; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "CharacterAtlas", "class": "CharacterAtlas2D", "language": "GDScript", "path": "res://scripts/item_visuals/CharacterAtlas2D.gd" }, { "base": "CharacterAtlasEntry", "class": "CharacterAtlasEntry2D", "language": "GDScript", "path": "res://scripts/item_visuals/CharacterAtlasEntry2D.gd" }, { "base": "Node2D", "class": "CharacterSkeketonAttachPoint", "language": "GDScript", "path": "res://player/CharacterSkeletonAttachPoint.gd" }, { "base": "CharacterSkeleton2D", "class": "CharacterSkeleton2DGD", "language": "GDScript", "path": "res://player/CharacterSkeleton2DGD.gd" }, { "base": "Entity", "class": "DisplayPlayerGD", "language": "GDScript", "path": "res://player/DisplayPlayer.gd" }, { "base": "EntityAI", "class": "EntityAIGD", "language": "GDScript", "path": "res://scripts/ai/EntityAIGD.gd" }, { "base": "EntityData", "class": "EntityDataGD", "language": "GDScript", "path": "res://scripts/entities/EntityDataGD.gd" }, { "base": "Resource", "class": "GameModule", "language": "GDScript", "path": "res://scripts/game_modules/GameModule.gd" }, { "base": "EntityResource", "class": "HealthResource", "language": "GDScript", "path": "res://scripts/resources/HealthResource.gd" }, { "base": "CharacterBones", "class": "HumanoidCharacterBones2D", "language": "GDScript", "path": "res://player/HumanoidCharacterBones2D.gd" }, { "base": "ItemTemplate", "class": "ItemTemplateGD", "language": "GDScript", "path": "res://scripts/items/ItemTemplateGD.gd" }, { "base": "SkeletonModelEntry", "class": "ItemVisual2D", "language": "GDScript", "path": "res://scripts/item_visuals/ItemVisual2D.gd" }, { "base": "SkeletonModelEntry", "class": "ItemVisualEntry2D", "language": "GDScript", "path": "res://scripts/item_visuals/ItemVisualEntry2D.gd" }, { "base": "Node2D", "class": "LayeredTextureMaker", "language": "GDScript", "path": "res://tools/texture_tools/LayeredTextureMaker.gd" }, { "base": "Node", "class": "Main", "language": "GDScript", "path": "res://scenes/MainScene.gd" }, { "base": "EntityResource", "class": "ManaResource", "language": "GDScript", "path": "res://scripts/resources/ManaResource.gd" }, { "base": "Control", "class": "Menu", "language": "GDScript", "path": "res://scenes/Menu.gd" }, { "base": "Entity", "class": "MobGD", "language": "GDScript", "path": "res://player/Mob.gd" }, { "base": "Entity", "class": "PlayerGD", "language": "GDScript", "path": "res://player/Player.gd" }, { "base": "Resource", "class": "PlayerMaster", "language": "GDScript", "path": "res://scripts/networking/PlayerMaster.gd" }, { "base": "EntityResource", "class": "SpeedResource", "language": "GDScript", "path": "res://scripts/resources/SpeedResource.gd" }, { "base": "SpellEffectVisual", "class": "SpellEffectVisualBasic", "language": "GDScript", "path": "res://scripts/resources/spell_effect_visual_basic.gd" }, { "base": "Spell", "class": "SpellGD", "language": "GDScript", "path": "res://scripts/spells/gd_spell_script.gd" }, { "base": "GameModule", "class": "UIGuiChildModule", "language": "GDScript", "path": "res://scripts/game_modules/ui_gui_child_module.gd" }, { "base": "GameModule", "class": "UIWindowModule", "language": "GDScript", "path": "res://scripts/game_modules/ui_window_module.gd" } ] _global_script_class_icons={ "CharacterAtlas2D": "", "CharacterAtlasEntry2D": "", "CharacterSkeketonAttachPoint": "", "CharacterSkeleton2DGD": "", "DisplayPlayerGD": "", "EntityAIGD": "", "EntityDataGD": "", "GameModule": "", "HealthResource": "", "HumanoidCharacterBones2D": "", "ItemTemplateGD": "", "ItemVisual2D": "", "ItemVisualEntry2D": "", "LayeredTextureMaker": "", "Main": "", "ManaResource": "", "Menu": "", "MobGD": "", "PlayerGD": "", "PlayerMaster": "", "SpeedResource": "", "SpellEffectVisualBasic": "", "SpellGD": "", "UIGuiChildModule": "", "UIWindowModule": "" } Node="input/actionbar_5_11" [application] config/name="Broken Seals Roguelike" config/description="An open source third person RPG " run/main_scene="res://scenes/Main.tscn" config/icon="res://icon.png" config/version="0.2" [autoload] ThemeAtlas="*res://ui/autoload/ThemeAtlas.tscn" WorldNumbers="*res://ui/world_numbers_2d/WorldNumbers.tscn" CursorManager="*res://cursors/autoload/CursorManager.tscn" Settings="*res://ui/autoload/SettingsManager.tscn" Logger="*res://autoload/Logger.tscn" DataManager="*res://scripts/game_modules/DataManager.tscn" EntitySpawner="*res://player/bs_entity_spawner.tscn" [debug] gdscript/completion/autocomplete_setters_and_getters=true gdscript/warnings/unused_argument=false gdscript/warnings/unused_signal=false gdscript/warnings/return_value_discarded=false gdscript/warnings/integer_division=false [display] window/dpi/allow_hidpi=true window/handheld/orientation="sensor" window/stretch/mode="2d" window/stretch/aspect="expand" mouse_cursor/sensitivity=0.9 window/size/viewport_scale=100 window/size/ui_scale=1.0 window/size/ui_scale_touch=1.2 [ess] data/ess_resource_db_path="res://data/resource_db.tres" enums/stats="Agility,Strength,Stamina,Intellect,Spirit,Health,Mana,Speed,Global Cooldown,Haste,Haste Rating,Resilience,Armor,Attack Power,Spell Power,Melee Crit,Melee Crit Bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,Stun Resist,Energy,Rage,XP Rate,Weapon Damage Min,Weapon Damage Max" enums/skeletons_bones=PoolStringArray( "", "root,pelvis,spine,spine_1,spine_2,neck,head,left_clavicle,left_upper_arm,left_forearm,left_hand,left_thumb_base,left_thumb_end,left_fingers_base,left_fingers_end,right_clavicle,right_upper_arm,right_forearm,right_hand,right_thumb_base,right_thumb_end,right_fingers_base,right_fingers_end,left_thigh,left_calf,left_foot,right_thigh,right_calf,right_foot" ) enums/skeletons_bone_attachment_points=PoolStringArray( "", "left_hand,right_hand,torso,root,right_hip,left_hip,spine_2,weapon_left,weapon_right,weapon_left_back,weapon_right_back,weapon_shield_left" ) xp/class_xps=PoolIntArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) xp/character_xps=PoolIntArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) profiles/automatic_save=true data/ess_entity_spawner_path="res://player/bs_entity_spawner.tres" level/max_character_level=60 level/max_class_level=60 [importer_defaults] texture_array={ "compress/mode": 0, "compress/no_bptc_if_rgb": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 0, "slices/horizontal": 8, "slices/vertical": 8 } texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 1, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": false, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [input] ui_accept={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } actionbar_1_0={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_1={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_2={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_3={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_4={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_5={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_6={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_7={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_8={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_9={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_10={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_11={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } actionbar_1_12={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":39,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } sheath={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } wait={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [layer_names] 3d_physics/layer_1="World" 3d_physics/layer_2="Entities" [memory] limits/message_queue/max_size_kb=2048 [physics] 2d/default_gravity=0 [rendering] quality/driver/driver_name="GLES2" quality/driver/fallback_to_gles2=true quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 2d/snapping/use_gpu_pixel_snap=true vram_compression/import_etc=true quality/directional_shadow/size.mobile=1024 quality/reflections/texture_array_reflections=false quality/reflections/high_quality_ggx=false environment/default_clear_color=Color( 0, 0, 0, 1 ) quality/2d/use_pixel_snap=true quality/2d/use_batching=true quality/shadows/enabled=false