mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-14 10:57:19 +01:00
389 lines
15 KiB
Plaintext
389 lines
15 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "CharacterAtlas",
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"class": @"CharacterAtlas2D",
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"language": @"GDScript",
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"path": "res://scripts/item_visuals/CharacterAtlas2D.gd"
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}, {
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"base": "CharacterAtlasEntry",
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"class": @"CharacterAtlasEntry2D",
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"language": @"GDScript",
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"path": "res://scripts/item_visuals/CharacterAtlasEntry2D.gd"
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}, {
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"base": "Node2D",
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"class": @"CharacterSkeketonAttachPoint",
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"language": @"GDScript",
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"path": "res://player/CharacterSkeletonAttachPoint.gd"
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}, {
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"base": "CharacterSkeleton2D",
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"class": @"CharacterSkeleton2DGD",
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"language": @"GDScript",
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"path": "res://player/CharacterSkeleton2DGD.gd"
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}, {
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"base": "Entity",
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"class": @"DisplayPlayerGD",
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"language": @"GDScript",
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"path": "res://player/DisplayPlayer.gd"
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}, {
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"base": "EntityAI",
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"class": @"EntityAIGD",
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"language": @"GDScript",
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"path": "res://scripts/ai/EntityAIGD.gd"
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}, {
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"base": "EntityData",
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"class": @"EntityDataGD",
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"language": @"GDScript",
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"path": "res://scripts/entities/EntityDataGD.gd"
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}, {
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"base": "Resource",
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"class": @"GameModule",
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"language": @"GDScript",
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"path": "res://scripts/game_modules/GameModule.gd"
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}, {
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"base": "EntityResource",
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"class": @"HealthResource",
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"language": @"GDScript",
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"path": "res://scripts/resources/HealthResource.gd"
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}, {
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"base": "CharacterBones",
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"class": @"HumanoidCharacterBones2D",
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"language": @"GDScript",
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"path": "res://player/HumanoidCharacterBones2D.gd"
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}, {
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"base": "ItemTemplate",
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"class": @"ItemTemplateGD",
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"language": @"GDScript",
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"path": "res://scripts/items/ItemTemplateGD.gd"
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}, {
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"base": "SkeletonModelEntry",
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"class": @"ItemVisual2D",
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"language": @"GDScript",
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"path": "res://scripts/item_visuals/ItemVisual2D.gd"
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}, {
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"base": "SkeletonModelEntry",
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"class": @"ItemVisualEntry2D",
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"language": @"GDScript",
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"path": "res://scripts/item_visuals/ItemVisualEntry2D.gd"
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}, {
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"base": "Node2D",
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"class": @"LayeredTextureMaker",
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"language": @"GDScript",
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"path": "res://tools/texture_tools/LayeredTextureMaker.gd"
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}, {
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"base": "Node",
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"class": @"Main",
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"language": @"GDScript",
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"path": "res://scenes/MainScene.gd"
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}, {
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"base": "EntityResource",
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"class": @"ManaResource",
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"language": @"GDScript",
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"path": "res://scripts/resources/ManaResource.gd"
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}, {
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"base": "Control",
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"class": @"Menu",
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"language": @"GDScript",
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"path": "res://scenes/Menu.gd"
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}, {
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"base": "Entity",
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"class": @"MobGD",
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"language": @"GDScript",
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"path": "res://player/Mob.gd"
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}, {
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"base": "Entity",
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"class": @"PlayerGD",
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"language": @"GDScript",
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"path": "res://player/Player.gd"
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}, {
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"base": "Resource",
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"class": @"PlayerMaster",
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"language": @"GDScript",
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"path": "res://scripts/networking/PlayerMaster.gd"
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}, {
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"base": "EntityResource",
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"class": @"SpeedResource",
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"language": @"GDScript",
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"path": "res://scripts/resources/SpeedResource.gd"
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}, {
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"base": "SpellEffectVisual",
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"class": @"SpellEffectVisualBasic",
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"language": @"GDScript",
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"path": "res://scripts/resources/spell_effect_visual_basic.gd"
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}, {
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"base": "Spell",
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"class": @"SpellGD",
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"language": @"GDScript",
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"path": "res://scripts/spells/gd_spell_script.gd"
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}, {
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"base": "GameModule",
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"class": @"UIGuiChildModule",
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"language": @"GDScript",
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"path": "res://scripts/game_modules/ui_gui_child_module.gd"
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}, {
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"base": "GameModule",
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"class": @"UIWindowModule",
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"language": @"GDScript",
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"path": "res://scripts/game_modules/ui_window_module.gd"
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} ]
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_global_script_class_icons={
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@"CharacterAtlasEntry2D": "",
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@"EntityAIGD": "",
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@"EntityDataGD": "",
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@"ItemVisual2D": "",
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@"MobGD": "",
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@"PlayerMaster": "",
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@"SpeedResource": "",
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@"CharacterAtlas2D": "",
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@"CharacterSkeketonAttachPoint": "",
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@"GameModule": "",
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@"PlayerGD": "",
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@"HumanoidCharacterBones2D": "",
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@"LayeredTextureMaker": "",
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@"DisplayPlayerGD": "",
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@"HealthResource": "",
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@"ItemTemplateGD": "",
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@"Main": "",
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@"ManaResource": "",
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@"Menu": "",
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@"UIGuiChildModule": "",
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@"UIWindowModule": "",
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@"CharacterSkeleton2DGD": "",
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@"ItemVisualEntry2D": "",
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@"SpellEffectVisualBasic": "",
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@"SpellGD": ""
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}
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Node="input/actionbar_5_11"
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[addons]
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data_manager/folder_settings="[]"
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[application]
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config/name="Broken Seals Roguelike"
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config/description="An open source 2D turn based roguelike RPG."
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run/main_scene="res://scenes/Main.tscn"
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config/icon="res://icon.png"
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config/version="0.3"
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[autoload]
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ThemeAtlas="*res://ui/autoload/ThemeAtlas.tscn"
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WorldNumbers="*res://ui/world_numbers_2d/WorldNumbers.tscn"
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CursorManager="*res://cursors/autoload/CursorManager.tscn"
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Settings="*res://ui/autoload/SettingsManager.tscn"
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Logger="*res://autoload/Logger.tscn"
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DataManager="*res://scripts/game_modules/DataManager.tscn"
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EntitySpawner="*res://player/bs_entity_spawner.tscn"
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[debug]
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gdscript/completion/autocomplete_setters_and_getters=true
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gdscript/warnings/unused_argument=false
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gdscript/warnings/unused_signal=false
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gdscript/warnings/integer_division=false
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[display]
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window/dpi/allow_hidpi=true
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window/handheld/orientation="sensor"
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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mouse_cursor/sensitivity=0.9
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window/size/viewport_scale=100
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window/size/ui_scale=1.0
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window/size/ui_scale_touch=1.2
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/data_manager/plugin.cfg" )
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[ess]
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data/ess_resource_db_path="res://data/resource_db.tres"
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enums/stats="Agility,Strength,Stamina,Intellect,Spirit,Health,Mana,Speed,Global Cooldown,Haste,Haste Rating,Resilience,Armor,Attack Power,Spell Power,Melee Crit,Melee Crit Bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,Stun Resist,Energy,Rage,XP Rate,Weapon Damage Min,Weapon Damage Max"
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enums/skeletons_bones=PoolStringArray( "", "root,pelvis,spine,spine_1,spine_2,neck,head,left_clavicle,left_upper_arm,left_forearm,left_hand,left_thumb_base,left_thumb_end,left_fingers_base,left_fingers_end,right_clavicle,right_upper_arm,right_forearm,right_hand,right_thumb_base,right_thumb_end,right_fingers_base,right_fingers_end,left_thigh,left_calf,left_foot,right_thigh,right_calf,right_foot" )
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enums/skeletons_bone_attachment_points=PoolStringArray( "", "left_hand,right_hand,torso,root,right_hip,left_hip,spine_2,weapon_left,weapon_right,weapon_left_back,weapon_right_back,weapon_shield_left" )
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xp/class_xps=PoolIntArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
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xp/character_xps=PoolIntArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
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profiles/automatic_save=true
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data/ess_entity_spawner_path="res://player/bs_entity_spawner.tres"
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level/max_character_level=60
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level/max_class_level=60
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[importer_defaults]
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texture_array={
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"compress/mode": 0,
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"compress/no_bptc_if_rgb": false,
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"flags/filter": false,
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"flags/mipmaps": false,
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"flags/repeat": 0,
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"flags/srgb": 0,
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"slices/horizontal": 8,
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"slices/vertical": 8
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}
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texture={
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"compress/bptc_ldr": 0,
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"compress/hdr_mode": 0,
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"compress/lossy_quality": 0.7,
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"compress/mode": 0,
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"compress/normal_map": 0,
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"detect_3d": false,
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"flags/anisotropic": false,
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"flags/filter": false,
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"flags/mipmaps": false,
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"flags/repeat": 1,
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"flags/srgb": 2,
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"process/HDR_as_SRGB": false,
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"process/fix_alpha_border": false,
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"process/invert_color": false,
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"process/premult_alpha": false,
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"size_limit": 0,
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"stream": false,
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"svg/scale": 1.0
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}
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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actionbar_1_0={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_3={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_4={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_5={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_6={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_7={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_8={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_9={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_10={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_11={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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actionbar_1_12={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":39,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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sheath={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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wait={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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3d_physics/layer_1="World"
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3d_physics/layer_2="Entities"
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[memory]
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limits/message_queue/max_size_kb=2048
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[physics]
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2d/default_gravity=0
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[rendering]
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quality/driver/fallback_to_gles2=true
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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2d/snapping/use_gpu_pixel_snap=true
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vram_compression/import_etc=true
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quality/directional_shadow/size.mobile=1024
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quality/reflections/texture_array_reflections=false
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quality/reflections/high_quality_ggx=false
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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quality/2d/use_pixel_snap=true
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quality/2d/use_batching=true
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quality/shadows/enabled=false
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