/*************************************************************************/
/*  string_glue.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/

#ifndef STRING_GLUE_H
#define STRING_GLUE_H

#ifdef MONO_GLUE_ENABLED

#include "../mono_gd/gd_mono_marshal.h"

MonoArray *godot_icall_String_md5_buffer(MonoString *p_str);

MonoString *godot_icall_String_md5_text(MonoString *p_str);

int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from);

int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from);

MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str);

MonoString *godot_icall_String_sha256_text(MonoString *p_str);

// Register internal calls

void godot_register_string_icalls();

#endif // MONO_GLUE_ENABLED

#endif // STRING_GLUE_H
