extends Aura class_name AuraGD # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # #func _handle_aura_damage(aura_data : AuraData, damage_info : SpellDamageInfo) -> void: # randomize() # # if damage_info.dealer == null: # printerr("_handle_aura_damage: damage_info.dealer is null! ") # return # # damage_info.damage = damage_min + (randi() % (damage_max - damage_min)) # # if scale_with_level: # damage_info.damage *= int(float(damage_info.dealer.scharacter_level) / float(EntityEnums.MAX_CHARACTER_LEVEL)) # # damage_info.damage_source_type = aura_data.aura.damage_type # # if (is_instance_valid(damage_info.dealer)): # damage_info.dealer.sdeal_damage_to(damage_info) # #func _handle_aura_heal(aura_data : AuraData, shi : SpellHealInfo) -> void: # randomize() # # shi.heal = heal_min + (randi() % (heal_max - heal_min)) # shi.damage *= shi.dealer.scharacter_level / float(EntityEnums.MAX_CHARACTER_LEVEL) # shi.heal_source_type = aura_data.aura.aura_type # # shi.dealer.sdeal_heal_to(shi) # #func _sapply(info : AuraApplyInfo) -> void: ## var add : bool = false # var ad : AuraData = info.target.aura_gets_by(info.caster, info.aura.id) # # if ad == null: ## add = true # ad = AuraData.new() # # setup_aura_data(ad, info); # # for i in range(stat_attribute_get_count()): # info.target.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i)) # # if states_add != 0: # for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX): # var t : int = 1 << i # # if states_add & t != 0: # info.target.adds_state_ref(i) # # # info.target.aura_adds(ad); # else: # ad.remaining_time = time # #func _sdeapply(data : AuraData) -> void: # for i in range(stat_attribute_get_count()): # data.owner.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i)) # # if states_add != 0: # for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX): # var t : int = 1 << i # # if states_add & t != 0: # data.owner.removes_state_ref(i) func _con_aura_added(data : AuraData) -> void: if data.owner.get_character_skeleton() == null or data.owner.get_character_skeleton().root_attach_point == null: return var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic if bse != null: if bse.root_aura_effect != null: if bse.root_aura_effect_time < 0.00001: data.owner.get_character_skeleton().root_attach_point.add_effect(bse.root_aura_effect) else: data.owner.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_aura_effect, bse.root_aura_effect_time) if bse.torso_aura_effect != null: if bse.torso_aura_effect_time < 0.00001: data.owner.get_character_skeleton().torso_attach_point.add_effect(bse.torso_aura_effect) else: data.owner.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_aura_effect, bse.torso_aura_effect_time) func _con_aura_removed(data : AuraData) -> void: var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic if bse != null: if bse.root_aura_effect != null and bse.root_aura_effect_time < 0.00001: data.owner.get_character_skeleton().root_attach_point.remove_effect(bse.root_aura_effect) if bse.torso_aura_effect != null and bse.torso_aura_effect_time < 0.00001: data.owner.get_character_skeleton().torso_attach_point.remove_effect(bse.torso_aura_effect)