Added the addon from the broken seals repository.

This commit is contained in:
Relintai 2023-10-08 19:12:22 +02:00
commit 31a688421c
67 changed files with 2344 additions and 0 deletions

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.gitignore vendored Normal file
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*.d
*.o
*.meta
.import
.sconsign.dblite
.DS_Store
export/**
release/**
.vs/*
.kdev4/*
.vscode/*
TestRWTextures
_build/*
_binaries/*
game/android/build/*
*.blend1
.dir-locals.el
build.config
__pycache__/*

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Copyright (c) 2019-Present Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Data Manager
An addon for the Pandemonium Engine to help with managing project resources.
This addon was based on my [ESS Data](https://github.com/Relintai/ess_data) addon, and was developed in the broken seals repository. The original dev commits can be found [here](https://github.com/Relintai/broken_seals/commits/master/game/addons/data_manager).

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Copyright (c) 2019-Present Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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tool
extends ConfirmationDialog
const DataManagerAddonSettings = preload("res://addons/data_manager/resources/data_manager_addon_settings.gd")
var _settings : DataManagerAddonSettings = null
var _module = null
signal folders_created
func _enter_tree():
if !is_connected("confirmed", self, "on_confirmed"):
connect("confirmed", self, "on_confirmed")
func setup() -> void:
var entry_container : Control = $ScrollContainer/VBoxContainer
for ch in entry_container.get_children():
ch.queue_free()
var dir : Directory = Directory.new()
var label_str : String = "= " + get_module_label_text(_module) + " ="
window_title = "Add folder(s) for " + label_str
var module_dir_base : String = _module.resource_path.get_base_dir()
for f in _settings.folders:
if dir.dir_exists(module_dir_base + "/" + f.folder):
continue
var ecb : CheckBox = CheckBox.new()
ecb.text = f.folder + " (" + f.type + ")"
ecb.set_meta("folder", f.folder)
entry_container.add_child(ecb)
func on_confirmed() -> void:
var entry_container : Control = $ScrollContainer/VBoxContainer
var dir : Directory = Directory.new()
var module_dir_base : String = _module.resource_path.get_base_dir()
for c in entry_container.get_children():
if !(c is CheckBox):
continue
if !c.pressed:
continue
var folder : String = c.get_meta("folder")
var d : String = module_dir_base + "/" + folder
if !dir.dir_exists(d):
dir.make_dir(d)
emit_signal("folders_created")
func set_module(module, settings : DataManagerAddonSettings) -> void:
_module = module
_settings = settings
setup()
#popup_centered()
popup_centered()
func get_module_label_text(module) -> String:
var label_str : String = module.resource_name
if label_str == "":
label_str = module.resource_path
label_str = label_str.replace("res://", "")
label_str = label_str.replace("/game_module.tres", "")
label_str = label_str.replace("game_module.tres", "")
return label_str

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tool
extends ConfirmationDialog
signal ok_pressed
export(NodePath) var line_edit_path : NodePath
export(NodePath) var option_button_path : NodePath
var _resource_type : String
var _line_edit : LineEdit
var _option_button : OptionButton
func _ready():
_line_edit = get_node(line_edit_path) as LineEdit
_option_button = get_node(option_button_path) as OptionButton
connect("confirmed", self, "_on_OK_pressed")
connect("about_to_show", self, "about_to_show")
func set_resource_type(resource_type : String) -> void:
_resource_type = resource_type
func about_to_show():
_option_button.clear()
if not ClassDB.class_exists(_resource_type):
return
var arr : PoolStringArray = PoolStringArray()
arr.append(_resource_type)
arr.append_array(ClassDB.get_inheriters_from_class(_resource_type))
var gsc : Array = ProjectSettings.get("_global_script_classes")
var l : int = arr.size() - 1
while (arr.size() != l):
l = arr.size()
for i in range(gsc.size()):
var d : Dictionary = gsc[i] as Dictionary
var found = false
for j in range(arr.size()):
if arr[j] == d["class"]:
found = true
break
if found:
continue
for j in range(arr.size()):
if arr[j] == d["base"]:
arr.append(d["class"])
for a in arr:
_option_button.add_item(a)
func _on_OK_pressed():
emit_signal("ok_pressed", _line_edit.text, _option_button.get_item_text(_option_button.selected))
hide()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/data_manager/panels/CreateNamePopup.gd" type="Script" id=1]
[node name="CreateNamePopup" type="ConfirmationDialog"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -245.5
margin_top = -125.5
margin_right = 245.5
margin_bottom = 125.5
window_title = "Create New Resource"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
line_edit_path = NodePath("VBoxContainer/LineEdit")
option_button_path = NodePath("VBoxContainer/OptionButton")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_left = 8.0
margin_top = 8.0
margin_right = 483.0
margin_bottom = 215.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label2" type="Label" parent="VBoxContainer"]
margin_right = 449.0
margin_bottom = 25.0
size_flags_horizontal = 3
text = "Type"
[node name="OptionButton" type="OptionButton" parent="VBoxContainer"]
margin_top = 33.0
margin_right = 449.0
margin_bottom = 70.0
size_flags_horizontal = 3
[node name="Label" type="Label" parent="VBoxContainer"]
margin_top = 78.0
margin_right = 449.0
margin_bottom = 103.0
size_flags_horizontal = 3
text = "Name"
[node name="LineEdit" type="LineEdit" parent="VBoxContainer"]
margin_top = 111.0
margin_right = 449.0
margin_bottom = 156.0
size_flags_horizontal = 3
caret_blink = true

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tool
extends Control
signal inspect_data
signal duplicate
signal delete
export(PackedScene) var spatial_preview : PackedScene
export(PackedScene) var node2d_preview : PackedScene
export(PackedScene) var control_preview : PackedScene
export(PackedScene) var texture_preview : PackedScene
export(NodePath) var main_button_path : NodePath
var _main_button : Button
var _preview : Node
var _data : Resource
func _ready():
_main_button = get_node(main_button_path) as Button
func set_resource(data : Resource) -> void:
_data = data
_main_button.set_resource(data)
var name_text : String = ""
if data.has_method("get_id"):
name_text += str(data.get_id()) + " - "
if data.has_method("get_text_name"):
name_text += str(data.get_text_name())
else:
if data.resource_name != "":
name_text += data.resource_name
else:
name_text += data.resource_path
if data.has_method("get_rank"):
name_text += " - Rank " + str(data.get_rank())
if data is Texture:
_preview = texture_preview.instance()
add_child(_preview)
_preview.owner = self
move_child(_preview, 0)
_preview.set_texture(data as Texture)
elif data is PackedScene:
var n : Node = data.instance()
if _preview != null:
_preview.queue_free()
if n is Spatial:
_preview = spatial_preview.instance()
add_child(_preview)
_preview.owner = self
move_child(_preview, 0)
_preview.preview(n as Spatial)
elif n is Node2D:
_preview = node2d_preview.instance()
add_child(_preview)
_preview.owner = self
move_child(_preview, 0)
_preview.preview(n as Node2D)
elif n is Control:
_preview = control_preview.instance()
add_child(_preview)
_preview.owner = self
move_child(_preview, 0)
_preview.preview(n as Control)
else:
n.queue_free()
_main_button.text = name_text
func can_drop_data(position, data):
return false
func inspect():
emit_signal("inspect_data", _data)
func duplicate_data():
emit_signal("duplicate", _data)
func delete():
emit_signal("delete", _data)

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tool
extends Button
signal history_entry_selected
var data : Resource setget set_data#, get_data
func _pressed() -> void:
emit_signal("history_entry_selected", data)
func set_data(pdata: Resource) -> void:
data = pdata
var s : String = "(" + data.get_class() + ") "
if data.has_method("get_id"):
s += str(data.get_id()) + " - "
if data.has_method("get_text_name"):
s += str(data.get_text_name())
elif data.has_method("get_name"):
s += str(data.get_name())
if data.has_method("get_rank"):
s += " (R " + str(data.get_rank()) + ")"
text = s
func get_data() -> Resource:
return data
func get_drag_data(position):
if data == null:
return null
var d : Dictionary = Dictionary()
d["type"] = "resource"
d["resource"] = data
d["from"] = self
return d

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/data_manager/panels/HistoryEntry.gd" type="Script" id=1]
[node name="HistoryEntry" type="Button"]
margin_right = 236.0
margin_bottom = 37.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

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tool
extends Control
const DataManagerAddonSettings = preload("res://addons/data_manager/resources/data_manager_addon_settings.gd")
const add_icon = preload("res://addons/data_manager/icons/icon_add.png")
signal inspect_data
export(PackedScene) var resource_scene : PackedScene
export(String) var base_folder : String = "res://"
export(NodePath) var main_container : NodePath
export(NodePath) var module_entry_container_path : NodePath
export(NodePath) var folder_entry_container_path : NodePath
var _main_container : Node
var _resource_scene : Node
var _module_entry_container : Node
var _folder_entry_container : Node
var _modules : Array = Array()
var _active_modules : Array = Array()
var _settings : DataManagerAddonSettings = null
var _initialized : bool = false
var _plugin : EditorPlugin = null
func _enter_tree():
if !is_connected("visibility_changed", self, "on_visibility_changed"):
connect("visibility_changed", self, "on_visibility_changed")
if !$Popups/AddFolderDialog.is_connected("folders_created", self, "on_folders_created"):
$Popups/AddFolderDialog.connect("folders_created", self, "on_folders_created")
func on_visibility_changed():
if _plugin && is_visible_in_tree() && !_initialized:
_initialized = true
load_data()
func load_data():
var dir : Directory = Directory.new()
_settings = _plugin.settings
_main_container = get_node(main_container)
_resource_scene = resource_scene.instance()
_main_container.add_child(_resource_scene)
_resource_scene.owner = _main_container
_resource_scene.connect("inspect_data", self, "inspect_data")
_resource_scene.connect("edit_settings", self, "edit_settings")
_module_entry_container = get_node(module_entry_container_path)
_folder_entry_container = get_node(folder_entry_container_path)
generate_module_entry_list()
func generate_module_entry_list() -> void:
for ch in _folder_entry_container.get_children():
ch.queue_free()
load_modules()
for m in _modules:
var label_str : String = get_module_label_text(m)
var b : Button = Button.new()
b.toggle_mode = true
b.text = label_str
b.set_h_size_flags(SIZE_EXPAND_FILL)
b.connect("toggled", self, "on_module_entry_button_toggled", [ m ])
_module_entry_container.add_child(b)
func generate_folder_entry_list() -> void:
for ch in _folder_entry_container.get_children():
ch.queue_free()
var dir : Directory = Directory.new()
for i in range(_active_modules.size()):
var module = _active_modules[i]
if i > 0:
_folder_entry_container.add_child(HSeparator.new())
var label_str : String = "= " + get_module_label_text(module) + " ="
var mlabel : Label = Label.new()
mlabel.text = label_str
mlabel.align = HALIGN_CENTER
mlabel.valign = VALIGN_CENTER
_folder_entry_container.add_child(mlabel)
var module_dir_base : String = module.resource_path.get_base_dir()
var index = 0
for j in range(_settings.get_folder_count()):
var f = _settings.folder_get(j)
var full_folder_path : String = module_dir_base + "/" + f.folder
if !dir.dir_exists(full_folder_path):
continue
if f.header != "":
var h : Label = Label.new()
_folder_entry_container.add_child(h)
h.text = f.header
var fe : Button = Button.new()
fe.text = f.name
fe.connect("pressed", self, "on_folder_entry_button_pressed", [ module, full_folder_path, j ])
_folder_entry_container.add_child(fe)
index += 1
var bsep : Label = Label.new()
bsep.text = "Actions"
_folder_entry_container.add_child(bsep)
var add_folder_button : Button = Button.new()
add_folder_button.text = "Add Folder"
add_folder_button.icon = add_icon
_folder_entry_container.add_child(add_folder_button)
add_folder_button.connect("pressed", self, "on_add_folder_button_pressed", [ module ])
#set_tab(0)
func on_folder_entry_button_pressed(module, full_folder_path : String, folder_index : int) -> void:
#_resource_scene.show()
_resource_scene.set_resource_type(full_folder_path, _settings.folder_get_type(folder_index))
func on_module_entry_button_toggled(on : bool, module) -> void:
if on:
for m in _active_modules:
if m == module:
return
_active_modules.push_back(module)
generate_folder_entry_list()
else:
for i in range(_active_modules.size()):
if _active_modules[i] == module:
_active_modules.remove(i)
generate_folder_entry_list()
return
func on_add_folder_button_pressed(module) -> void:
$Popups/AddFolderDialog.set_module(module, _settings)
func load_modules() -> void:
_modules.clear()
load_modules_at("res://")
_modules.sort_custom(ModulePathSorter, "sort_ascending")
func load_modules_at(path : String) -> void:
var dir = Directory.new()
if dir.open(path) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if file_name == "." or file_name == "..":
file_name = dir.get_next()
continue
if dir.current_is_dir():
if path == "res://":
load_modules_at(path + file_name)
else:
load_modules_at(path + "/" + file_name)
else:
if file_name == "game_module.tres":
var res : Resource = null
if path == "res://":
res = ResourceLoader.load(path + file_name)
else:
res = ResourceLoader.load(path + "/" + file_name)
if res.enabled:
_modules.append(res)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path: " + path)
class ModulePathSorter:
static func sort_ascending(a, b):
if a.resource_path < b.resource_path:
return true
return false
func set_tab(tab_index : int) -> void:
hide_all()
_resource_scene.show()
_resource_scene.set_resource_type(_settings.folder_get_folder(tab_index), _settings.folder_get_type(tab_index))
func hide_all() -> void:
_resource_scene.hide()
func inspect_data(var data : Resource) -> void:
emit_signal("inspect_data", data)
func edit_settings() -> void:
emit_signal("inspect_data", _settings)
func set_plugin(plugin : EditorPlugin) -> void:
_plugin = plugin
func get_module_label_text(module) -> String:
var label_str : String = module.resource_name
if label_str == "":
label_str = module.resource_path
label_str = label_str.replace("res://", "")
label_str = label_str.replace("/game_module.tres", "")
label_str = label_str.replace("game_module.tres", "")
return label_str
func on_folders_created() -> void:
generate_folder_entry_list()

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/data_manager/panels/MainPanel.gd" type="Script" id=1]
[ext_resource path="res://addons/data_manager/panels/ResourcePanel.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/data_manager/panels/AddFolderDialog.gd" type="Script" id=4]
[node name="Panel" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource( 1 )
resource_scene = ExtResource( 3 )
base_folder = "res://data/"
main_container = NodePath("HSplitContainer/MarginContainer")
module_entry_container_path = NodePath("HSplitContainer/TabContainer/Modules/VBoxContainer")
folder_entry_container_path = NodePath("HSplitContainer/TabContainer/Folders/VBoxContainer")
[node name="HSplitContainer" type="HSplitContainer" parent="."]
margin_right = 1024.0
margin_bottom = 600.0
size_flags_horizontal = 3
size_flags_vertical = 3
split_offset = 210
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TabContainer" type="TabContainer" parent="HSplitContainer"]
margin_right = 218.0
margin_bottom = 600.0
[node name="Modules" type="ScrollContainer" parent="HSplitContainer/TabContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = 32.0
margin_right = -4.0
margin_bottom = -4.0
size_flags_vertical = 3
scroll_horizontal_enabled = false
[node name="VBoxContainer" type="VBoxContainer" parent="HSplitContainer/TabContainer/Modules"]
margin_right = 210.0
size_flags_horizontal = 3
[node name="Folders" type="ScrollContainer" parent="HSplitContainer/TabContainer"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = 32.0
margin_right = -4.0
margin_bottom = -4.0
size_flags_vertical = 3
scroll_horizontal_enabled = false
[node name="VBoxContainer" type="VBoxContainer" parent="HSplitContainer/TabContainer/Folders"]
margin_right = 210.0
size_flags_horizontal = 3
[node name="MarginContainer" type="MarginContainer" parent="HSplitContainer"]
margin_left = 230.0
margin_right = 1024.0
margin_bottom = 600.0
[node name="Popups" type="Control" parent="."]
margin_right = 1024.0
margin_bottom = 600.0
mouse_filter = 2
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_lock_": true
}
[node name="AddFolderDialog" type="ConfirmationDialog" parent="Popups"]
margin_left = 287.0
margin_top = 100.0
margin_right = 751.0
margin_bottom = 447.0
window_title = "Add folder(s)"
resizable = true
script = ExtResource( 4 )
[node name="ScrollContainer" type="ScrollContainer" parent="Popups/AddFolderDialog"]
margin_left = 8.0
margin_top = 8.0
margin_right = 456.0
margin_bottom = 311.0
scroll_horizontal_enabled = false
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="Popups/AddFolderDialog/ScrollContainer"]
margin_right = 448.0
size_flags_horizontal = 3

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tool
extends Control
signal inspect_data
signal edit_settings
export(PackedScene) var resource_row_scene : PackedScene
export(PackedScene) var history_row_scene : PackedScene
export(NodePath) var entry_container_path : NodePath
export(NodePath) var name_popup_path : NodePath
export(NodePath) var create_popup_path : NodePath
export(NodePath) var delete_popup_path : NodePath
export(NodePath) var history_container_path : NodePath
var _filter_term : String
var _entry_container : Node
var _name_popup : Node
var _create_popup : ConfirmationDialog
var _delete_popup : ConfirmationDialog
var _history_container : Node
var _folder : String
var _resource_type : String
var _queue_deleted : Resource
var _state : Dictionary
var _states : Dictionary
func _ready():
_history_container = get_node(history_container_path)
_entry_container = get_node(entry_container_path)
_name_popup = get_node(name_popup_path)
_name_popup.connect("ok_pressed", self, "ok_pressed")
_create_popup = get_node(create_popup_path)
_delete_popup = get_node(delete_popup_path)
func set_resource_type(folder : String, resource_type : String) -> void:
if !folder.ends_with("/"):
folder += "/"
if folder == _folder and _resource_type == resource_type:
return
_states[_folder + "," + _resource_type] = _state
if _states.has(folder + "," + resource_type):
_state = _states[folder + "," + resource_type]
else:
_state = Dictionary()
_folder = folder
_resource_type = resource_type
# _filter_term = ""
_create_popup.set_resource_type(resource_type)
refresh()
func refresh() -> void:
for ch in _entry_container.get_children():
ch.queue_free()
var dir : Directory = Directory.new()
if dir.open(_folder) == OK:
dir.list_dir_begin()
var data_array : Array = Array()
var file_name = dir.get_next()
while (file_name != ""):
if not dir.current_is_dir():
if ResourceLoader.exists(_folder + file_name, _resource_type):
var res = ResourceLoader.load(_folder + file_name, _resource_type)
if _filter_term != "":
var ftext : String = ""
if res.has_method("get_text_name"):
ftext = res.get_text_name()
if ftext == "":
if res.resource_name != "":
ftext = res.resource_name
else:
ftext = res.resource_path
ftext = ftext.to_lower()
if ftext.find(_filter_term) == -1:
file_name = dir.get_next()
continue
var id : int = 0
if res.has_method("get_id"):
id = res.get_id()
data_array.append({
"id": id,
"resource": res
})
file_name = dir.get_next()
data_array.sort_custom(self, "sort_entries")
for d in data_array:
var resn : Node = resource_row_scene.instance()
_entry_container.add_child(resn)
resn.owner = _entry_container
resn.set_resource(d["resource"])
resn.connect("inspect_data", self, "inspect_data")
resn.connect("duplicate", self, "duplicate_data")
resn.connect("delete", self, "delete")
func inspect_data(var data : Resource) -> void:
var found : bool = false
for ch in _history_container.get_children():
if ch.data == data:
found = true
_history_container.move_child(ch, 0)
break
if not found:
var n : Node = history_row_scene.instance()
_history_container.add_child(n)
_history_container.move_child(n, 0)
n.owner = _history_container
n.data = data
n.connect("history_entry_selected", self, "inspect_data")
if _history_container.get_child_count() > 20:
var ch : Node = _history_container.get_child(_history_container.get_child_count() - 1)
ch.queue_free()
emit_signal("inspect_data", data)
func ok_pressed(res_name: String, pclass_name: String) -> void:
var d : Directory = Directory.new()
if d.open(_folder) == OK:
d.list_dir_begin()
var file_name = d.get_next()
var max_ind : int = 0
while (file_name != ""):
if not d.current_is_dir():
var curr_ind : int = int(file_name.split("_")[0])
if curr_ind > max_ind:
max_ind = curr_ind
file_name = d.get_next()
max_ind += 1
var newfname : String = str(res_name)
newfname = newfname.replace(" ", "_")
newfname = newfname.to_lower()
newfname = str(max_ind) + "_" + newfname + ".tres"
var res : Resource = null
if ClassDB.class_exists(pclass_name) and ClassDB.can_instance(pclass_name):
res = ClassDB.instance(pclass_name)
else:
var gsc : Array = ProjectSettings.get("_global_script_classes")
for i in range(gsc.size()):
var gsce : Dictionary = gsc[i] as Dictionary
if gsce["class"] == pclass_name:
var script : Script = load(gsce["path"])
res = script.new()
break
if res == null:
print("ESSData: Error in creating resource type " + pclass_name)
return
if res.has_method("set_id"):
res.set_id(max_ind)
if res.has_method("set_text_name"):
res.set_text_name(str(res_name))
ResourceSaver.save(_folder + newfname, res)
refresh()
func duplicate_data(data):
if not data is Resource:
return
var d : Directory = Directory.new()
if d.open(_folder) == OK:
d.list_dir_begin()
var file_name = d.get_next()
var max_ind : int = 0
while (file_name != ""):
if not d.current_is_dir():
var curr_ind : int = int(file_name.split("_")[0])
if curr_ind > max_ind:
max_ind = curr_ind
file_name = d.get_next()
max_ind += 1
var res_name : String = ""
if data.has_method("get_text_name"):
res_name = data.get_text_name()
var newfname : String = res_name
newfname = newfname.replace(" ", "_")
newfname = newfname.to_lower()
newfname = str(max_ind) + "_" + newfname + ".tres"
var res : Resource = data.duplicate()
if res.has_method("set_id"):
res.set_id(max_ind)
if res.has_method("set_text_name"):
res.set_text_name(str(res_name))
ResourceSaver.save(_folder + newfname, res)
refresh()
func delete(data):
if data == null or data as Resource == null:
return
_queue_deleted = data as Resource
_delete_popup.popup_centered()
func delete_confirm():
if _queue_deleted == null:
return
var d : Directory = Directory.new()
d.remove(_queue_deleted.resource_path)
_queue_deleted = null
refresh()
func clear_history() -> void:
for ch in _history_container.get_children():
ch.queue_free()
func search(text : String) -> void:
_filter_term = text.to_lower()
refresh()
func sort_entries(a, b):
return a["id"] < b["id"]
func edit_settings():
emit_signal("edit_settings")

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://addons/data_manager/panels/CreateNamePopup.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/data_manager/panels/ResourceRow.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/data_manager/panels/HistoryEntry.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/data_manager/icons/icon_add.png" type="Texture" id=4]
[ext_resource path="res://addons/data_manager/panels/ResourcePanel.gd" type="Script" id=5]
[ext_resource path="res://addons/data_manager/icons/icon_empty.png" type="Texture" id=6]
[ext_resource path="res://addons/data_manager/icons/icon_reload_small.png" type="Texture" id=7]
[node name="Panel" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 5 )
resource_row_scene = ExtResource( 2 )
history_row_scene = ExtResource( 3 )
entry_container_path = NodePath("ResourcePanel/VBoxContainer2/ScrollContainer2/VBoxContainer")
name_popup_path = NodePath("CreateNamePopup")
create_popup_path = NodePath("CreateNamePopup")
delete_popup_path = NodePath("DeletePopup")
history_container_path = NodePath("ResourcePanel/VBoxContainer/ScrollContainer/VBoxContainer")
[node name="ResourcePanel" type="HSplitContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
split_offset = 500
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer2" type="VBoxContainer" parent="ResourcePanel"]
margin_right = 600.0
margin_bottom = 600.0
[node name="LineEdit" type="LineEdit" parent="ResourcePanel/VBoxContainer2"]
margin_right = 600.0
margin_bottom = 26.0
right_icon = ExtResource( 6 )
placeholder_text = "Filter"
caret_blink = true
[node name="CreateButton" type="Button" parent="ResourcePanel/VBoxContainer2"]
margin_top = 30.0
margin_right = 600.0
margin_bottom = 50.0
rect_min_size = Vector2( 100, 0 )
text = "Create"
icon = ExtResource( 4 )
expand_icon = true
[node name="HSeparator" type="HSeparator" parent="ResourcePanel/VBoxContainer2"]
margin_top = 54.0
margin_right = 600.0
margin_bottom = 58.0
size_flags_horizontal = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ScrollContainer2" type="ScrollContainer" parent="ResourcePanel/VBoxContainer2"]
margin_top = 62.0
margin_right = 600.0
margin_bottom = 600.0
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="ResourcePanel/VBoxContainer2/ScrollContainer2"]
margin_right = 600.0
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="ResourcePanel"]
margin_left = 612.0
margin_right = 1024.0
margin_bottom = 600.0
[node name="Settings" type="Button" parent="ResourcePanel/VBoxContainer"]
margin_right = 412.0
margin_bottom = 20.0
size_flags_horizontal = 3
text = "Settings"
[node name="Button" type="Button" parent="ResourcePanel/VBoxContainer"]
margin_top = 24.0
margin_right = 412.0
margin_bottom = 44.0
size_flags_horizontal = 3
text = "Clear History"
icon = ExtResource( 7 )
[node name="HSeparator" type="HSeparator" parent="ResourcePanel/VBoxContainer"]
margin_top = 48.0
margin_right = 412.0
margin_bottom = 52.0
size_flags_horizontal = 3
[node name="ScrollContainer" type="ScrollContainer" parent="ResourcePanel/VBoxContainer"]
margin_top = 56.0
margin_right = 412.0
margin_bottom = 600.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="ResourcePanel/VBoxContainer/ScrollContainer"]
margin_right = 412.0
size_flags_horizontal = 3
[node name="CreateNamePopup" parent="." instance=ExtResource( 1 )]
[node name="DeletePopup" type="ConfirmationDialog" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -139.0
margin_top = -55.0
margin_right = 139.0
margin_bottom = 55.0
dialog_text = "Delete?"
[connection signal="text_entered" from="ResourcePanel/VBoxContainer2/LineEdit" to="." method="search"]
[connection signal="pressed" from="ResourcePanel/VBoxContainer2/CreateButton" to="CreateNamePopup" method="popup"]
[connection signal="pressed" from="ResourcePanel/VBoxContainer/Settings" to="." method="edit_settings"]
[connection signal="pressed" from="ResourcePanel/VBoxContainer/Button" to="." method="clear_history"]
[connection signal="confirmed" from="DeletePopup" to="." method="delete_confirm"]

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://addons/data_manager/previews/TexturePreview.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/data_manager/previews/ControlPreview.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/data_manager/previews/Node2DPreview.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/data_manager/previews/SpatialPreview.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/data_manager/panels/ResourceRowMainButton.gd" type="Script" id=5]
[ext_resource path="res://addons/data_manager/panels/EntryButton.gd" type="Script" id=6]
[ext_resource path="res://addons/data_manager/icons/icon_duplicate.png" type="Texture" id=7]
[ext_resource path="res://addons/data_manager/icons/icon_remove.png" type="Texture" id=8]
[node name="ResourceRow" type="HBoxContainer"]
margin_right = 634.0
margin_bottom = 37.0
rect_min_size = Vector2( 100, 0 )
size_flags_horizontal = 3
script = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
spatial_preview = ExtResource( 4 )
node2d_preview = ExtResource( 3 )
control_preview = ExtResource( 2 )
texture_preview = ExtResource( 1 )
main_button_path = NodePath("ResourceRowMainButton")
[node name="ResourceRowMainButton" type="Button" parent="."]
margin_right = 570.0
margin_bottom = 37.0
size_flags_horizontal = 3
script = ExtResource( 5 )
[node name="Button2" type="Button" parent="."]
margin_left = 574.0
margin_right = 602.0
margin_bottom = 37.0
icon = ExtResource( 7 )
[node name="Button3" type="Button" parent="."]
margin_left = 606.0
margin_right = 634.0
margin_bottom = 37.0
icon = ExtResource( 8 )
[connection signal="pressed" from="ResourceRowMainButton" to="." method="inspect"]
[connection signal="pressed" from="Button2" to="." method="duplicate_data"]
[connection signal="pressed" from="Button3" to="." method="delete"]

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tool
extends Button
var _data : Resource
func get_drag_data(position):
if _data == null:
return null
var d : Dictionary = Dictionary()
d["type"] = "resource"
d["resource"] = _data
d["from"] = self
return d
func set_resource(data : Resource) -> void:
_data = data

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[plugin]
name="Data Manager"
description=""
author="Relintai"
version="1.0"
script="plugin.gd"

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tool
extends EditorPlugin
const DataManagerAddonSettings = preload("res://addons/data_manager/resources/data_manager_addon_settings.gd")
const _main_panel : PackedScene = preload("res://addons/data_manager/panels/MainPanel.tscn")
var _script_icon : Texture = null
var settings : DataManagerAddonSettings = null
var _main_panel_instance : Control
func _enter_tree():
load_settings()
_main_panel_instance = _main_panel.instance() as Control
_main_panel_instance.set_plugin(self)
_main_panel_instance.connect("inspect_data", self, "inspect_data")
get_editor_interface().get_editor_viewport().add_child(_main_panel_instance)
make_visible(false)
func _exit_tree():
_main_panel_instance.queue_free()
func has_main_screen():
return true
func make_visible(visible):
if visible:
_main_panel_instance.show()
else:
_main_panel_instance.hide()
func get_plugin_icon():
if !_script_icon:
_script_icon = get_editor_interface().get_base_control().get_theme_icon("ThemeSelectAll", "EditorIcons")
return _script_icon
func get_plugin_name():
return "Data"
func inspect_data(var data : Resource) -> void:
get_editor_interface().inspect_object(data)
func load_settings() -> void:
settings = DataManagerAddonSettings.new()
settings.load_from_project_settings()

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tool
extends ViewportContainer
export(NodePath) var container_path : NodePath
var _container : Node
func _ready() -> void:
_container = get_node(container_path)
func preview(n: Control) -> void:
_container.add_child(n)
n.owner = _container

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/data_manager/previews/ControlPreview.gd" type="Script" id=1]
[node name="ControlPreview" type="ViewportContainer"]
margin_right = 60.0
margin_bottom = 60.0
rect_min_size = Vector2( 60, 60 )
rect_pivot_offset = Vector2( -198.876, -96.6558 )
stretch = true
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
container_path = NodePath("Viewport")
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 500, 500 )
own_world_3d = true
handle_input_locally = false
render_target_update_mode = 3

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tool
extends ViewportContainer
export(NodePath) var container_path : NodePath
var _container : Node
func _ready() -> void:
_container = get_node(container_path)
func preview(n: Node2D) -> void:
_container.add_child(n)
n.owner = _container

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/data_manager/previews/Node2DPreview.gd" type="Script" id=1]
[node name="Node2DPreview" type="ViewportContainer"]
margin_right = 60.0
margin_bottom = 60.0
rect_min_size = Vector2( 60, 60 )
rect_pivot_offset = Vector2( -198.876, -96.6558 )
stretch = true
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
container_path = NodePath("Viewport")
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 500, 500 )
own_world_3d = true
handle_input_locally = false
render_target_update_mode = 3
[node name="Camera2D" type="Camera2D" parent="Viewport"]
current = true

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tool
extends ViewportContainer
export(NodePath) var container_path : NodePath
var _container : Node
func _ready() -> void:
_container = get_node(container_path)
func preview(n: Spatial) -> void:
_container.add_child(n)
n.owner = _container

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/data_manager/previews/SpatialPreview.gd" type="Script" id=1]
[node name="SpatialPreview" type="ViewportContainer"]
margin_right = 60.0
margin_bottom = 60.0
rect_min_size = Vector2( 60, 60 )
rect_pivot_offset = Vector2( -198.876, -96.6558 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
container_path = NodePath("Viewport")
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 60, 60 )
size_override_stretch = true
own_world_3d = true
handle_input_locally = false
render_target_update_mode = 3
[node name="Camera" type="Camera" parent="Viewport"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.9828 )
current = true
[node name="DirectionalLight" type="DirectionalLight" parent="Viewport"]
transform = Transform( 0.276929, 0, -0.96089, 0, 1, 0, 0.96089, 0, 0.276929, -13.093, 0, 6.67786 )

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tool
extends TextureRect
func set_texture(tex: Texture)-> void:
texture = tex
if tex is PackerImageResource:
var t : ImageTexture = ImageTexture.new()
t.create_from_image(tex.data, 0)
texture = t

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/data_manager/previews/TexturePreview.gd" type="Script" id=1]
[node name="TexturePreview" type="TextureRect"]
margin_bottom = 37.0
rect_min_size = Vector2( 50, 50 )
expand = true
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

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tool
extends Resource
class SettingEntry:
var folder : String = ""
var header : String = ""
var name : String = ""
var type : String = ""
var folders : Array = Array()
func get_folder_count() -> int:
return folders.size()
func folder_get(index : int) -> SettingEntry:
return folders[index]
func folder_get_folder(index : int) -> String:
return folders[index].folder
func folder_get_header(index : int) -> String:
return folders[index].header
func folder_get_name(index : int) -> String:
return folders[index].name
func folder_get_type(index : int) -> String:
return folders[index].type
func _get(property : StringName):
var sprop : String = property
if sprop == "folder_count":
return folders.size()
if sprop.begins_with("folders/"):
var sindex : String = sprop.get_slice("/", 1)
if sindex == "":
return null
var index : int = sindex.to_int()
if index < 0 || index >= folders.size():
return null
var p : String = sprop.get_slice("/", 2)
if p == "folder":
return folders[index].folder
elif p == "header":
return folders[index].header
elif p == "name":
return folders[index].name
elif p == "type":
return folders[index].type
else:
return null
return null
func _set(property : StringName, val) -> bool:
var sprop : String = property
if property == "folder_count":
set_folder_count(val)
return true
if sprop.begins_with("folders/"):
var sindex : String = sprop.get_slice("/", 1)
if sindex == "":
return false
var index : int = sindex.to_int()
if index < 0:
return false
if index >= folders.size():
return false
var p : String = sprop.get_slice("/", 2)
if p == "folder":
folders[index].folder = val
return true
elif p == "header":
folders[index].header = val
return true
elif p == "name":
folders[index].name = val
return true
elif p == "type":
folders[index].type = val
return true
return false
func _get_property_list() -> Array:
var props : Array = Array()
props.append({
"name": "save",
"type": TYPE_NIL,
"hint": PROPERTY_HINT_BUTTON,
"hint_string": "save_to_project_settings",
})
# props.append({
# "name": "convert_to_json",
# "type": TYPE_NIL,
# "hint": PROPERTY_HINT_BUTTON,
# "hint_string": "convert_to_json",
# })
#
# props.append({
# "name": "convert_from_json",
# "type": TYPE_NIL,
# "hint": PROPERTY_HINT_BUTTON,
# "hint_string": "convert_from_json",
# })
props.append({
"name": "folder_count",
"type": TYPE_INT,
})
for i in range(folders.size()):
props.append({
"name": "folders/" + str(i) + "/folder",
"type": TYPE_STRING,
})
props.append({
"name": "folders/" + str(i) + "/header",
"type": TYPE_STRING,
})
props.append({
"name": "folders/" + str(i) + "/name",
"type": TYPE_STRING,
})
props.append({
"name": "folders/" + str(i) + "/type",
"type": TYPE_STRING,
})
return props
func apply_folder_size(val : int) -> void:
folders.resize(val)
for i in range(folders.size()):
if !folders[i]:
folders[i] = SettingEntry.new()
func set_folder_count(val : int) -> void:
apply_folder_size(val)
emit_changed()
property_list_changed_notify()
func convert_to_json() -> void:
var f : File = File.new()
f.open("res://addons/data_manager/_data/settings.json", File.WRITE)
f.store_string(get_as_json())
f.close()
PLogger.log_message("Saved settings to res://addons/data_manager/_data/settings.json")
func convert_from_json() -> void:
var f : File = File.new()
if (!f.file_exists("res://addons/data_manager/_data/settings.json")):
PLogger.log_message("File res://addons/data_manager/_data/settings.json doesn't exist!")
return
f.open("res://addons/data_manager/_data/settings.json", File.READ)
set_from_json(f.get_as_text())
f.close()
PLogger.log_message("Loaded settings from res://addons/data_manager/_data/settings.json")
func get_as_json() -> String:
var arr : Array
for i in range(folders.size()):
var s : SettingEntry = folders[i]
var dict : Dictionary
dict["folder"] = s.folder
dict["header"] = s.header
dict["name"] = s.name
dict["type"] = s.type
arr.push_back(dict)
return to_json(arr);
func set_from_json(data : String) -> void:
var jpr : JSONParseResult = JSON.parse(data)
if jpr.error != OK:
PLogger.log_message("DataManagerAddonSettings: set_from_json: Couldn't load data!");
return
var arr = jpr.result
for i in range(arr.size()):
var dict : Dictionary = arr[i]
var s : SettingEntry = SettingEntry.new()
s.folder = dict["folder"]
s.header = dict["header"]
s.name = dict["name"]
s.type = dict["type"]
folders.push_back(s)
func save_to_project_settings() -> void:
ProjectSettings.set("addons/data_manager/folder_settings", get_as_json())
func load_from_project_settings() -> void:
if ProjectSettings.has_setting("addons/data_manager/folder_settings"):
var d : String = ProjectSettings.get("addons/data_manager/folder_settings")
if d != "":
set_from_json(d)

7
default_env.tres Normal file
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[gd_resource type="Environment3D" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

BIN
icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

35
icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

24
project.pandemonium Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Data Manager"
config/icon="res://icon.png"
[physics]
common/enable_pause_aware_picking=true
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"