/*************************************************************************/
/*  plane.h                                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GODOT_PLANE_H
#define GODOT_PLANE_H

#ifdef __cplusplus
extern "C" {
#endif

#include <stdint.h>

#define GODOT_PLANE_SIZE 16

#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
typedef struct {
	uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
} godot_plane;
#endif

// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif

#include <gdnative/gdnative.h>
#include <gdnative/vector3.h>

#ifdef __cplusplus
extern "C" {
#endif

void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);

godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);

godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);

godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);

godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);

godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);

godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);

godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);

godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);

godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);

godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);

godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);

godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);

godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);

void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);

godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);

godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);

void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);

#ifdef __cplusplus
}
#endif

#endif // GODOT_PLANE_H
