broken_seals_roguelike/game/test_iso_size/SizeTestTileSetScene.tscn

95 lines
3.1 KiB
Plaintext

[gd_scene load_steps=4 format=2]
[ext_resource path="res://test_iso_size/tiles.png" type="Texture" id=1]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( -23, 0, 0, -11, 23, 0, 0, 11 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
outlines = [ PoolVector2Array( -23, 0, 0, -11, 23, 0, 0, 11 ) ]
[sub_resource type="NavigationPolygon" id=2]
vertices = PoolVector2Array( 1, -1, -43, -23, -1, -44, 43, -22, 35.4934, -18.1594 )
polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ) ]
outlines = [ PoolVector2Array( 1, -1, -43, -23, -1, -44, 43, -22, 35.4934, -18.1594 ) ]
[node name="Node2D" type="Node2D"]
[node name="BigGrass" type="Sprite" parent="."]
position = Vector2( 93, 40 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -22.5, -24 )
region_enabled = true
region_rect = Rect2( 35, 234, 45, 35 )
[node name="StaticBody2D" type="StaticBody2D" parent="BigGrass"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BigGrass/StaticBody2D"]
polygon = PoolVector2Array( 0, 11, -23, 0, 0, -11, 23, 0 )
[node name="BigGrassWalkable" type="Sprite" parent="."]
position = Vector2( 28, 49 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -22.5, -11 )
region_enabled = true
region_rect = Rect2( 36, 25, 45, 35 )
[node name="NavigationPolygonInstance2" type="NavigationPolygonInstance" parent="BigGrassWalkable"]
navpoly = SubResource( 1 )
[node name="Small grass" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
offset = Vector2( -22.5, -11 )
region_enabled = true
region_rect = Rect2( 20, 191, 45, 22 )
[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="Small grass"]
navpoly = SubResource( 1 )
[node name="isometric_0004" type="Sprite" parent="."]
position = Vector2( -79.7553, 87.2112 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -44.5, -22.5 )
region_enabled = true
region_rect = Rect2( 76, 103, 89, 58 )
[node name="isometric_0001" type="Sprite" parent="."]
position = Vector2( 258, 49 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -43, -44 )
region_enabled = true
region_rect = Rect2( 132, 14, 86, 65 )
[node name="StaticBody2D" type="StaticBody2D" parent="isometric_0001"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="isometric_0001/StaticBody2D"]
polygon = PoolVector2Array( -43, 0, 0, 21, 43, 0, 0, -22 )
[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="isometric_0001"]
navpoly = SubResource( 2 )
[node name="isometric_0003" type="Sprite" parent="."]
position = Vector2( 157, 151 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -43, -44 )
region_enabled = true
region_rect = Rect2( 132, 14, 86, 65 )
[node name="isometric_0002" type="Sprite" parent="."]
position = Vector2( 129.235, -28.4679 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -10, -65 )
region_enabled = true
region_rect = Rect2( 33, 98, 23, 76 )
[node name="StaticBody2D" type="StaticBody2D" parent="isometric_0002"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="isometric_0002/StaticBody2D"]
polygon = PoolVector2Array( -10, 0, 12, 11, 16, 8, -6, -2 )