broken_seals_roguelike/game/player
2022-08-24 18:11:48 +02:00
..
Body.gd Updated the engine. 2022-08-24 18:11:48 +02:00
bs_entity_spawner.gd Updated the engine. 2022-08-24 18:11:48 +02:00
bs_entity_spawner.tscn Update the engine and modules. Also updated most of the project (except for the UI). 2021-02-21 00:05:04 +01:00
CharacterSkeleton2DGD.gd Added simple style selection. Also player's skeleton is now using a simpler setup. 2020-07-13 20:52:10 +02:00
CharacterSkeletonAttachPoint.gd Convert 2 particle effects to 2d, and fix adding effects to skeletons. 2020-07-16 23:33:41 +02:00
DisplayPlayer.gd Update ESS to the latest to grab a crashfix, also update the Engine. 2020-07-14 12:59:52 +02:00
DisplayPlayer.tscn Updated the engine. 2022-08-24 18:11:48 +02:00
GUI.gd Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now." 2020-07-13 01:47:44 +02:00
HumanoidCharacterBones2D.gd
Mob.gd Update the engine and modules. Also updated most of the project (except for the UI). 2021-02-21 00:05:04 +01:00
Mob.tscn Updated the engine and modules. 2022-01-30 19:19:02 +01:00
MobTest.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
NamePlate.gd Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 . 2020-07-15 16:26:14 +02:00
Player.gd Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
Player.tscn Updated the engine and modules. 2022-01-30 19:19:02 +01:00
PlayerGDBase.gd Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
Unitframes.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00