broken_seals_roguelike/game/addons/module_manager/panels/MainPanel.gd

90 lines
2.0 KiB
GDScript

tool
extends Control
signal inspect_data
export(PackedScene) var resource_scene : PackedScene
export(PackedScene) var folder_entry_button_scene : PackedScene
export(String) var base_folder : String = "res://modules/"
export(NodePath) var main_container : NodePath
export(NodePath) var folder_entry_container_path : NodePath
var _main_container : Node
var _resource_scene : Node
var _folder_entry_container : Node
var _folders : Array = [
]
func _ready():
var dir : Directory = Directory.new()
if dir.file_exists("res://ess_data.json"):
var file : File = File.new()
if file.open("res://ess_data.json", File.READ) == OK:
var s : String = file.get_as_text()
_folders = parse_json(s)
file.close()
# else:
# var file : File = File.new()
#
# if file.open("res://ess_data.json", File.WRITE) == OK:
# file.store_string(to_json(_folders))
#
# file.close()
_main_container = get_node(main_container)
_resource_scene = resource_scene.instance()
_main_container.add_child(_resource_scene)
_resource_scene.owner = _main_container
_resource_scene.connect("inspect_data", self, "inspect_data")
_folder_entry_container = get_node(folder_entry_container_path)
for ch in _folder_entry_container.get_children():
ch.queue_free()
var index = 0
for f in _folders:
if f.has("header"):
var h : Label = Label.new()
_folder_entry_container.add_child(h)
h.owner = _folder_entry_container
h.text = f["header"]
var fe : Node = folder_entry_button_scene.instance()
_folder_entry_container.add_child(fe)
fe.owner = _folder_entry_container
fe.text = f["name"]
fe.tab = index
fe.set_main_panel(self)
index += 1
set_tab(0)
# set_tab("test")
func set_tab(tab_index : int) -> void:
hide_all()
_resource_scene.show()
_resource_scene.set_resource_type(_folders[tab_index]["folder"], _folders[tab_index]["type"])
func hide_all() -> void:
_resource_scene.hide()
func inspect_data(var data : Resource) -> void:
emit_signal("inspect_data", data)