broken_seals_roguelike/game/ui/castbar/Castbar.gd

75 lines
1.9 KiB
GDScript

extends MarginContainer
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export (NodePath) var progress_bar_path
export (NodePath) var label_path
var progress_bar : ProgressBar
var label : Label
var player : Entity = null
var spell_cast_info : SpellCastInfo = null
func _ready() -> void:
progress_bar = get_node(progress_bar_path)
progress_bar.min_value = 0
label = get_node(label_path)
hide()
set_process(false)
func _process(delta: float) -> void:
if not spell_cast_info.is_casting:
hide()
set_process(false)
progress_bar.value = spell_cast_info.current_cast_time
func set_player(p_player: Entity) -> void:
if not player == null:
player.disconnect("ccast_started", self, "_ccast_started")
player.disconnect("ccast_failed", self, "_ccast_failed")
player.disconnect("ccast_finished", self, "_ccast_finished")
player.disconnect("ccast_interrupted", self, "_ccast_interrupted")
player = p_player
player.connect("ccast_started", self, "_ccast_started")
player.connect("ccast_failed", self, "_ccast_failed")
player.connect("ccast_finished", self, "_ccast_finished")
player.connect("ccast_interrupted", self, "_ccast_interrupted")
func _ccast_started(pspell_cast_info: SpellCastInfo) -> void:
set_process(true)
spell_cast_info = pspell_cast_info
label.text = spell_cast_info.spell.get_name()
progress_bar.value = spell_cast_info.current_cast_time
progress_bar.max_value = spell_cast_info.cast_time
show()
func _ccast_failed(pspell_cast_info: SpellCastInfo) -> void:
set_process(false)
hide()
func _ccast_finished(pspell_cast_info: SpellCastInfo) -> void:
set_process(false)
hide()
func _ccast_interrupted(pspell_cast_info: SpellCastInfo) -> void:
set_process(false)
hide()