/*************************************************************************/
/*  navigation_polygon_editor_plugin.h                                   */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
#define NAVIGATIONPOLYGONEDITORPLUGIN_H

#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation_polygon.h"

class NavigationPolygonEditor : public AbstractPolygon2DEditor {
	GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);

	NavigationPolygonInstance *node;

	Ref<NavigationPolygon> _ensure_navpoly() const;

protected:
	virtual Node2D *_get_node() const;
	virtual void _set_node(Node *p_polygon);

	virtual int _get_polygon_count() const;
	virtual Variant _get_polygon(int p_idx) const;
	virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;

	virtual void _action_add_polygon(const Variant &p_polygon);
	virtual void _action_remove_polygon(int p_idx);
	virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);

	virtual bool _has_resource() const;
	virtual void _create_resource();

public:
	NavigationPolygonEditor(EditorNode *p_editor);
};

class NavigationPolygonEditorPlugin : public AbstractPolygon2DEditorPlugin {
	GDCLASS(NavigationPolygonEditorPlugin, AbstractPolygon2DEditorPlugin);

public:
	NavigationPolygonEditorPlugin(EditorNode *p_node);
};

#endif // NAVIGATIONPOLYGONEDITORPLUGIN_H
