/*************************************************************************/
/*  RegularConfigChooser.java                                            */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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package org.godotengine.godot.xr.regular;

import org.godotengine.godot.utils.GLUtils;

import android.opengl.GLSurfaceView;

import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;

/**
 * Used to select the egl config for pancake games.
 */
public class RegularConfigChooser implements GLSurfaceView.EGLConfigChooser {
	private static final String TAG = RegularConfigChooser.class.getSimpleName();

	private int[] mValue = new int[1];

	/* This EGL config specification is used to specify 2.0 rendering.
	 * We use a minimum size of 4 bits for red/green/blue, but will
	 * perform actual matching in chooseConfig() below.
	 */
	private static int EGL_OPENGL_ES2_BIT = 4;
	private static int[] s_configAttribs2 = {
		EGL10.EGL_RED_SIZE, 4,
		EGL10.EGL_GREEN_SIZE, 4,
		EGL10.EGL_BLUE_SIZE, 4,
		//  EGL10.EGL_DEPTH_SIZE,     16,
		// EGL10.EGL_STENCIL_SIZE,   EGL10.EGL_DONT_CARE,
		EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
		EGL10.EGL_NONE
	};
	private static int[] s_configAttribs3 = {
		EGL10.EGL_RED_SIZE, 4,
		EGL10.EGL_GREEN_SIZE, 4,
		EGL10.EGL_BLUE_SIZE, 4,
		// EGL10.EGL_DEPTH_SIZE,     16,
		//  EGL10.EGL_STENCIL_SIZE,   EGL10.EGL_DONT_CARE,
		EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
		EGL10.EGL_NONE
	};

	public RegularConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
		mRedSize = r;
		mGreenSize = g;
		mBlueSize = b;
		mAlphaSize = a;
		mDepthSize = depth;
		mStencilSize = stencil;
	}

	public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
		/* Get the number of minimally matching EGL configurations
		 */
		int[] num_config = new int[1];
		egl.eglChooseConfig(display, GLUtils.use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);

		int numConfigs = num_config[0];

		if (numConfigs <= 0) {
			throw new IllegalArgumentException("No configs match configSpec");
		}

		/* Allocate then read the array of minimally matching EGL configs
		 */
		EGLConfig[] configs = new EGLConfig[numConfigs];
		egl.eglChooseConfig(display, GLUtils.use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);

		if (GLUtils.DEBUG) {
			GLUtils.printConfigs(egl, display, configs);
		}
		/* Now return the "best" one
		 */
		return chooseConfig(egl, display, configs);
	}

	public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
			EGLConfig[] configs) {
		for (EGLConfig config : configs) {
			int d = findConfigAttrib(egl, display, config,
					EGL10.EGL_DEPTH_SIZE, 0);
			int s = findConfigAttrib(egl, display, config,
					EGL10.EGL_STENCIL_SIZE, 0);

			// We need at least mDepthSize and mStencilSize bits
			if (d < mDepthSize || s < mStencilSize)
				continue;

			// We want an *exact* match for red/green/blue/alpha
			int r = findConfigAttrib(egl, display, config,
					EGL10.EGL_RED_SIZE, 0);
			int g = findConfigAttrib(egl, display, config,
					EGL10.EGL_GREEN_SIZE, 0);
			int b = findConfigAttrib(egl, display, config,
					EGL10.EGL_BLUE_SIZE, 0);
			int a = findConfigAttrib(egl, display, config,
					EGL10.EGL_ALPHA_SIZE, 0);

			if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
				return config;
		}
		return null;
	}

	private int findConfigAttrib(EGL10 egl, EGLDisplay display,
			EGLConfig config, int attribute, int defaultValue) {
		if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
			return mValue[0];
		}
		return defaultValue;
	}

	// Subclasses can adjust these values:
	protected int mRedSize;
	protected int mGreenSize;
	protected int mBlueSize;
	protected int mAlphaSize;
	protected int mDepthSize;
	protected int mStencilSize;
}
