A comparison function for common types within the visual shader graph.
Compares [code]a[/code] and [code]b[/code] of [member type] by [member function]. Returns a boolean scalar. Translates to [code]if[/code] instruction in shader code.
- Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR].
- A comparison function. See [enum Function] for options.
- The type to be used in the comparison. See [enum ComparisonType] for options.
A floating-point scalar.
A 3D vector type.
A boolean type.
A transform ([code]mat4[/code]) type.
Comparison for equality ([code]a == b[/code]).
Comparison for inequality ([code]a != b[/code]).
Comparison for greater than ([code]a > b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
Comparison for less than ([code]a < b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
Comparison for less than or equal ([code]a < b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
The result will be true if all of component in vector satisfy the comparison condition.
The result will be true if any of component in vector satisfy the comparison condition.