A 2D line.
A line through several points in 2D space. [b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb].
https://godotengine.org/asset-library/asset/584 https://godotengine.org/asset-library/asset/583
Adds a point at the [code]position[/code]. Appends the point at the end of the line. If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position < 0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list.
Removes all points from the line.
Returns the Line2D's amount of points.
Returns point [code]i[/code]'s position.
Removes the point at index [code]i[/code] from the line.
Overwrites the position in point [code]i[/code] with the supplied [code]position[/code].
- If [code]true[/code], the line's border will be anti-aliased. [b]Note:[/b] Line2D is not accelerated by batching when being anti-aliased.
- Controls the style of the line's first point. Use [enum LineCapMode] constants.
- The line's color. Will not be used if a gradient is set.
- Controls the style of the line's last point. Use [enum LineCapMode] constants.
- The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
- The style for the points between the start and the end.
- The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.
- The smoothness of the rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update. This is only used if a cap or joint is set as round. [b]Note:[/b] The default value is tuned for lines with the default [member width]. For thin lines, this value should be reduced to a number between [code]2[/code] and [code]4[/code] to improve performance.
- The direction difference in radians between vector points. This value is only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP].
- The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
- The style to render the [code]texture[/code] on the line. Use [enum LineTextureMode] constants.
- The line's width.
- The line's width varies with the curve. The original width is simply multiply by the value of the Curve.
The line's joints will be pointy. If [code]sharp_limit[/code] is greater than the rotation of a joint, it becomes a bevel joint instead.
The line's joints will be bevelled/chamfered.
The line's joints will be rounded.
Don't draw a line cap.
Draws the line cap as a box.
Draws the line cap as a circle.
Takes the left pixels of the texture and renders it over the whole line.
Tiles the texture over the line. The texture must be imported with [b]Repeat[/b] enabled for it to work properly.
Stretches the texture across the line. Import the texture with [b]Repeat[/b] disabled for best results.