l = arr.size()
for i in range(gsc.size()):
var d : Dictionary = gsc[i] as Dictionary
var found = false
for j in range(arr.size()):
if arr[j] == d["class"]:
found = true
break
if found:
continue
for j in range(arr.size()):
if arr[j] == d["base"]:
arr.append(d["class"])
for a in arr:
_option_button.add_item(a)
func _on_OK_pressed():
emit_signal("ok_pressed", _line_edit.text, _option_button.get_item_text(_option_button.selected))
hide()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/ess_data/panels/CreateNamePopup.gd" type="Script" id=1]
[node name="CreateNamePopup" type="ConfirmationDialog"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -245.5
margin_top = -125.5
margin_right = 245.5
margin_bottom = 125.5
window_title = "Create New Resource"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
line_edit_path = NodePath("VBoxContainer/LineEdit")
option_button_path = NodePath("VBoxContainer/OptionButton")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_left = 16.0
margin_top = 16.0
margin_right = 475.0
margin_bottom = 182.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label2" type="Label" parent="VBoxContainer"]
margin_right = 449.0
margin_bottom = 25.0
size_flags_horizontal = 3
text = "Type"
[node name="OptionButton" type="OptionButton" parent="VBoxContainer"]
margin_top = 33.0
margin_right = 449.0
margin_bottom = 70.0
size_flags_horizontal = 3
[node name="Label" type="Label" parent="VBoxContainer"]
margin_top = 78.0
margin_right = 449.0
margin_bottom = 103.0
size_flags_horizontal = 3
text = "Name"
[node name="LineEdit" type="LineEdit" parent="VBoxContainer"]
margin_top = 111.0
margin_right = 449.0
margin_bottom = 156.0
size_flags_horizontal = 3
caret_blink = true

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tool
extends Control
signal inspect_data
signal duplicate
signal delete
export(PackedScene) var spatial_preview : PackedScene
export(PackedScene) var node2d_preview : PackedScene
export(PackedScene) var control_preview : PackedScene
export(PackedScene) var texture_preview : PackedScene
export(NodePath) var main_button_path : NodePath
var _main_button : Button
var _preview : Node
var _data : Resource
func _ready():
_main_button = get_node(main_button_path) as Button
func set_resource(data : Resource) -> void:
_data = data
_main_button.set_resource(data)
var name_text : String = ""
if data.has_method("get_id"):
name_text += str(data.get_id()) + " - "
if data.has_method("get_text_name"):
name_text += str(data.get_text_name())
else:
if data.resource_name != "":
name_text += data.resource_name
else:
name_text += data.resource_path
if data.has_method("get_rank"):
name_text += " - Rank " + str(data.get_rank())
if data is Texture:
_preview = texture_preview.instance()
add_child(_preview)
_preview.owner = self
move_child(_preview, 0)
_preview.set_texture(data as Texture)
elif data is PackedScene:
var n : Node = data.instance()
if _preview != null:
_preview.queue_free()
if n is Spatial:
_preview = spatial_preview.instance()
add_child(_preview)
_preview.owner = self
move_child(_preview, 0)
_preview.preview(n as Spatial)
elif n is Node2D:
_preview = node2d_preview.instance()
add_child(_preview)
_preview.owner = self
move_child(_preview, 0)
_preview.preview(n as Node2D)
elif n is Control:
_preview = control_preview.instance()
add_child(_preview)
_preview.owner = self
move_child(_preview, 0)
_preview.preview(n as Control)
else:
n.queue_free()
_main_button.text = name_text
func can_drop_data(position, data):
return false
func inspect():
emit_signal("inspect_data", _data)
func duplicate_data():
emit_signal("duplicate", _data)
func delete():
emit_signal("delete", _data)

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tool
extends Button
export(int) var tab = 0
var _panel
func _pressed():
_panel.set_tab(tab)
func set_main_panel(panel):
_panel = panel

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/ess_data/panels/FolderEntryButton.gd" type="Script" id=1]
[node name="FolderEntryButton" type="Button"]
margin_right = 210.0
margin_bottom = 20.0
size_flags_horizontal = 3
script = ExtResource( 1 )

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tool
extends Button
signal history_entry_selected
var data : Resource setget set_data#, get_data
func _pressed() -> void:
emit_signal("history_entry_selected", data)
func set_data(pdata: Resource) -> void:
data = pdata
var s : String = "(" + data.get_class() + ") "
if data.has_method("get_id"):
s += str(data.get_id()) + " - "
if data.has_method("get_text_name"):
s += str(data.get_text_name())
if data.has_method("get_rank"):
s += " (R " + str(data.get_rank()) + ")"
text = s
func get_data() -> Resource:
return data
func get_drag_data(position):
if data == null:
return null
var d : Dictionary = Dictionary()
d["type"] = "resource"
d["resource"] = data
d["from"] = self
return d

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/ess_data/panels/HistoryEntry.gd" type="Script" id=1]
[node name="HistoryEntry" type="Button"]
margin_right = 236.0
margin_bottom = 37.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

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tool
extends Control
signal inspect_data
export(PackedScene) var resource_scene : PackedScene
export(PackedScene) var folder_entry_button_scene : PackedScene
export(String) var base_folder : String = "res://data/"
export(NodePath) var main_container : NodePath
export(NodePath) var folder_entry_container_path : NodePath
var _main_container : Node
var _resource_scene : Node
var _folder_entry_container : Node
var _folders : Array = [
{
"folder": base_folder + "spells/",
"type": "Spell",
"name": "Spells"
},
{
"folder": base_folder + "auras/",
"type": "Aura",
"name": "Auras"
},
{
"folder": base_folder + "aura_groups/",
"type": "AuraGroup",
"name": "Aura Groups"
},
{
"folder": base_folder + "item_templates/",
"type": "ItemTemplate",
"name": "Items"
},
{
"folder": base_folder + "crafting/",
"type": "CraftRecipe",
"name": "Craft Recipes"
},
{
"folder": base_folder + "item_visuals/",
"type": "ItemVisual",
"name": "ItemVisuals"
},
{
"folder": base_folder + "character_models/",
"type": "MeshDataResource",
"name": "Character Models"
},
{
"folder": base_folder + "character_specs/",
"type": "CharacterSpec",
"name": "Character Specs"
},
{
"folder": base_folder + "character_textures/",
"type": "Texture",
"name": "Character Textures"
},
{
"folder": base_folder + "effect_data/",
"type": "SpellEffectVisual",
"name": "Effect Datas"
},
{
"folder": base_folder + "entities/",
"type": "EntityData",
"name": "Entities"
},
{
"folder": base_folder + "player_character_data/",
"type": "EntityData",
"name": "Player Characters"
},
{
"folder": base_folder + "entity_classes/",
"type": "EntityClassData",
"name": "Entity Classes"
},
{
"folder": base_folder + "ai/",
"type": "AIAction",
"name": "AI"
},
{
"folder": base_folder + "planets/",
"type": "PropDataEntry",
"name": "Planets"
},
{
"folder": base_folder + "biomes/",
"type": "BiomeData",
"name": "Biomes"
},
{
"folder": base_folder + "dungeons/",
"type": "DungeonData",
"name": "Dungeons"
},
{
"folder": base_folder + "dungeon_rooms/",
"type": "DungeonRoomData",
"name": "Dungeon Rooms"
},
{
"folder": base_folder + "basic_models/",
"type": "MeshDataResource",
"name": "Basic Models"
},
{
"folder": base_folder + "model_blocks/",
"type": "PropData",
"name": "Model Blocks"
},
{
"folder": base_folder + "ships/",
"type": "PropData",
"name": "Ships"
},
{
"folder": base_folder + "ship_parts/",
"type": "PropData",
"name": "Ship Parts"
},
{
"folder": base_folder + "props/",
"type": "PropData",
"name": "Props"
},
{
"folder": base_folder + "prop_models/",
"type": "PackedScene",
"name": "Prop Models"
},
{
"folder": base_folder + "spell_effects/enchanter/",
"type": "Spatial",
"name": "Spell Effects -> Enchanter"
},
{
"folder": base_folder + "spell_effects/nature/",
"type": "Spatial",
"name": "Spell Effects -> Nature"
},
{
"folder": base_folder + "spell_effects/textures/",
"type": "Texture",
"name": "Spell Effects -> Textures"
},
{
"folder": base_folder + "icons/",
"type": "Texture",
"name": "Icons"
},
{
"folder": base_folder + "icons/items/",
"type": "Texture",
"name": "Icons -> Items"
},
{
"folder": base_folder + "icons/naturalist/",
"type": "Texture",
"name": "Icons -> Naturalist"
},
{
"folder": base_folder + "environments/",
"type": "Environment",
"name": "Environments"
},
{
"folder": base_folder + "materials/",
"type": "Material",
"name": "Materials"
},
{
"folder": base_folder + "models/",
"type": "CharacterSkeleton",
"name": "CharacterModels"
},
{
"folder": base_folder + "fonts/",
"type": "Font",
"name": "Fonts"
},
{
"folder": base_folder + "shaders/",
"type": "Shader",
"name": "Shaders"
},
{
"folder": base_folder + "voxel_libraries/",
"type": "VoxelmanLibrary",
"name": "Voxel Libraries"
},
{
"folder": base_folder + "voxel_surfaces/",
"type": "VoxelSurface",
"name": "Voxel Surfaces"
},
{
"folder": base_folder + "voxel_textures/",
"type": "Texture",
"name": "Voxel Textures"
},
{
"folder": base_folder + "xp/",
"type": "XPData",
"name": "XP Data"
},
{
"folder": base_folder + "cursors/",
"type": "Texture",
"name": "Cursors"
},
]
func _ready():
_main_container = get_node(main_container)
_resource_scene = resource_scene.instance()
_main_container.add_child(_resource_scene)
_resource_scene.owner = _main_container
_resource_scene.connect("inspect_data", self, "inspect_data")
_folder_entry_container = get_node(folder_entry_container_path)
for ch in _folder_entry_container.get_children():
ch.queue_free()
var index = 0
for f in _folders:
var fe : Node = folder_entry_button_scene.instance()
_folder_entry_container.add_child(fe)
fe.owner = _folder_entry_container
fe.text = f["name"]
fe.tab = index
fe.set_main_panel(self)
index += 1
set_tab(0)
# set_tab("test")
func set_tab(tab_index : int) -> void:
hide_all()
_resource_scene.show()
_resource_scene.set_resource_type(_folders[tab_index]["folder"], _folders[tab_index]["type"])
func hide_all() -> void:
_resource_scene.hide()
func inspect_data(var data : Resource) -> void:
emit_signal("inspect_data", data)

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/ess_data/panels/MainPanel.gd" type="Script" id=1]
[ext_resource path="res://addons/ess_data/panels/ResourcePanel.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/ess_data/panels/FolderEntryButton.tscn" type="PackedScene" id=3]
[node name="Panel" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
resource_scene = ExtResource( 2 )
folder_entry_button_scene = ExtResource( 3 )
main_container = NodePath("HSplitContainer/MarginContainer")
folder_entry_container_path = NodePath("HSplitContainer/ScrollContainer/VBoxContainer")
[node name="HSplitContainer" type="HSplitContainer" parent="."]
margin_right = 1024.0
margin_bottom = 600.0
size_flags_horizontal = 3
size_flags_vertical = 3
split_offset = 210
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ScrollContainer" type="ScrollContainer" parent="HSplitContainer"]
margin_right = 210.0
margin_bottom = 600.0
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="HSplitContainer/ScrollContainer"]
margin_right = 210.0
size_flags_horizontal = 3
[node name="MarginContainer" type="MarginContainer" parent="HSplitContainer"]
margin_left = 222.0
margin_right = 1024.0
margin_bottom = 600.0

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tool
extends Control
signal inspect_data
export(PackedScene) var resource_row_scene : PackedScene
export(PackedScene) var history_row_scene : PackedScene
export(NodePath) var entry_container_path : NodePath
export(NodePath) var name_popup_path : NodePath
export(NodePath) var create_popup_path : NodePath
export(NodePath) var delete_popup_path : NodePath
export(NodePath) var history_container_path : NodePath
var _filter_term : String
var _entry_container : Node
var _name_popup : Node
var _create_popup : ConfirmationDialog
var _delete_popup : ConfirmationDialog
var _history_container : Node
var _folder : String
var _resource_type : String
var _queue_deleted : Resource
var _state : Dictionary
var _states : Dictionary
func _ready():
_history_container = get_node(history_container_path)
_entry_container = get_node(entry_container_path)
_name_popup = get_node(name_popup_path)
_name_popup.connect("ok_pressed", self, "ok_pressed")
_create_popup = get_node(create_popup_path)
_delete_popup = get_node(delete_popup_path)
func set_resource_type(folder : String, resource_type : String) -> void:
if folder == _folder and _resource_type == resource_type:
return
_states[_folder + "," + _resource_type] = _state
if _states.has(folder + "," + resource_type):
_state = _states[folder + "," + resource_type]
else:
_state = Dictionary()
_folder = folder
_resource_type = resource_type
# _filter_term = ""
_create_popup.set_resource_type(resource_type)
refresh()
func refresh() -> void:
for ch in _entry_container.get_children():
ch.queue_free()
var d : Directory = Directory.new()
if d.open(_folder) == OK:
d.list_dir_begin()
var data_array : Array = Array()
var file_name = d.get_next()
while (file_name != ""):
if not d.current_is_dir():
if ResourceLoader.exists(_folder + file_name, _resource_type):
var res = ResourceLoader.load(_folder + file_name, _resource_type)
if _filter_term != "":
var ftext : String = ""
if res.has_method("get_text_name"):
ftext = res.get_text_name()
if ftext == "":
if res.resource_name != "":
ftext = res.resource_name
else:
ftext = res.resource_path
ftext = ftext.to_lower()
if ftext.find(_filter_term) == -1:
file_name = d.get_next()
continue
var id : int = 0
if res.has_method("get_id"):
id = res.get_id()
data_array.append({
"id": id,
"resource": res
})
file_name = d.get_next()
data_array.sort_custom(self, "sort_entries")
for d in data_array:
var resn : Node = resource_row_scene.instance()
_entry_container.add_child(resn)
resn.owner = _entry_container
resn.set_resource(d["resource"])
resn.connect("inspect_data", self, "inspect_data")
resn.connect("duplicate", self, "duplicate_data")
resn.connect("delete", self, "delete")
func inspect_data(var data : Resource) -> void:
var found : bool = false
for ch in _history_container.get_children():
if ch.data == data:
found = true
_history_container.move_child(ch, 0)
break
if not found:
var n : Node = history_row_scene.instance()
_history_container.add_child(n)
_history_container.move_child(n, 0)
n.owner = _history_container
n.data = data
n.connect("history_entry_selected", self, "inspect_data")
if _history_container.get_child_count() > 20:
var ch : Node = _history_container.get_child(_history_container.get_child_count() - 1)
ch.queue_free()
emit_signal("inspect_data", data)
func ok_pressed(res_name: String, pclass_name: String) -> void:
var d : Directory = Directory.new()
if d.open(_folder) == OK:
d.list_dir_begin()
var file_name = d.get_next()
var max_ind : int = 0
while (file_name != ""):
if not d.current_is_dir():
var curr_ind : int = int(file_name.split("_")[0])
if curr_ind > max_ind:
max_ind = curr_ind
file_name = d.get_next()
max_ind += 1
var newfname : String = str(res_name)
newfname = newfname.replace(" ", "_")
newfname = newfname.to_lower()
newfname = str(max_ind) + "_" + newfname + ".tres"
var res : Resource = null
if ClassDB.class_exists(pclass_name) and ClassDB.can_instance(pclass_name):
res = ClassDB.instance(pclass_name)
else:
var gsc : Array = ProjectSettings.get("_global_script_classes")
for i in range(gsc.size()):
var gsce : Dictionary = gsc[i] as Dictionary
if gsce["class"] == pclass_name:
var script : Script = load(gsce["path"])
res = script.new()
break
if res == null:
print("ESSData: Error in creating resource type " + pclass_name)
return
if res.has_method("set_id"):
res.set_id(max_ind)
if res.has_method("set_text_name"):
res.set_text_name(str(res_name))
ResourceSaver.save(_folder + newfname, res)
refresh()
func duplicate_data(data):
if not data is Resource:
return
var d : Directory = Directory.new()
if d.open(_folder) == OK:
d.list_dir_begin()
var file_name = d.get_next()
var max_ind : int = 0
while (file_name != ""):
if not d.current_is_dir():
var curr_ind : int = int(file_name.split("_")[0])
if curr_ind > max_ind:
max_ind = curr_ind
file_name = d.get_next()
max_ind += 1
var res_name : String = ""
if data.has_method("get_text_name"):
res_name = data.get_text_name()
var newfname : String = res_name
newfname = newfname.replace(" ", "_")
newfname = newfname.to_lower()
newfname = str(max_ind) + "_" + newfname + ".tres"
var res : Resource = data.duplicate()
if res.has_method("set_id"):
res.set_id(max_ind)
if res.has_method("set_text_name"):
res.set_text_name(str(res_name))
ResourceSaver.save(_folder + newfname, res)
refresh()
func delete(data):
if data == null or data as Resource == null:
return
_queue_deleted = data as Resource
_delete_popup.popup_centered()
func delete_confirm():
if _queue_deleted == null:
return
var d : Directory = Directory.new()
d.remove(_queue_deleted.resource_path)
_queue_deleted = null
refresh()
func clear_history() -> void:
for ch in _history_container.get_children():
ch.queue_free()
func search(text : String) -> void:
_filter_term = text.to_lower()
refresh()
func sort_entries(a, b):
return a["id"] < b["id"]

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://addons/ess_data/icons/icon_add.png" type="Texture" id=1]
[ext_resource path="res://addons/ess_data/panels/ResourceRow.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/ess_data/icons/icon_empty.png" type="Texture" id=3]
[ext_resource path="res://addons/ess_data/panels/ResourcePanel.gd" type="Script" id=4]
[ext_resource path="res://addons/ess_data/panels/HistoryEntry.tscn" type="PackedScene" id=5]
[ext_resource path="res://addons/ess_data/panels/CreateNamePopup.tscn" type="PackedScene" id=6]
[ext_resource path="res://addons/ess_data/icons/icon_reload_small.png" type="Texture" id=7]
[node name="Panel" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
resource_row_scene = ExtResource( 2 )
history_row_scene = ExtResource( 5 )
entry_container_path = NodePath("ResourcePanel/VBoxContainer2/ScrollContainer2/VBoxContainer")
name_popup_path = NodePath("CreateNamePopup")
create_popup_path = NodePath("CreateNamePopup")
delete_popup_path = NodePath("DeletePopup")
history_container_path = NodePath("ResourcePanel/VBoxContainer/ScrollContainer/VBoxContainer")
[node name="ResourcePanel" type="HSplitContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
split_offset = 500
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer2" type="VBoxContainer" parent="ResourcePanel"]
margin_right = 664.0
margin_bottom = 600.0
[node name="LineEdit" type="LineEdit" parent="ResourcePanel/VBoxContainer2"]
margin_right = 664.0
margin_bottom = 45.0
right_icon = ExtResource( 3 )
placeholder_text = "Filter"
caret_blink = true
[node name="CreateButton" type="Button" parent="ResourcePanel/VBoxContainer2"]
margin_top = 53.0
margin_right = 664.0
margin_bottom = 90.0
rect_min_size = Vector2( 100, 0 )
text = "Create"
icon = ExtResource( 1 )
expand_icon = true
[node name="HSeparator" type="HSeparator" parent="ResourcePanel/VBoxContainer2"]
margin_top = 98.0
margin_right = 664.0
margin_bottom = 106.0
size_flags_horizontal = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ScrollContainer2" type="ScrollContainer" parent="ResourcePanel/VBoxContainer2"]
margin_top = 114.0
margin_right = 664.0
margin_bottom = 600.0
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="ResourcePanel/VBoxContainer2/ScrollContainer2"]
margin_right = 664.0
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="ResourcePanel"]
margin_left = 688.0
margin_right = 1024.0
margin_bottom = 600.0
[node name="Button" type="Button" parent="ResourcePanel/VBoxContainer"]
margin_right = 336.0
margin_bottom = 37.0
size_flags_horizontal = 3
text = "Clear History"
icon = ExtResource( 7 )
[node name="HSeparator" type="HSeparator" parent="ResourcePanel/VBoxContainer"]
margin_top = 45.0
margin_right = 336.0
margin_bottom = 53.0
size_flags_horizontal = 3
[node name="ScrollContainer" type="ScrollContainer" parent="ResourcePanel/VBoxContainer"]
margin_top = 61.0
margin_right = 336.0
margin_bottom = 600.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="ResourcePanel/VBoxContainer/ScrollContainer"]
margin_right = 336.0
size_flags_horizontal = 3
[node name="CreateNamePopup" parent="." instance=ExtResource( 6 )]
[node name="DeletePopup" type="ConfirmationDialog" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -139.0
margin_top = -55.0
margin_right = 139.0
margin_bottom = 55.0
dialog_text = "Delete?"
[connection signal="text_entered" from="ResourcePanel/VBoxContainer2/LineEdit" to="." method="search"]
[connection signal="pressed" from="ResourcePanel/VBoxContainer2/CreateButton" to="CreateNamePopup" method="popup"]
[connection signal="pressed" from="ResourcePanel/VBoxContainer/Button" to="." method="clear_history"]
[connection signal="confirmed" from="DeletePopup" to="." method="delete_confirm"]

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://addons/ess_data/panels/EntryButton.gd" type="Script" id=1]
[ext_resource path="res://addons/ess_data/icons/icon_duplicate.png" type="Texture" id=2]
[ext_resource path="res://addons/ess_data/icons/icon_remove.png" type="Texture" id=3]
[ext_resource path="res://addons/ess_data/panels/ResourceRowMainButton.gd" type="Script" id=4]
[ext_resource path="res://addons/ess_data/previews/SpatialPreview.tscn" type="PackedScene" id=5]
[ext_resource path="res://addons/ess_data/previews/Node2DPreview.tscn" type="PackedScene" id=6]
[ext_resource path="res://addons/ess_data/previews/ControlPreview.tscn" type="PackedScene" id=7]
[ext_resource path="res://addons/ess_data/previews/TexturePreview.tscn" type="PackedScene" id=8]
[node name="ResourceRow" type="HBoxContainer"]
margin_right = 634.0
margin_bottom = 37.0
rect_min_size = Vector2( 100, 0 )
size_flags_horizontal = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
spatial_preview = ExtResource( 5 )
node2d_preview = ExtResource( 6 )
control_preview = ExtResource( 7 )
texture_preview = ExtResource( 8 )
main_button_path = NodePath("ResourceRowMainButton")
[node name="ResourceRowMainButton" type="Button" parent="."]
margin_right = 570.0
margin_bottom = 37.0
size_flags_horizontal = 3
script = ExtResource( 4 )
[node name="Button2" type="Button" parent="."]
margin_left = 574.0
margin_right = 602.0
margin_bottom = 37.0
icon = ExtResource( 2 )
[node name="Button3" type="Button" parent="."]
margin_left = 606.0
margin_right = 634.0
margin_bottom = 37.0
icon = ExtResource( 3 )
[connection signal="pressed" from="ResourceRowMainButton" to="." method="inspect"]
[connection signal="pressed" from="Button2" to="." method="duplicate_data"]
[connection signal="pressed" from="Button3" to="." method="delete"]

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tool
extends Button
var _data : Resource
func get_drag_data(position):
if _data == null:
return null
var d : Dictionary = Dictionary()
d["type"] = "resource"
d["resource"] = _data
d["from"] = self
return d
func set_resource(data : Resource) -> void:
_data = data

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[plugin]
name="Entity Spell System Data Manager"
description=""
author="Relintai"
version="1.0"
script="plugin.gd"

36
addons/ess_data/plugin.gd Normal file
View File

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tool
extends EditorPlugin
const _main_panel : PackedScene = preload("res://addons/ess_data/panels/MainPanel.tscn")
const _script_icon : Texture = preload("res://addons/ess_data/icons/icon_multi_line.png")
var _main_panel_instance : Control
func _enter_tree():
_main_panel_instance = _main_panel.instance() as Control
_main_panel_instance.connect("inspect_data", self, "inspect_data")
get_editor_interface().get_editor_viewport().add_child(_main_panel_instance)
make_visible(false)
func _exit_tree():
_main_panel_instance.queue_free()
func has_main_screen():
return true
func make_visible(visible):
if visible:
_main_panel_instance.show()
else:
_main_panel_instance.hide()
func get_plugin_icon():
return _script_icon
func get_plugin_name():
return "Data"
func inspect_data(var data : Resource) -> void:
get_editor_interface().inspect_object(data)

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tool
extends ViewportContainer
export(NodePath) var container_path : NodePath
var _container : Node
func _ready() -> void:
_container = get_node(container_path)
func preview(n: Control) -> void:
_container.add_child(n)
n.owner = _container

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/ess_data/previews/ControlPreview.gd" type="Script" id=1]
[node name="ControlPreview" type="ViewportContainer"]
margin_right = 60.0
margin_bottom = 60.0
rect_min_size = Vector2( 60, 60 )
rect_pivot_offset = Vector2( -198.876, -96.6558 )
stretch = true
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
container_path = NodePath("Viewport")
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 500, 500 )
own_world = true
handle_input_locally = false
render_target_update_mode = 3

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tool
extends ViewportContainer
export(NodePath) var container_path : NodePath
var _container : Node
func _ready() -> void:
_container = get_node(container_path)
func preview(n: Node2D) -> void:
_container.add_child(n)
n.owner = _container

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/ess_data/previews/Node2DPreview.gd" type="Script" id=1]
[node name="Node2DPreview" type="ViewportContainer"]
margin_right = 60.0
margin_bottom = 60.0
rect_min_size = Vector2( 60, 60 )
rect_pivot_offset = Vector2( -198.876, -96.6558 )
stretch = true
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
container_path = NodePath("Viewport")
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 500, 500 )
own_world = true
handle_input_locally = false
render_target_update_mode = 3
[node name="Camera2D" type="Camera2D" parent="Viewport"]
current = true

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tool
extends ViewportContainer
export(NodePath) var container_path : NodePath
var _container : Node
func _ready() -> void:
_container = get_node(container_path)
func preview(n: Spatial) -> void:
_container.add_child(n)
n.owner = _container

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/ess_data/previews/SpatialPreview.gd" type="Script" id=1]
[node name="SpatialPreview" type="ViewportContainer"]
margin_right = 60.0
margin_bottom = 60.0
rect_min_size = Vector2( 60, 60 )
rect_pivot_offset = Vector2( -198.876, -96.6558 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
container_path = NodePath("Viewport")
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 60, 60 )
size_override_stretch = true
own_world = true
handle_input_locally = false
render_target_update_mode = 3
[node name="Camera" type="Camera" parent="Viewport"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.9828 )
current = true
[node name="DirectionalLight" type="DirectionalLight" parent="Viewport"]
transform = Transform( 0.276929, 0, -0.96089, 0, 1, 0, 0.96089, 0, 0.276929, -13.093, 0, 6.67786 )

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tool
extends TextureRect
func set_texture(tex: Texture)-> void:
texture = tex
if tex is PackerImageResource:
var t : ImageTexture = ImageTexture.new()
t.create_from_image(tex.data, 0)
texture = t

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/ess_data/previews/TexturePreview.gd" type="Script" id=1]
[node name="TexturePreview" type="TextureRect"]
margin_bottom = 37.0
rect_min_size = Vector2( 50, 50 )
expand = true
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

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tool
extends Entity

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://data/models/armature_model_orig_v2.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/prop_tool/player/PropToolDisplayPlayer.gd" type="Script" id=2]
[node name="DisplayPlayer" type="Entity" groups=[
"players",
]]
input_ray_pickable = false
collision_layer = 3
collision_mask = 3
character_skeleton_path = NodePath("character")
script = ExtResource( 2 )
[node name="character" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00126277, 0.085327, -0.000325084 )
use_threads = false

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[plugin]
name="Prop Tool"
description=""
author="Relintai"
version=""
script="plugin.gd"

280
addons/prop_tool/plugin.gd Normal file
View File

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tool
extends EditorPlugin
const main_scene_path : String = "res://addons/prop_tool/scenes/main.tscn"
const temp_scene_path : String = "res://addons/prop_tool/scenes/main_temp.tscn"
const temp_path : String = "res://addons/prop_tool/scenes/temp/"
var buttons_added : bool = false
var light_button : ToolButton
var mesh_button : ToolButton
var prop_button : ToolButton
var scene_button : ToolButton
var entity_button : ToolButton
var edited_prop : PropData
func _enter_tree():
var dir : Directory = Directory.new()
dir.copy(main_scene_path, temp_scene_path)
light_button = ToolButton.new()
light_button.text = "Light"
light_button.connect("pressed", self, "add_light")
mesh_button = ToolButton.new()
mesh_button.text = "Mesh"
mesh_button.connect("pressed", self, "add_mesh")
prop_button = ToolButton.new()
prop_button.text = "Prop"
prop_button.connect("pressed", self, "add_prop")
scene_button = ToolButton.new()
scene_button.text = "Scene"
scene_button.connect("pressed", self, "add_scene")
entity_button = ToolButton.new()
entity_button.text = "Entity"
entity_button.connect("pressed", self, "add_entity")
add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, light_button)
add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, mesh_button)
add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, prop_button)
add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, scene_button)
add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, entity_button)
light_button.hide()
mesh_button.hide()
prop_button.hide()
scene_button.hide()
entity_button.hide()
connect("scene_changed", self, "scene_changed")
func _exit_tree():
var dir : Directory = Directory.new()
dir.remove(temp_scene_path)
if is_instance_valid(light_button):
light_button.queue_free()
if is_instance_valid(mesh_button):
mesh_button.queue_free()
if is_instance_valid(prop_button):
prop_button.queue_free()
if is_instance_valid(scene_button):
scene_button.queue_free()
if is_instance_valid(entity_button):
entity_button.queue_free()
light_button = null
mesh_button = null
prop_button = null
scene_button = null
entity_button = null
edited_prop = null
disconnect("scene_changed", self, "scene_changed")
func scene_changed(scene):
if scene.has_method("set_target_prop"):
scene.plugin = self
if not buttons_added:
light_button.show()
mesh_button.show()
prop_button.show()
scene_button.show()
entity_button.show()
# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, light_button)
# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, mesh_button)
# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, prop_button)
# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, scene_button)
# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, entity_button)
buttons_added = true
else:
if buttons_added:
light_button.hide()
mesh_button.hide()
prop_button.hide()
scene_button.hide()
entity_button.hide()
#
# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, light_button)
# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, mesh_button)
# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, prop_button)
# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, scene_button)
# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, entity_button)
buttons_added = false
func apply_changes() -> void:
var scene : Node = get_editor_interface().get_edited_scene_root()
if scene is PropTool:
# if scene.has_method("set_target_prop") and scene.has_method("save"):
scene.save()
func edit(object : Object) -> void:
var pedited_prop = object as PropData
var p : String = create_or_get_scene_path(pedited_prop)
get_editor_interface().open_scene_from_path(p)
func handles(object : Object) -> bool:
return object is PropData
func add_light():
var selection : Array = get_editor_interface().get_selection().get_selected_nodes()
var selected : Node
if selection.size() != 1:
selected = get_editor_interface().get_edited_scene_root()
else:
selected = selection[0]
var s : Node = selected
var n = PropToolLight.new()
var u : UndoRedo = get_undo_redo()
u.create_action("Add Light")
u.add_do_method(s, "add_child", n)
u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
u.add_undo_method(s, "remove_child", n)
u.commit_action()
get_editor_interface().get_selection().clear()
get_editor_interface().get_selection().add_node(n)
func add_mesh():
var selected : Array = get_editor_interface().get_selection().get_selected_nodes()
if selected.size() != 1:
return
var s : Node = selected[0]
var n = PropToolMesh.new()
var u : UndoRedo = get_undo_redo()
u.create_action("Add Mesh")
u.add_do_method(s, "add_child", n)
u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
u.add_undo_method(s, "remove_child", n)
u.commit_action()
get_editor_interface().get_selection().clear()
get_editor_interface().get_selection().add_node(n)
func add_prop():
var selected : Array = get_editor_interface().get_selection().get_selected_nodes()
if selected.size() != 1:
return
var s : Node = selected[0]
var n = PropTool.new()
var u : UndoRedo = get_undo_redo()
u.create_action("Add Prop")
u.add_do_method(s, "add_child", n)
u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
u.add_undo_method(s, "remove_child", n)
u.commit_action()
get_editor_interface().get_selection().clear()
get_editor_interface().get_selection().add_node(n)
func add_scene():
var selected : Array = get_editor_interface().get_selection().get_selected_nodes()
if selected.size() != 1:
return
var s : Node = selected[0]
var n = PropToolScene.new()
var u : UndoRedo = get_undo_redo()
u.create_action("Add Scene")
u.add_do_method(s, "add_child", n)
u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
u.add_undo_method(s, "remove_child", n)
u.commit_action()
get_editor_interface().get_selection().clear()
get_editor_interface().get_selection().add_node(n)
func add_entity():
var selected : Array = get_editor_interface().get_selection().get_selected_nodes()
if selected.size() != 1:
return
var s : Node = selected[0]
var n = PropToolEntity.new()
var u : UndoRedo = get_undo_redo()
u.create_action("Add Entity")
u.add_do_method(s, "add_child", n)
u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
u.add_undo_method(s, "remove_child", n)
u.commit_action()
get_editor_interface().get_selection().clear()
get_editor_interface().get_selection().add_node(n)
func create_or_get_scene_path(data: PropData) -> String:
var path : String = temp_path + data.resource_path.get_file().get_basename() + ".tscn"
var dir : Directory = Directory.new()
if not dir.file_exists(path):
create_scene(data)
return path
func create_or_get_scene(data: PropData) -> PropTool:
if data == null:
print("PropTool plugin.gd: Data is null!")
return null
var path : String = temp_path + data.resource_path.get_file().get_basename() + ".tscn"
var dir : Directory = Directory.new()
var ps : PackedScene
if not dir.file_exists(path):
ps = create_scene(data)
else:
ps = ResourceLoader.load(path, "PackedScene")
if ps == null:
return null
var pt : PropTool = ps.instance() as PropTool
pt.plugin = self
return pt
func create_scene(data: PropData) -> PackedScene:
var pt : PropTool = PropTool.new()
pt.plugin = self
pt.set_target_prop(data)
var ps : PackedScene = PackedScene.new()
ps.pack(pt)
var err = ResourceSaver.save(temp_path + data.resource_path.get_file().get_basename() + ".tscn", ps)
pt.queue_free()
return ps

1
addons/prop_tool/scenes/.gitignore vendored Normal file
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main_temp.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/prop_tool/tools/PropTool.gd" type="Script" id=1]
[node name="PropTool" type="Spatial"]
script = ExtResource( 1 )

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*.tscn

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tool
extends Spatial
class_name PropTool
export(bool) var refresh : bool setget refresh_set
export(PropData) var target_prop : PropData setget target_prop_set
export(bool) var snap_to_mesh : bool = false
export(Vector3) var snap_axis : Vector3 = Vector3(0, -1, 0)
var plugin : EditorPlugin
func save() -> void:
if target_prop == null:
return
print("save " + target_prop.resource_path)
while target_prop.get_prop_count() > 0:
target_prop.remove_prop(0)
for child in get_children():
save_node(child, transform)
target_prop.snap_to_mesh = snap_to_mesh
target_prop.snap_axis = snap_axis
ResourceSaver.save(target_prop.resource_path, target_prop)
func save_node(node : Node, parent_transform: Transform) -> void:
if node is Spatial and node.has_method("get_data"):
var prop : PropDataEntry = node.get_data()
if prop:
prop.transform = parent_transform * (node as Spatial).transform
target_prop.add_prop(prop)
if node.has_method("evaluate_children") and not node.evaluate_children():
return
for child in node.get_children():
save_node(child, parent_transform * node.transform)
else:
if node.has_method("set_target_prop"):
if node.target_prop:
var prop : PropDataProp = PropDataProp.new()
prop.prop = node.target_prop
prop.transform = parent_transform * (node as Spatial).transform
target_prop.add_prop(prop)
else:
for child in node.get_children():
save_node(child, parent_transform)
func rebuild_hierarchy() -> void:
for ch in get_children():
ch.queue_free()
if target_prop == null:
return
snap_to_mesh = target_prop.snap_to_mesh
snap_axis = target_prop.snap_axis
for i in range(target_prop.get_prop_count()):
print(i)
var prop : PropDataEntry = target_prop.get_prop(i)
if prop is PropDataLight:
var l : PropToolLight = PropToolLight.new()
add_child(l)
l.owner = self
l.transform = prop.transform
l.set_data(prop as PropDataLight)
elif prop is PropDataMesh:
var m : PropToolMesh = PropToolMesh.new()
add_child(m)
m.owner = self
m.transform = prop.transform
m.set_data(prop as PropDataMesh)
elif prop is PropDataScene:
var s : PropToolScene = PropToolScene.new()
add_child(s)
s.owner = self
s.transform = prop.transform
s.set_data(prop as PropDataScene)
elif prop is PropDataProp:
var s : Node = plugin.create_or_get_scene(prop.prop)
add_child(s)
s.owner = self
s.transform = prop.transform
# s.set_target_prop(prop.prop)
elif prop is PropDataEntity:
var s : PropToolEntity = PropToolEntity.new()
add_child(s)
s.owner = self
s.transform = prop.transform
s.set_data(prop as PropDataEntity)
func refresh_set(value):
if value:
rebuild_hierarchy()
func set_target_prop(prop: PropData) -> void:
# if prop == null:
# return
target_prop = prop
rebuild_hierarchy()
func get_plugin():
return plugin
func target_prop_set(prop: PropData) -> void:
target_prop = prop
if prop == null:
return
var last_prop_tool : PropTool = self
var root : Node = self
while root.get_parent() != null:
root = root.get_parent()
if root and root.has_method("target_prop_set"):
last_prop_tool = root as PropTool
if last_prop_tool == self:
return
last_prop_tool.load_scene_for(self, prop)
func load_scene_for(t: PropTool, prop: PropData):
if not plugin:
return
t.queue_free()
var s : Node = plugin.create_or_get_scene(prop)
add_child(s)
s.owner = self

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tool
extends Spatial
class_name PropToolEntity
export(EntityData) var entity_data : EntityData setget set_entity_data
export(int) var entity_data_id : int
export(int) var level : int = 1
var _prop_entity : PropDataEntity
var _entity : Entity
func get_data() -> PropDataEntity:
if not visible or entity_data == null:
return null
if _prop_entity == null:
_prop_entity = PropDataEntity.new()
_prop_entity.entity_data_id = entity_data.id
_prop_entity.level = level
return _prop_entity
func set_data(scene: PropDataEntity) -> void:
_prop_entity = scene
entity_data_id = _prop_entity.entity_data_id
level = _prop_entity.level
var dir = Directory.new()
if dir.open("res://data/entities/") == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while (file_name != ""):
if not dir.current_is_dir():
var ed : EntityData = ResourceLoader.load("res://data/entities/" + file_name, "EntityData")
if ed != null and ed.id == entity_data_id:
set_entity_data(ed)
return
file_name = dir.get_next()
print("PropToolEntity: Entity not found!")
func set_entity_data(ed: EntityData) -> void:
entity_data = ed
if entity_data == null:
return
if _entity == null:
var scene : PackedScene = load("res://addons/prop_tool/player/PropToolDisplayPlayer.tscn")
_entity = scene.instance() as Entity
add_child(_entity)
# _entity.owner = owner
# _entity.get_node(_entity.character_skeleton_path).owner = owner
_entity.get_node(_entity.character_skeleton_path).refresh_in_editor = true
# _entity.get_character_skeleton().refresh_in_editor = true
_entity.sentity_data = entity_data
name = entity_data.text_name
func evaluate_children() -> bool:
return false

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tool
extends OmniLight
class_name PropToolLight
var _prop_light : PropDataLight
#func _ready():
# set_notify_transform(true)
func get_data() -> PropDataLight:
if not visible:
return null
if _prop_light == null:
_prop_light = PropDataLight.new()
_prop_light.light_color = light_color
_prop_light.light_size = omni_range
return _prop_light
func set_data(light : PropDataLight) -> void:
_prop_light = light
light_color = _prop_light.light_color
omni_range = _prop_light.light_size
light_energy = _prop_light.light_size
#func save():
# if get_node("..").has_method("save"):
# get_node("..").save()
#
#func _notification(what):
# if what == NOTIFICATION_TRANSFORM_CHANGED:
# save()

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tool
extends MeshInstance
class_name PropToolMesh
export(MeshDataResource) var mesh_data : MeshDataResource setget set_prop_mesh
export(Texture) var texture : Texture setget set_texture
export(bool) var snap_to_mesh : bool = false
export(Vector3) var snap_axis : Vector3 = Vector3(0, -1, 0)
export(bool) var generate : bool setget set_generate
var _prop_mesh : PropDataMesh
var _material : SpatialMaterial
func get_data() -> PropDataMesh:
if not visible or mesh_data == null:
return null
if _prop_mesh == null:
_prop_mesh = PropDataMesh.new()
_prop_mesh.mesh = mesh_data
_prop_mesh.texture = texture
_prop_mesh.snap_to_mesh = snap_to_mesh
_prop_mesh.snap_axis = snap_axis
return _prop_mesh
func set_data(data : PropDataMesh) -> void:
_prop_mesh = data
set_texture(_prop_mesh.texture)
set_prop_mesh(_prop_mesh.mesh)
snap_to_mesh = _prop_mesh.snap_to_mesh
snap_axis = _prop_mesh.snap_axis
func set_prop_mesh(md : MeshDataResource) -> void:
mesh_data = md
set_generate(true)
func set_texture(tex : Texture) -> void:
texture = tex
func set_generate(val : bool) -> void:
if val:
if !mesh_data:
mesh = null
return
var m : ArrayMesh = ArrayMesh.new()
var arr = []
arr.resize(ArrayMesh.ARRAY_MAX)
var v : PoolVector3Array = PoolVector3Array()
v.append_array(mesh_data.array[Mesh.ARRAY_VERTEX])
arr[Mesh.ARRAY_VERTEX] = v
var norm : PoolVector3Array = PoolVector3Array()
norm.append_array(mesh_data.array[Mesh.ARRAY_NORMAL])
arr[Mesh.ARRAY_NORMAL] = norm
var uv : PoolVector2Array = PoolVector2Array()
uv.append_array(mesh_data.array[Mesh.ARRAY_TEX_UV])
arr[Mesh.ARRAY_TEX_UV] = uv
var ind : PoolIntArray = PoolIntArray()
ind.append_array(mesh_data.array[Mesh.ARRAY_INDEX])
arr[Mesh.ARRAY_INDEX] = ind
m.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr)
mesh = m
if texture != null:
if _material == null:
_material = SpatialMaterial.new()
_material.albedo_texture = texture
material_override = _material

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tool
extends Spatial
class_name PropToolProp
export(PropData) var prop_data : PropData
export(bool) var snap_to_mesh : bool = false
export(Vector3) var snap_axis : Vector3 = Vector3(0, -1, 0)
var _prop_prop : PropDataProp
func get_data() -> PropDataProp:
if not visible or prop_data == null:
return null
if _prop_prop == null:
_prop_prop = PropDataProp.new()
_prop_prop.prop = prop_data
_prop_prop.snap_to_mesh = snap_to_mesh
_prop_prop.snap_axis = snap_axis
return _prop_prop
func set_data(prop: PropDataProp) -> void:
_prop_prop = prop
prop_data = _prop_prop.prop
snap_to_mesh = prop_data.snap_to_mesh
snap_axis = prop_data.snap_axis
func refresh() -> void:
return

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tool
extends Spatial
class_name PropToolScene
export(PackedScene) var scene_data : PackedScene
export(bool) var snap_to_mesh : bool = false
export(Vector3) var snap_axis : Vector3 = Vector3(0, -1, 0)
var _prop_scene : PropDataScene
func get_data() -> PropDataScene:
if not visible or scene_data == null:
return null
if _prop_scene == null:
_prop_scene = PropDataScene.new()
_prop_scene.scene = scene_data
_prop_scene.snap_to_mesh = snap_to_mesh
_prop_scene.snap_axis = snap_axis
return _prop_scene
func set_data(scene: PropDataScene) -> void:
_prop_scene = scene
scene_data = _prop_scene.scene
snap_to_mesh = _prop_scene.snap_to_mesh
snap_axis = _prop_scene.snap_axis