mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-14 10:57:19 +01:00
75 lines
1.9 KiB
GDScript
75 lines
1.9 KiB
GDScript
extends MarginContainer
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export (NodePath) var progress_bar_path
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export (NodePath) var label_path
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var progress_bar : ProgressBar
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var label : Label
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var player : Entity = null
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var spell_cast_info : SpellCastInfo = null
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func _ready() -> void:
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progress_bar = get_node(progress_bar_path)
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progress_bar.min_value = 0
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label = get_node(label_path)
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hide()
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set_process(false)
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func _process(delta: float) -> void:
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if not spell_cast_info.is_casting:
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hide()
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set_process(false)
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progress_bar.value = spell_cast_info.current_cast_time
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func set_player(p_player: Entity) -> void:
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if not player == null:
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player.disconnect("ccast_started", self, "_ccast_started")
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player.disconnect("ccast_failed", self, "_ccast_failed")
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player.disconnect("ccast_finished", self, "_ccast_finished")
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player.disconnect("ccast_interrupted", self, "_ccast_interrupted")
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player = p_player
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player.connect("ccast_started", self, "_ccast_started")
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player.connect("ccast_failed", self, "_ccast_failed")
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player.connect("ccast_finished", self, "_ccast_finished")
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player.connect("ccast_interrupted", self, "_ccast_interrupted")
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func _ccast_started(pspell_cast_info: SpellCastInfo) -> void:
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set_process(true)
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spell_cast_info = pspell_cast_info
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label.text = spell_cast_info.spell.get_name()
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progress_bar.value = spell_cast_info.current_cast_time
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progress_bar.max_value = spell_cast_info.cast_time
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show()
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func _ccast_failed(pspell_cast_info: SpellCastInfo) -> void:
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set_process(false)
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hide()
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func _ccast_finished(pspell_cast_info: SpellCastInfo) -> void:
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set_process(false)
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hide()
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func _ccast_interrupted(pspell_cast_info: SpellCastInfo) -> void:
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set_process(false)
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hide()
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