broken_seals_roguelike/game/networking/SpawnPoint.gd

135 lines
3.8 KiB
GDScript

extends Spatial
# Copyright (c) 2019 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export (bool) var use_gui : bool = false
export (bool) var multi_player : bool = false
export (NodePath) var gui_path : NodePath
export (NodePath) var host_button_path : NodePath
export (NodePath) var address_line_edit_path : NodePath
export (NodePath) var port_line_edit_path : NodePath
export (NodePath) var connect_button_path : NodePath
export (NodePath) var naturalist_button_path : NodePath
export (NodePath) var terrarin_path : NodePath
var gui : Node
var host_button : Button
var address_line_edit : LineEdit
var port_line_edit : LineEdit
var connect_button : Button
var naturalist_button : Button
var player : Entity
var terrarin : Navigation2D
var spawned : bool = false
var player_master : PlayerMaster
func _ready():
gui = get_node(gui_path)
host_button = get_node(host_button_path)
host_button.connect("pressed", self, "_on_host_button_clicked")
address_line_edit = get_node(address_line_edit_path)
port_line_edit = get_node(port_line_edit_path)
connect_button = get_node(connect_button_path)
connect_button.connect("pressed", self, "_on_client_button_clicked")
naturalist_button = get_node(naturalist_button_path)
naturalist_button.connect("pressed", self, "_on_client_naturalist_button_clicked")
terrarin = get_node(terrarin_path) as Navigation2D
Server.connect("cplayer_master_created", self, "_cplayer_master_created")
if not multi_player:
set_process(true)
else:
set_process(false)
if use_gui:
gui.visible = true
func _process(delta):
set_process(false)
spawn()
func spawn():
if not spawned:
spawned = true
if get_tree().network_peer == null:
player = Entities.spawn_player(1, Vector3(10, 20, 10), "Player", "1", 1)
call_deferred("set_terrarin_player")
#
# Entities.spawn_mob(1, 50, Vector3(20, 6, 20))
# Entities.spawn_mob(1, 50, Vector3(54, 6, 22))
# Entities.spawn_mob(1, 50, Vector3(76, 6, 54))
func set_terrarin_player():
terrarin.set_player(player as Node2D)
func _on_host_button_clicked():
get_tree().connect("network_peer_connected", self, "_network_peer_connected")
get_tree().connect("network_peer_disconnected", self, "_network_peer_disconnected")
Server.start_hosting()
spawn()
func _on_client_button_clicked():
var addr : String = "127.0.0.1" if address_line_edit.text == "" else address_line_edit.text
var port : int = 0 if port_line_edit.text == "" else int(port_line_edit.text)
Server.connect_to_server(addr, port)
func _network_peer_connected(id : int):
print(id)
func _network_peer_disconnected(id : int):
print(id)
func _cplayer_master_created(pplayer_master):
player_master = pplayer_master as PlayerMaster
func _on_client_naturalist_button_clicked():
#Network.is
#set_class
gui.visible = false
if get_tree().network_peer != null:
Server.set_class()
else:
spawn()