mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-12-28 19:27:10 +01:00
31 lines
893 B
GDScript
31 lines
893 B
GDScript
extends Control
|
|
|
|
# This Source Code Form is subject to the terms of the Mozilla Public
|
|
# License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
|
|
|
export (PackedScene) var action_bar_entry_scene
|
|
export (NodePath) var child_container_path
|
|
var child_container
|
|
|
|
func _ready() -> void:
|
|
child_container = get_node(child_container_path)
|
|
|
|
func set_actionbar_entry(action_bar_entry : ActionBarEntry, player: Entity) -> void:
|
|
|
|
for i in range(action_bar_entry.slot_num):
|
|
var b : ActionBarButtonEntry = action_bar_entry.get_button_for_slotid(i)
|
|
|
|
#for i in range(action_bar_entry.get_action_bar_entry_count()):
|
|
#var b = action_bar_entry.get_button(i)
|
|
|
|
var s : Node = action_bar_entry_scene.instance()
|
|
|
|
child_container.add_child(s)
|
|
|
|
s.set_player(player)
|
|
s.set_button_entry(b, player)
|
|
|
|
s.owner = child_container
|
|
|