mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-21 13:17:17 +01:00
164 lines
4.7 KiB
GDScript
164 lines
4.7 KiB
GDScript
extends VBoxContainer
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# Copyright (c) 2019 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(float) var max_distance : float = 70 setget set_max_distance
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var max_distance_squared : float = max_distance * max_distance
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export(NodePath) var name_label_path : NodePath = "Name"
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export(NodePath) var health_bar_path : NodePath = "HealthBar"
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export(NodePath) var health_bar_label_path : NodePath = "HealthBar"
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export(Color) var normal_color : Color = Color("#e7e7e7")
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export(Vector2) var normal_scale : Vector2 = Vector2(0.75, 0.75)
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export(Color) var mouseover_color : Color = Color("#ffffff")
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export(Vector2) var mouseover_scale : Vector2 = Vector2(0.85, 0.85)
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export(Color) var targeted_color : Color = Color("#ffffff")
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export(Vector2) var targeted_scale : Vector2 = Vector2(0.85, 0.85)
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var target_scale : Vector2
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var interpolating : bool
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var targeted : bool = false
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var name_label : Label = null
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var health_bar : TextureProgress = null
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var health_bar_label : Label = null
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var entity : Entity = null
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var health : EntityResource = null
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var _health : EntityResource
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var offset : int = 60
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func _enter_tree():
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var m = get_node_or_null("/root/Main")
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if m != null:
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var ts = m.get_tile_size()
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if ts == 8:
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offset = 20
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elif ts == 16:
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offset = 24
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elif ts == 32:
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offset = 34
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name_label = get_node(name_label_path) as Label
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health_bar = get_node(health_bar_path) as TextureProgress
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health_bar_label = get_node(health_bar_label_path) as Label
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entity = get_node("..") as Entity
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entity.connect("centity_resource_added", self, "on_centity_resource_added")
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name_label.text = entity.centity_name
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entity.connect("cname_changed", self, "cname_changed")
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entity.connect("notification_cmouse_entered", self, "onc_entity_mouse_entered")
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entity.connect("notification_cmouse_exited", self, "onc_entity_mouse_exited")
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entity.connect("notification_ctargeted", self, "notification_ctargeted")
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entity.connect("notification_cuntargeted", self, "notification_cuntargeted")
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modulate = normal_color
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set_scale(normal_scale)
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target_scale = normal_scale
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interpolating = false
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set_process(true)
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func _process(delta):
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if interpolating:
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var d : Vector2 = ((target_scale - get_scale()).normalized() * delta) + get_scale()
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set_scale(d)
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if (get_scale() - target_scale).length() < 0.04:
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interpolating = false
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var position : Vector2 = entity.get_body().position
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position.x -= (rect_size.x / 2.0) * rect_scale.x
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position.y -= offset
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set_position(position)
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func set_max_distance(var value : float) -> void:
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max_distance_squared = value * value
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max_distance = value
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func c_health_changed() -> void:
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if _health.max_value == 0:
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health_bar.max_value = 1
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health_bar.value = 0
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return
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health_bar.max_value = _health.max_value
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health_bar.value = _health.current_value
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# if stat.cmax != 0:
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# health_bar_label.text = str(int(stat.ccurrent / stat.cmax * 100))
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func cname_changed(ent : Entity) -> void:
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name_label.text = ent.centity_name
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func onc_entity_mouse_entered() -> void:
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if targeted:
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return
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modulate = mouseover_color
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interpolate_scale(mouseover_scale)
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func onc_entity_mouse_exited() -> void:
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if targeted:
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return
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modulate = normal_color
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interpolate_scale(normal_scale)
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func notification_ctargeted() -> void:
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targeted = true
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modulate = targeted_color
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interpolate_scale(targeted_scale)
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func notification_cuntargeted() -> void:
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targeted = false
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modulate = normal_color
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interpolate_scale(normal_scale)
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func interpolate_scale(target : Vector2) -> void:
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target_scale = target
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interpolating = true
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func on_centity_resource_added(resorce) -> void:
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if health != null:
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return
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_health = entity.getc_health()
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_health.connect("changed", self, "c_health_changed")
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c_health_changed()
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