mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-12-25 06:17:10 +01:00
135 lines
3.8 KiB
GDScript
135 lines
3.8 KiB
GDScript
extends Spatial
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# Copyright (c) 2019 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (bool) var use_gui : bool = false
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export (bool) var multi_player : bool = false
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export (NodePath) var gui_path : NodePath
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export (NodePath) var host_button_path : NodePath
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export (NodePath) var address_line_edit_path : NodePath
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export (NodePath) var port_line_edit_path : NodePath
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export (NodePath) var connect_button_path : NodePath
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export (NodePath) var naturalist_button_path : NodePath
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export (NodePath) var terrarin_path : NodePath
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var gui : Node
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var host_button : Button
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var address_line_edit : LineEdit
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var port_line_edit : LineEdit
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var connect_button : Button
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var naturalist_button : Button
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var player : Entity
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var terrarin : Navigation2D
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var spawned : bool = false
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var player_master : PlayerMaster
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func _ready():
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gui = get_node(gui_path)
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host_button = get_node(host_button_path)
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host_button.connect("pressed", self, "_on_host_button_clicked")
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address_line_edit = get_node(address_line_edit_path)
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port_line_edit = get_node(port_line_edit_path)
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connect_button = get_node(connect_button_path)
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connect_button.connect("pressed", self, "_on_client_button_clicked")
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naturalist_button = get_node(naturalist_button_path)
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naturalist_button.connect("pressed", self, "_on_client_naturalist_button_clicked")
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terrarin = get_node(terrarin_path) as Navigation2D
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Server.connect("cplayer_master_created", self, "_cplayer_master_created")
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if not multi_player:
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set_process(true)
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else:
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set_process(false)
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if use_gui:
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gui.visible = true
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func _process(delta):
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set_process(false)
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spawn()
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func spawn():
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if not spawned:
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spawned = true
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if get_tree().network_peer == null:
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player = Entities.spawn_player(1, Vector3(10, 20, 10), "Player", "1", 1)
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call_deferred("set_terrarin_player")
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#
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# Entities.spawn_mob(1, 50, Vector3(20, 6, 20))
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# Entities.spawn_mob(1, 50, Vector3(54, 6, 22))
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# Entities.spawn_mob(1, 50, Vector3(76, 6, 54))
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func set_terrarin_player():
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terrarin.set_player(player as Node2D)
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func _on_host_button_clicked():
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get_tree().connect("network_peer_connected", self, "_network_peer_connected")
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get_tree().connect("network_peer_disconnected", self, "_network_peer_disconnected")
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Server.start_hosting()
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spawn()
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func _on_client_button_clicked():
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var addr : String = "127.0.0.1" if address_line_edit.text == "" else address_line_edit.text
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var port : int = 0 if port_line_edit.text == "" else int(port_line_edit.text)
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Server.connect_to_server(addr, port)
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func _network_peer_connected(id : int):
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print(id)
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func _network_peer_disconnected(id : int):
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print(id)
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func _cplayer_master_created(pplayer_master):
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player_master = pplayer_master as PlayerMaster
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func _on_client_naturalist_button_clicked():
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#Network.is
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#set_class
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gui.visible = false
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if get_tree().network_peer != null:
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Server.set_class()
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else:
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spawn()
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