mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-21 13:17:17 +01:00
2388 lines
68 KiB
Plaintext
2388 lines
68 KiB
Plaintext
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[sub_resource type="Animation" id=1]
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HUMANOID_BONE_TORSO = 1,
|
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HUMANOID_BONE_LEG_R = 2,
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HUMANOID_BONE_FOOT_R = 3,
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HUMANOID_BONE_TOE_R = 4,
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HUMANOID_BONE_LEG_L = 5,
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HUMANOID_BONE_FOOT_L = 6,
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HUMANOID_BONE_TOE_L = 7,
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HUMANOID_BONE_ARM_R = 8,
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#HUMANOID_BONE_SHOULDER_GUARD_R = 0,
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HUMANOID_BONE_HAND_R = 9,
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HUMANOID_BONE_FINGERS_R = 10,
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HUMANOID_BONE_ARM_L = 11,
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#HUMANOID_BONE_SHOULDER_GUARD_L = 0,
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HUMANOID_BONE_HAND_L = 12,
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HUMANOID_BONE_FINGERS_L = 13,
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HUMANOID_BONE_HEAD = 14,
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HUMANOID_BONE_HEAD_TOP = 15,
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HUMANOID_BONES_MAX = 16,"
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bones = [ NodePath("Hip"), NodePath("Hip/Torso"), NodePath("Hip/Torso/leg_r"), NodePath("Hip/Torso/leg_r/foot_r"), NodePath("Hip/Torso/leg_r/foot_r/Position2D"), NodePath("Hip/Torso/leg_l"), NodePath("Hip/Torso/leg_l/foot_l"), NodePath("Hip/Torso/leg_l/foot_l/Position2D"), NodePath("Hip/Torso/remote_arm_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ]
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[node name="Hip" type="Sprite" parent="."]
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position = Vector2( 0, -14 )
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texture = ExtResource( 1 )
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region_enabled = true
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region_rect = Rect2( 102, 32, 7, 2 )
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[node name="Shadow" type="Sprite" parent="Hip"]
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position = Vector2( -0.5, 14 )
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texture = ExtResource( 1 )
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region_enabled = true
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region_rect = Rect2( 27, 57, 14, 6 )
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[node name="Torso" type="Sprite" parent="Hip"]
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position = Vector2( 0, -2.19333 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, -5 )
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region_enabled = true
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region_rect = Rect2( 101, 15, 9, 12 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="leg_r" type="Sprite" parent="Hip/Torso"]
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position = Vector2( -2, 1 )
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rotation = -0.0158546
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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region_rect = Rect2( 97, 39, 5, 8 )
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__meta__ = {
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"_edit_bone_": true,
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"_edit_ik_": true
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}
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[node name="foot_r" type="Sprite" parent="Hip/Torso/leg_r"]
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position = Vector2( -1, 5 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 4 )
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region_enabled = true
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region_rect = Rect2( 96, 51, 6, 10 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="Position2D" type="Position2D" parent="Hip/Torso/leg_r/foot_r"]
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position = Vector2( 0, 7.771 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="leg_l" type="Sprite" parent="Hip/Torso"]
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position = Vector2( 2, 1.5 )
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rotation = 0.0124376
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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region_rect = Rect2( 109, 39, 5, 8 )
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__meta__ = {
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"_edit_bone_": true,
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"_edit_ik_": true
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}
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[node name="foot_l" type="Sprite" parent="Hip/Torso/leg_l"]
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position = Vector2( 0, 4.5 )
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rotation = -0.0381974
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texture = ExtResource( 1 )
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offset = Vector2( 0, 4 )
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region_enabled = true
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region_rect = Rect2( 109, 51, 6, 10 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="Position2D" type="Position2D" parent="Hip/Torso/leg_l/foot_l"]
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position = Vector2( -0.297693, 7.79954 )
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rotation = -0.0026232
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="remote_arm_r" type="Sprite" parent="Hip/Torso"]
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position = Vector2( -5.01738, -8.74725 )
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rotation = -1.47386e-06
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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|
region_rect = Rect2( 93, 16, 3, 9 )
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__meta__ = {
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"_edit_bone_": true,
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"_edit_ik_": true
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}
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[node name="shoulder_guard_r" type="Sprite" parent="Hip/Torso/remote_arm_r"]
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position = Vector2( 1, -0.2 )
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texture = ExtResource( 1 )
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offset = Vector2( -1, -1 )
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region_enabled = true
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region_rect = Rect2( 90, 8, 6, 4 )
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[node name="remote_hand_r" type="Sprite" parent="Hip/Torso/remote_arm_r"]
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position = Vector2( 0, 5.5 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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|
region_rect = Rect2( 93, 28, 3, 6 )
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|
__meta__ = {
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|
"_edit_bone_": true
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|
}
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[node name="Position2D" type="Position2D" parent="Hip/Torso/remote_arm_r/remote_hand_r"]
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position = Vector2( 0, 5 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="arm_l" type="Sprite" parent="Hip/Torso"]
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position = Vector2( 4.98958, -7.86818 )
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texture = ExtResource( 1 )
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|
offset = Vector2( 0, 2.5 )
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region_enabled = true
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|
region_rect = Rect2( 117, 16, 3, 9 )
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|
__meta__ = {
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|
"_edit_bone_": true,
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"_edit_ik_": true
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}
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[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"]
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position = Vector2( 0, 6 )
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scale = Vector2( 0.995, 1.0113 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 2 )
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region_enabled = true
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region_rect = Rect2( 117, 28, 3, 6 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="end" type="Position2D" parent="Hip/Torso/arm_l/hand_l"]
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position = Vector2( -0.5, 4 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="CPUParticles2D" type="CPUParticles2D" parent="Hip/Torso/arm_l/hand_l/end"]
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visible = false
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position = Vector2( -0.53, 0.58 )
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rotation = 0.204192
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preprocess = 0.8
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randomness = 0.07
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local_coords = false
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spread = 112.94
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gravity = Vector2( 0, 0 )
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initial_velocity = 12.0
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initial_velocity_random = 0.54
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angular_velocity = 310.59
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angular_velocity_random = 0.84
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linear_accel = 11.77
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radial_accel = 37.26
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tangential_accel = -13.72
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tangential_accel_random = 0.79
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damping = 77.44
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damping_random = 0.09
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angle_random = 0.86
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scale_amount = 2.0
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color = Color( 0.133333, 0.403922, 0.027451, 0.839216 )
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hue_variation = 0.22
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hue_variation_random = 0.88
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[node name="shoulder_l" type="Sprite" parent="Hip/Torso/arm_l"]
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|
position = Vector2( -0.913425, -1.12376 )
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|
texture = ExtResource( 1 )
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|
offset = Vector2( 0, -0.5 )
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|
region_enabled = true
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|
region_rect = Rect2( 115, 7, 6, 4 )
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[node name="Head" type="Sprite" parent="Hip/Torso"]
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position = Vector2( 0, -10 )
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|
texture = ExtResource( 1 )
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|
offset = Vector2( 0, -4 )
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|
region_enabled = true
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|
region_rect = Rect2( 102, 2, 7, 8 )
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|
__meta__ = {
|
|
"_edit_bone_": true,
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|
"_edit_ik_": true
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}
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|
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[node name="Position2D" type="Position2D" parent="Hip/Torso/Head"]
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|
position = Vector2( -0.0730991, -6.94428 )
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|
__meta__ = {
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|
"_edit_bone_": true
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}
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|
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "idle"
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anims/casting = SubResource( 1 )
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anims/idle = SubResource( 2 )
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anims/rest = SubResource( 3 )
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anims/run = SubResource( 4 )
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blend_times = [ "casting", "run", 1.0, "run", "idle", 1.0, "run", "rest", 1.0 ]
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource( 9 )
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/RunScale/scale = 1.0
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parameters/walking/blend_amount = 0.0
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