[gd_resource type="RTileSet" load_steps=5 format=2] [ext_resource path="res://tilesets/tiles.png" type="Texture" id=1] [sub_resource type="NavigationPolygon" id=1] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=2] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=3] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [resource] 0/name = "Grass" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 32, 32, 32, 32 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/navigation = SubResource( 1 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 1/name = "Grass Variant" 1/texture = ExtResource( 1 ) 1/tex_offset = Vector2( 0, 0 ) 1/modulate = Color( 1, 1, 1, 1 ) 1/region = Rect2( 96, 0, 32, 32 ) 1/tile_mode = 0 1/occluder_offset = Vector2( 0, 0 ) 1/navigation_offset = Vector2( 0, 0 ) 1/navigation = SubResource( 2 ) 1/shape_offset = Vector2( 0, 0 ) 1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 1/shape_one_way = false 1/shape_one_way_margin = 0.0 1/shapes = [ ] 1/z_index = 0 2/name = "Grass Variant 2" 2/texture = ExtResource( 1 ) 2/tex_offset = Vector2( 0, 0 ) 2/modulate = Color( 1, 1, 1, 1 ) 2/region = Rect2( 96, 32, 32, 32 ) 2/tile_mode = 0 2/occluder_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 ) 2/navigation = SubResource( 3 ) 2/shape_offset = Vector2( 0, 0 ) 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 2/shape_one_way = false 2/shape_one_way_margin = 0.0 2/shapes = [ ] 2/z_index = 0