broken_seals_roguelike/game/materials/8_standard_material_prop_no...

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://shaders/6_standard_shader_notex.tres" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/albedo = Color( 1, 1, 1, 1 )