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Hackfix drawing temporarily.
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@ -204,7 +204,8 @@ func update_texture(layer_index : int, frame_index := -1, project : Project = Dr
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if project == DrawGD.current_project:
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var frame_texture_rect : TextureRect
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var aaaa= project.layers[layer_index]
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#TODO FIX LATER
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return
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frame_texture_rect = DrawGD.find_node_by_name(project.layers[layer_index].frame_container.get_child(frame_index), "CelTexture")
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frame_texture_rect.texture = current_cel.image_texture
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