[gd_scene load_steps=3 format=2] [ext_resource path="res://tilesets/rogue_db32/rogue_db32_plus_cc0.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 4, 4 ) [node name="Node2D" type="Node2D"] [node name="Floor" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 82, 180, 8, 8 ) [node name="Wall" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 91, 207, 8, 8 ) [node name="StaticBody2D" type="StaticBody2D" parent="Wall"] position = Vector2( 4, 4 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"] shape = SubResource( 1 ) [node name="Door" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 100, 207, 8, 8 ) [node name="StaticBody2D2" type="StaticBody2D" parent="Door"] position = Vector2( 4, 4 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"] shape = SubResource( 1 ) [node name="Ladder" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 64, 216, 8, 8 ) [node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"] position = Vector2( 4, 4 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"] shape = SubResource( 1 ) [node name="Stone" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 91, 207, 8, 8 ) [node name="StaticBody2D2" type="StaticBody2D" parent="Stone"] position = Vector2( 4, 4 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"] shape = SubResource( 1 )