extends Spatial # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export (bool) var use_gui : bool = false export (bool) var multi_player : bool = false export (NodePath) var gui_path : NodePath export (NodePath) var host_button_path : NodePath export (NodePath) var address_line_edit_path : NodePath export (NodePath) var port_line_edit_path : NodePath export (NodePath) var connect_button_path : NodePath export (NodePath) var naturalist_button_path : NodePath export (NodePath) var terrarin_path : NodePath var gui : Node var host_button : Button var address_line_edit : LineEdit var port_line_edit : LineEdit var connect_button : Button var naturalist_button : Button var player : Entity var terrarin : Navigation2D var spawned : bool = false var player_master : PlayerMaster func _ready(): gui = get_node(gui_path) host_button = get_node(host_button_path) host_button.connect("pressed", self, "_on_host_button_clicked") address_line_edit = get_node(address_line_edit_path) port_line_edit = get_node(port_line_edit_path) connect_button = get_node(connect_button_path) connect_button.connect("pressed", self, "_on_client_button_clicked") naturalist_button = get_node(naturalist_button_path) naturalist_button.connect("pressed", self, "_on_client_naturalist_button_clicked") terrarin = get_node(terrarin_path) as Navigation2D Server.connect("cplayer_master_created", self, "_cplayer_master_created") if not multi_player: set_process(true) else: set_process(false) if use_gui: gui.visible = true func _process(delta): set_process(false) spawn() func spawn(): if not spawned: spawned = true if get_tree().network_peer == null: player = Entities.spawn_player(1, Vector3(10, 20, 10), "Player", "1", 1) call_deferred("set_terrarin_player") # # Entities.spawn_mob(1, 50, Vector3(20, 6, 20)) # Entities.spawn_mob(1, 50, Vector3(54, 6, 22)) # Entities.spawn_mob(1, 50, Vector3(76, 6, 54)) func set_terrarin_player(): terrarin.set_player(player as Node2D) func _on_host_button_clicked(): get_tree().connect("network_peer_connected", self, "_network_peer_connected") get_tree().connect("network_peer_disconnected", self, "_network_peer_disconnected") Server.start_hosting() spawn() func _on_client_button_clicked(): var addr : String = "127.0.0.1" if address_line_edit.text == "" else address_line_edit.text var port : int = 0 if port_line_edit.text == "" else int(port_line_edit.text) Server.connect_to_server(addr, port) func _network_peer_connected(id : int): print(id) func _network_peer_disconnected(id : int): print(id) func _cplayer_master_created(pplayer_master): player_master = pplayer_master as PlayerMaster func _on_client_naturalist_button_clicked(): #Network.is #set_class gui.visible = false if get_tree().network_peer != null: Server.set_class() else: spawn()