Performs a uniform texture lookup within the visual shader graph.
Performs a lookup operation on the texture provided as a uniform for the shader.
- Sets the default color if no texture is assigned to the uniform.
- Defines the type of data provided by the source texture. See [enum TextureType] for options.
No hints are added to the uniform declaration.
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
Defaults to white color.
Defaults to black color.