mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-14 10:57:19 +01:00
94 lines
2.4 KiB
GDScript
94 lines
2.4 KiB
GDScript
extends Node
|
|
class_name Main
|
|
|
|
# This Source Code Form is subject to the terms of the Mozilla Public
|
|
# License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
|
|
|
export(int, "None", "Menu", "World") var start_scene = 1
|
|
export(PackedScene) var menu_scene : PackedScene
|
|
export(PackedScene) var world_scene : PackedScene
|
|
export(PackedScene) var debug_camera_scene : PackedScene
|
|
export(NodePath) var loading_screen_path : NodePath
|
|
|
|
enum StartSceneTypes {
|
|
NONE, MENU, WORLD
|
|
}
|
|
|
|
var _loading_screen : Node
|
|
|
|
var current_scene : Node
|
|
var current_character_file_name : String = ""
|
|
|
|
func _ready() -> void:
|
|
_loading_screen = get_node(loading_screen_path)
|
|
|
|
switch_scene(start_scene)
|
|
|
|
func switch_scene(scene : int) -> void:
|
|
if current_scene != null:
|
|
for s in get_tree().get_nodes_in_group("save"):
|
|
if not s.has_method("save"):
|
|
print(str(s) + " is in group save, but doesn't have save()!")
|
|
continue
|
|
|
|
s.save()
|
|
|
|
current_scene.queue_free()
|
|
remove_child(current_scene)
|
|
|
|
WorldNumbers.clear()
|
|
|
|
if scene == StartSceneTypes.MENU:
|
|
var gs : Node = menu_scene.instance()
|
|
add_child(gs)
|
|
gs.owner = self
|
|
|
|
current_scene = gs
|
|
|
|
elif scene == StartSceneTypes.WORLD:
|
|
var gs : Node = world_scene.instance()
|
|
add_child(gs)
|
|
gs.owner = self
|
|
|
|
current_scene = gs
|
|
|
|
if multiplayer.has_network_peer():# and get_tree().network_peer.get_connection_status() == NetworkedMultiplayerPeer.CONNECTION_CONNECTED:
|
|
if multiplayer.is_network_server():
|
|
gs.load_character(current_character_file_name)
|
|
else:
|
|
# var dc = debug_camera_scene.instance()
|
|
#
|
|
# gs.add_child(dc)
|
|
# dc.owner = gs
|
|
#
|
|
gs.setup_client_seed(Server._cseed)
|
|
|
|
var file_name : String = "user://characters/" + current_character_file_name
|
|
|
|
var f : File = File.new()
|
|
|
|
if f.open(file_name, File.READ) == OK:
|
|
var data : String = f.get_as_text()
|
|
|
|
f.close()
|
|
|
|
Server.upload_character(data)
|
|
else:
|
|
gs.load_character(current_character_file_name)
|
|
|
|
if current_scene.has_method("needs_loading_screen"):
|
|
if current_scene.needs_loading_screen():
|
|
show_loading_screen()
|
|
|
|
func load_character(file_name : String) -> void:
|
|
current_character_file_name = file_name
|
|
|
|
switch_scene(StartSceneTypes.WORLD)
|
|
|
|
func show_loading_screen() -> void:
|
|
_loading_screen.show()
|
|
|
|
func hide_loading_screen() -> void:
|
|
_loading_screen.hide()
|