[gd_scene load_steps=10 format=2] [ext_resource path="res://player/GUI.gd" type="Script" id=1] [ext_resource path="res://ui/ingame_menu/IngameMenu.tscn" type="PackedScene" id=2] [ext_resource path="res://ui/theme/menu_icon.tres" type="Texture" id=6] [ext_resource path="res://ui/buttons/Buttons.gd" type="Script" id=9] [ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=10] [ext_resource path="res://ui/theme/locked_icon.tres" type="Texture" id=25] [ext_resource path="res://ui/theme/unlocked_icon.tres" type="Texture" id=26] [ext_resource path="res://ui/player_ui/player_ui.gd" type="Script" id=28] [ext_resource path="res://ui/buttons/ImageButton.tscn" type="PackedScene" id=30] [node name="GUILayer" type="CanvasLayer"] script = ExtResource( 28 ) gui_base_path = NodePath("GUI") buttons_path = NodePath("GUI/Buttons") windows_path = NodePath("GUI/Windows") [node name="GUI" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 2 theme = ExtResource( 10 ) script = ExtResource( 1 ) __meta__ = { "_edit_lock_": true } [node name="Buttons" type="HBoxContainer" parent="GUI"] anchor_top = 1.0 anchor_bottom = 1.0 margin_top = -40.0 margin_right = 342.0 rect_min_size = Vector2( 0, 40 ) mouse_filter = 2 custom_constants/separation = 0 script = ExtResource( 9 ) __meta__ = { "_edit_group_": true, "_edit_use_anchors_": false } image_button = ExtResource( 30 ) lock_button_path = NodePath("LockButton") [node name="LockButton" type="Button" parent="GUI/Buttons"] margin_right = 25.0 margin_bottom = 40.0 rect_min_size = Vector2( 25, 30 ) focus_mode = 0 toggle_mode = true enabled_focus_mode = 0 keep_pressed_outside = true [node name="locked" type="TextureRect" parent="GUI/Buttons/LockButton"] anchor_right = 1.0 anchor_bottom = 1.0 texture = ExtResource( 25 ) expand = true stretch_mode = 6 __meta__ = { "_edit_use_anchors_": false } [node name="unlocked" type="TextureRect" parent="GUI/Buttons/LockButton"] visible = false anchor_right = 1.0 anchor_bottom = 1.0 texture = ExtResource( 26 ) expand = true stretch_mode = 6 __meta__ = { "_edit_use_anchors_": false } [node name="Menu" type="Button" parent="GUI/Buttons"] margin_left = 25.0 margin_right = 50.0 margin_bottom = 40.0 rect_min_size = Vector2( 25, 30 ) focus_mode = 0 enabled_focus_mode = 0 keep_pressed_outside = true [node name="TextureRect3" type="TextureRect" parent="GUI/Buttons/Menu"] anchor_right = 1.0 anchor_bottom = 1.0 texture = ExtResource( 6 ) expand = true stretch_mode = 6 __meta__ = { "_edit_use_anchors_": false } [node name="Windows" type="CanvasLayer" parent="GUI"] layer = 2 [node name="IngameMenu" parent="GUI" instance=ExtResource( 2 )] visible = false [connection signal="pressed" from="GUI/Buttons/Menu" to="GUI/IngameMenu" method="show"] [editable path="GUI/IngameMenu"]