broken_seals_roguelike/game/scripts/item_visuals/CharacterAtlasEntry2D.gd

40 lines
1.7 KiB
GDScript

extends CharacterAtlasEntry
class_name CharacterAtlasEntry2D
# Copyright (c) 2019 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export(Rect2) var front_rect : Rect2
export(Rect2) var back_rect : Rect2
export(Rect2) var right_rect : Rect2
export(Rect2) var left_rect : Rect2
func get_index(facing : int) -> Rect2:
if facing == CharacterSkeleton2D.CharacterFacing.FACING_FRONT:
return front_rect
if facing == CharacterSkeleton2D.CharacterFacing.FACING_BACK:
return back_rect
if facing == CharacterSkeleton2D.CharacterFacing.FACING_RIGHT:
return right_rect
if facing == CharacterSkeleton2D.CharacterFacing.FACING_LEFT:
return left_rect
return front_rect