extends Label # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export(NodePath) var animation_player_path : NodePath = "AnimationPlayer" export(Color) var damage_color : Color = Color.yellow export(Color) var heal_color : Color = Color.green var world_position : Vector2 = Vector2() var animation_player : AnimationPlayer = null func _ready() -> void: animation_player = get_node(animation_player_path) as AnimationPlayer animation_player.connect("animation_finished", self, "animation_finished") set_process(false) func _process(delta): var new_pos : Vector2 = Vector2(world_position.x + rect_position.x / 2.0 - 8, world_position.y + rect_position.y) set_position(new_pos) func damage(pos : Vector2, value : int, crit : bool) -> void: setup(pos, damage_color, value, crit) func heal(pos : Vector2, value : int, crit : bool) -> void: setup(pos, heal_color, value, crit) func setup(pos : Vector2, color : Color, value : int, crit : bool) -> void: world_position = pos text = str(value) add_color_override("font_color", color) if crit: animation_player.play("crit") else: animation_player.play("normal") set_process(true) func animation_finished(anim_name : String) -> void: queue_free()