broken_seals_roguelike/game/tilesets/rogue_db32/player.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://tilesets/rogue_db32/rogue_db32_spiderdave_1.png" type="Texture" id=1]
[node name="Node2D" type="Sprite"]
texture = ExtResource( 1 )
flip_h = true
region_enabled = true
region_rect = Rect2( 19, 73, 8, 8 )