mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-12-28 19:27:10 +01:00
53 lines
1.1 KiB
GDScript
53 lines
1.1 KiB
GDScript
extends Node
|
|
|
|
# This Source Code Form is subject to the terms of the Mozilla Public
|
|
# License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
|
|
|
export(PackedScene) var actionbar_scene
|
|
|
|
var _player : Entity
|
|
|
|
|
|
func set_player(p_player: Entity) -> void:
|
|
if not _player == null:
|
|
clear_actionbars()
|
|
_player.disconnect("centity_data_changed", self, "_centity_data_changed")
|
|
_player = null
|
|
|
|
_player = p_player
|
|
|
|
if _player == null:
|
|
return
|
|
|
|
_centity_data_changed(_player.centity_data)
|
|
_player.connect("centity_data_changed", self, "_centity_data_changed")
|
|
|
|
func _centity_data_changed(cls: EntityData) -> void:
|
|
clear_actionbars()
|
|
|
|
if cls == null:
|
|
return
|
|
|
|
var abp = _player.get_action_bar_profile()
|
|
|
|
for i in range(abp.get_action_bar_count()):
|
|
var abe = abp.get_action_bar(i)
|
|
var s = actionbar_scene.instance()
|
|
|
|
add_child(s)
|
|
|
|
s.set_actionbar_entry(abe, _player)
|
|
|
|
s.owner = self
|
|
|
|
|
|
|
|
func clear_actionbars() -> void:
|
|
var children = get_children()
|
|
|
|
for c in children:
|
|
c.queue_free()
|
|
|
|
|