Static body for 2D physics.
Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
- The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override].
- The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
- The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
- The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
- The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.