mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-12-25 06:17:10 +01:00
2146 lines
59 KiB
Plaintext
2146 lines
59 KiB
Plaintext
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=1]
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[ext_resource path="res://player/HumanoidCharacterBones2D.gd" type="Script" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "casting"
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length = 2.0
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loop = true
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tracks/1/type = "value"
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/7/loop_wrap = true
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tracks/8/loop_wrap = true
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tracks/11/loop_wrap = true
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tracks/11/enabled = true
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tracks/12/interp = 1
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tracks/12/enabled = true
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tracks/13/type = "value"
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tracks/13/path = NodePath("Hip/leg_r/foot_r:rotation_degrees")
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tracks/13/loop_wrap = true
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tracks/14/type = "value"
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tracks/29/loop_wrap = true
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tracks/32/type = "value"
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tracks/33/type = "value"
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tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees")
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tracks/33/loop_wrap = true
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"update": 0,
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"values": [ Vector2( 0, -1.5 ) ]
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}
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tracks/29/type = "value"
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tracks/29/path = NodePath("Hip/Torso/arm_l/shoulder_l:rotation_degrees")
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tracks/29/interp = 1
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tracks/29/loop_wrap = true
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tracks/29/imported = false
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tracks/29/enabled = true
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tracks/29/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/30/type = "value"
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tracks/30/path = NodePath("Hip/Shadow:position")
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tracks/30/interp = 1
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tracks/30/loop_wrap = true
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tracks/30/imported = false
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tracks/30/enabled = true
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tracks/30/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( -0.5, 14 ) ]
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}
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tracks/31/type = "value"
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tracks/31/path = NodePath("Hip/Shadow:rotation_degrees")
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tracks/31/interp = 1
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tracks/31/loop_wrap = true
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tracks/31/imported = false
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tracks/31/enabled = true
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tracks/31/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/32/type = "value"
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tracks/32/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:position")
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tracks/32/interp = 1
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tracks/32/loop_wrap = true
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tracks/32/imported = false
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tracks/32/enabled = true
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tracks/32/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, -0.2 ) ]
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}
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tracks/33/type = "value"
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tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees")
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tracks/33/interp = 1
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tracks/33/loop_wrap = true
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tracks/33/imported = false
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tracks/33/enabled = true
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tracks/33/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/34/type = "value"
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tracks/34/path = NodePath("Hip/Torso:position")
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tracks/34/interp = 1
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tracks/34/loop_wrap = true
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tracks/34/imported = false
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tracks/34/enabled = true
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tracks/34/keys = {
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"times": PoolRealArray( 0, 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( -0.146089, -1.13476 ), Vector2( -0.0730226, -1.35406 ), Vector2( 6.95694e-05, -1.42717 ) ]
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}
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tracks/35/type = "value"
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tracks/35/path = NodePath("Hip/Torso:rotation_degrees")
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tracks/35/interp = 1
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tracks/35/loop_wrap = true
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tracks/35/imported = false
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tracks/35/enabled = true
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tracks/35/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/36/type = "value"
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tracks/36/path = NodePath("Hip:position")
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tracks/36/interp = 1
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tracks/36/loop_wrap = true
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tracks/36/imported = false
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tracks/36/enabled = true
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tracks/36/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, -14 ) ]
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}
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tracks/37/type = "value"
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tracks/37/path = NodePath("Hip:rotation_degrees")
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tracks/37/interp = 1
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tracks/37/loop_wrap = true
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tracks/37/imported = false
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tracks/37/enabled = true
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tracks/37/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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[sub_resource type="AnimationNodeTimeScale" id=5]
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[sub_resource type="AnimationNodeAnimation" id=6]
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animation = "idle"
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[sub_resource type="AnimationNodeAnimation" id=7]
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animation = "run"
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[sub_resource type="AnimationNodeBlend2" id=8]
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[sub_resource type="AnimationNodeBlendTree" id=9]
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graph_offset = Vector2( -453, 345 )
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nodes/RunScale/node = SubResource( 5 )
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nodes/RunScale/position = Vector2( -60, 500 )
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nodes/idle/node = SubResource( 6 )
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nodes/idle/position = Vector2( -240, 340 )
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nodes/output/position = Vector2( 440, 280 )
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nodes/run/node = SubResource( 7 )
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nodes/run/position = Vector2( -280, 500 )
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nodes/walking/node = SubResource( 8 )
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nodes/walking/position = Vector2( 140, 320 )
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node_connections = [ "walking", 0, "idle", "walking", 1, "RunScale", "RunScale", 0, "run", "output", 0, "walking" ]
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[node name="CharacterSideModel" type="CharacterBones"]
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rotation = 0.000121465
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script = ExtResource( 2 )
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help = "HUMANOID_BONE_HIP = 0,
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HUMANOID_BONE_TORSO = 1,
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HUMANOID_BONE_LEG_R = 2,
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HUMANOID_BONE_FOOT_R = 3,
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HUMANOID_BONE_TOE_R = 4,
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HUMANOID_BONE_LEG_L = 5,
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HUMANOID_BONE_FOOT_L = 6,
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HUMANOID_BONE_TOE_L = 7,
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HUMANOID_BONE_ARM_R = 8,
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#HUMANOID_BONE_SHOULDER_GUARD_R = 0,
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HUMANOID_BONE_HAND_R = 9,
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HUMANOID_BONE_FINGERS_R = 10,
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HUMANOID_BONE_ARM_L = 11,
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#HUMANOID_BONE_SHOULDER_GUARD_L = 0,
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HUMANOID_BONE_HAND_L = 12,
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HUMANOID_BONE_FINGERS_L = 13,
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HUMANOID_BONE_HEAD = 14,
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HUMANOID_BONE_HEAD_TOP = 15,
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HUMANOID_BONES_MAX = 16,"
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bones = [ NodePath("Hip"), NodePath("Hip/Torso"), NodePath("Hip/leg_r"), NodePath("Hip/leg_r/foot_r"), NodePath("Hip/leg_r/foot_r/Position2D"), NodePath("Hip/leg_l"), NodePath("Hip/leg_l/foot_l"), NodePath("Hip/leg_l/foot_l/Position2D"), NodePath("arm_r"), NodePath("hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ]
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[node name="model" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 1 )
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offset = Vector2( 0, -15.5 )
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region_enabled = true
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region_rect = Rect2( 49, 21, 13, 37 )
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[node name="arm_r" type="Sprite" parent="."]
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position = Vector2( -3.50003, -24.5128 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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region_rect = Rect2( 1, 11, 4, 9 )
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[node name="hand_r" type="Sprite" parent="."]
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position = Vector2( -3.50003, -19.0128 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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region_rect = Rect2( 1, 23, 4, 6 )
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[node name="Hip" type="Sprite" parent="."]
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position = Vector2( 0, -14 )
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texture = ExtResource( 1 )
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region_enabled = true
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region_rect = Rect2( 8, 32, 7, 2 )
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[node name="Shadow" type="Sprite" parent="Hip"]
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position = Vector2( -0.5, 14 )
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texture = ExtResource( 1 )
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region_enabled = true
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region_rect = Rect2( 27, 57, 14, 6 )
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[node name="leg_r" type="Sprite" parent="Hip"]
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position = Vector2( -2, 1 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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region_rect = Rect2( 5, 36, 5, 8 )
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__meta__ = {
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"_edit_bone_": true,
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"_edit_ik_": true
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}
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[node name="foot_r" type="Sprite" parent="Hip/leg_r"]
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position = Vector2( -1, 5 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 4 )
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region_enabled = true
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region_rect = Rect2( 3, 48, 7, 10 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="Position2D" type="Position2D" parent="Hip/leg_r/foot_r"]
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position = Vector2( 0, 7.771 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="leg_l" type="Sprite" parent="Hip"]
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position = Vector2( 2, 1.5 )
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rotation = 0.00756504
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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region_rect = Rect2( 14, 36, 5, 9 )
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__meta__ = {
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"_edit_bone_": true,
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"_edit_ik_": true
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}
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[node name="foot_l" type="Sprite" parent="Hip/leg_l"]
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|
position = Vector2( 0, 4.5 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 4 )
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region_enabled = true
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region_rect = Rect2( 14, 48, 5, 10 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="Position2D" type="Position2D" parent="Hip/leg_l/foot_l"]
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position = Vector2( -0.297693, 7.79954 )
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rotation = -0.0026232
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="Torso" type="Sprite" parent="Hip"]
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position = Vector2( 1.24679e-05, -1.89734 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, -5 )
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region_enabled = true
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region_rect = Rect2( 8, 13, 9, 12 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="remote_arm_r" type="RemoteTransform2D" parent="Hip/Torso"]
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|
position = Vector2( -3.50004, -8.61549 )
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remote_path = NodePath("../../../arm_r")
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__meta__ = {
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"_edit_bone_": true,
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"_edit_ik_": true
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}
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[node name="shoulder_guard_r" type="Sprite" parent="Hip/Torso/remote_arm_r"]
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position = Vector2( 1, -0.2 )
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texture = ExtResource( 1 )
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offset = Vector2( -1, -1 )
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region_enabled = true
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region_rect = Rect2( 0.39, 5.79, 6.91, 4.67 )
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[node name="remote_hand_r" type="RemoteTransform2D" parent="Hip/Torso/remote_arm_r"]
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|
position = Vector2( 0, 5.5 )
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remote_path = NodePath("../../../../hand_r")
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|
__meta__ = {
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|
"_edit_bone_": true
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|
}
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|
|
[node name="Position2D" type="Position2D" parent="Hip/Torso/remote_arm_r/remote_hand_r"]
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|
position = Vector2( 0, 5 )
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__meta__ = {
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|
"_edit_bone_": true
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|
}
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|
|
[node name="Head" type="Sprite" parent="Hip/Torso"]
|
|
position = Vector2( 0, -10 )
|
|
texture = ExtResource( 1 )
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|
offset = Vector2( 0, -4 )
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|
region_enabled = true
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region_rect = Rect2( 9, 0, 7, 8 )
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__meta__ = {
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"_edit_bone_": true,
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|
"_edit_ik_": true
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|
}
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|
|
[node name="Position2D" type="Position2D" parent="Hip/Torso/Head"]
|
|
position = Vector2( -0.0730991, -6.94428 )
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|
__meta__ = {
|
|
"_edit_bone_": true
|
|
}
|
|
|
|
[node name="arm_l" type="Sprite" parent="Hip/Torso"]
|
|
position = Vector2( 4, -8 )
|
|
texture = ExtResource( 1 )
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|
offset = Vector2( 0, 2.5 )
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|
region_enabled = true
|
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region_rect = Rect2( 20, 11, 3, 9 )
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__meta__ = {
|
|
"_edit_bone_": true,
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|
"_edit_ik_": true
|
|
}
|
|
|
|
[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"]
|
|
position = Vector2( 0, 6 )
|
|
z_index = 1
|
|
texture = ExtResource( 1 )
|
|
offset = Vector2( 0, 2 )
|
|
region_enabled = true
|
|
region_rect = Rect2( 20, 24, 3, 6 )
|
|
__meta__ = {
|
|
"_edit_bone_": true
|
|
}
|
|
|
|
[node name="end" type="Position2D" parent="Hip/Torso/arm_l/hand_l"]
|
|
position = Vector2( -0.5, 4 )
|
|
__meta__ = {
|
|
"_edit_bone_": true
|
|
}
|
|
|
|
[node name="CPUParticles2D" type="CPUParticles2D" parent="Hip/Torso/arm_l/hand_l/end"]
|
|
visible = false
|
|
position = Vector2( -0.53, 0.58 )
|
|
rotation = 0.204192
|
|
preprocess = 0.8
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|
randomness = 0.07
|
|
local_coords = false
|
|
spread = 112.94
|
|
gravity = Vector2( 0, 0 )
|
|
initial_velocity = 12.0
|
|
initial_velocity_random = 0.54
|
|
angular_velocity = 310.59
|
|
angular_velocity_random = 0.84
|
|
linear_accel = 11.77
|
|
radial_accel = 37.26
|
|
tangential_accel = -13.72
|
|
tangential_accel_random = 0.79
|
|
damping = 77.44
|
|
damping_random = 0.09
|
|
angle_random = 0.86
|
|
scale_amount = 2.0
|
|
color = Color( 0.133333, 0.403922, 0.027451, 0.839216 )
|
|
hue_variation = 0.22
|
|
hue_variation_random = 0.88
|
|
|
|
[node name="shoulder_l" type="Sprite" parent="Hip/Torso/arm_l"]
|
|
position = Vector2( 0, -1.5 )
|
|
texture = ExtResource( 1 )
|
|
offset = Vector2( 0, -0.5 )
|
|
region_enabled = true
|
|
region_rect = Rect2( 17.23, 5.56, 6.41, 4.89 )
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
autoplay = "idle"
|
|
anims/casting = SubResource( 1 )
|
|
anims/idle = SubResource( 2 )
|
|
anims/rest = SubResource( 3 )
|
|
anims/run = SubResource( 4 )
|
|
blend_times = [ "casting", "run", 1.0, "run", "idle", 1.0, "run", "rest", 1.0 ]
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="."]
|
|
tree_root = SubResource( 9 )
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
active = true
|
|
parameters/RunScale/scale = 1.0
|
|
parameters/walking/blend_amount = 0.0
|