Build scripts.

This commit is contained in:
Relintai 2019-12-20 12:38:16 +01:00
parent c4093f3aa7
commit cf0c15811d
25 changed files with 593 additions and 0 deletions

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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
cd ./engine
call scons -j6 platform=android target=release_debug android_arch=armv7 entities_2d=yes
call scons -j6 platform=android target=release_debug android_arch=arm64v8 entities_2d=yes
call scons -j6 platform=android target=release_debug android_arch=x86 entities_2d=yes
cd ./platform/android/java
rem call .\gradlew.bat build
call .\gradlew.bat generateGodotTemplates
cd ..
cd ..
cd ..
cd ..

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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
cd ./engine
call scons -j6 platform=android target=release android_arch=armv7 entities_2d=yes
call scons -j6 platform=android target=release android_arch=arm64v8 entities_2d=yes
call scons -j6 platform=android target=release android_arch=x86 entities_2d=yes
cd ./platform/android/java
call .\gradlew.bat build
cd ..
cd ..
cd ..
cd ..

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Build_JavaScript.bat Normal file
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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
cd ./engine
call scons -j2 platform=javascript tools=no target=release_debug entities_2d=yes
cd ..

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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
cd ./Engine
rem scons -j6 platform=windows
if not defined DevEnvDir (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
)
call scons -j6 platform=windows target=release tools=no entities_2d=yes
cd ..

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Build_Windows-Minimal.bat Normal file
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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
cd ./engine
rem scons -j6 platform=windows
if not defined DevEnvDir (
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
)
call scons -j6 platform=windows target=release_debug entities_2d=yes javascript_eval=false module_arkit_enabled=no module_assimp_enabled=no module_csg_enabled=no module_gdnative_enabled=no module_opus_enabled=no module_webp_enabled=no module_webm_enabled=no module_visual_script_enabled=no module_xatlas_unwrap_enabled=no module_theora_enabled=no module_vhacd_enabled=no module_tinyexr_enabled=no module_squish_enabled=no module_gridmap_enabled=no
cd ..
rem use_lto=yes
rem module_regex_enabled=no
rem javascript_eval=false
rem module_hdr_enabled=no
rem module_jpg_enabled=no
rem module_jsonrpc_enabled=no
rem module_pvr_enabled=no
rem module_cvtt_enabled?
rem module_dds_enabled?

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Build_Windows.bat Normal file
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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
cd ./engine
rem scons -j6 platform=windows
if not defined DevEnvDir (
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
)
call scons -j6 platform=windows target=release_debug entities_2d=yes
cd ..

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Build_Windows2.bat Normal file
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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
cd ./engine
rem scons -j6 platform=windows
if not defined DevEnvDir (
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
)
call scons -j3 platform=windows target=release_debug entities_2d=yes
cd ..

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Build_Windows_Debug.bat Normal file
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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
cd ./engine
rem scons -j6 platform=windows
if not defined DevEnvDir (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
)
call scons -j6 platform=windows target=debug entities_2d=yes
cd ..

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Build_Windows_MinGW.bat Normal file
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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
cd ./engine
rem scons -j6 platform=windows
call scons -j6 platform=windows target=release_debug entities_2d=yes use_mingw=yes
cd ..

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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
cd ./Engine
rem scons -j6 platform=windows
if not defined DevEnvDir (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
)
call scons -j6 platform=windows target=release_debug tools=no entities_2d=yes
cd ..

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SConstruct Normal file
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#!/usr/bin/env python
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
EnsureSConsVersion(0, 98, 1)
import sys
import os
import subprocess
import json
import shutil
repository_index = 0
module_clone_path = '/modules/'
clone_command = 'git clone {0} {1}'
engine_repository = [ ['https://github.com/godotengine/godot.git', 'https://github.com/godotengine/godot.git'], 'engine', '' ]
module_repositories = [
[ ['https://github.com/Relintai/world_generator.git', 'git@github.com:Relintai/world_generator.git'], 'world_generator', '' ],
[ ['https://github.com/Relintai/entity_spell_system.git', 'git@github.com:Relintai/entity_spell_system.git'], 'entity_spell_system', '' ],
[ ['https://github.com/Relintai/ui_extensions.git', 'git@github.com:Relintai/ui_extensions.git'], 'ui_extensions', '' ],
[ ['https://github.com/Relintai/texture_packer.git', 'git@github.com:Relintai/texture_packer.git'], 'texture_packer', '' ],
[ ['https://github.com/Relintai/godot_fastnoise.git', 'git@github.com:Relintai/godot_fastnoise.git'], 'fastnoise', '' ],
]
addon_repositories = [
[ ['https://github.com/Relintai/ess_data.git', 'git@github.com:Relintai/ess_data.git' ], 'ess_data', '' ],
]
third_party_addon_repositories = [
]
target_commits = {}
def load_target_commits_array():
global target_commits
if os.path.isfile('./HEADS'):
with open('./HEADS', 'r') as infile:
target_commits = json.load(infile)
else:
target_commits = {}
def save_target_commits_array():
with open('./HEADS', 'w') as outfile:
json.dump(target_commits, outfile)
def update_repository(data, clone_path):
cwd = os.getcwd()
full_path = cwd + clone_path + data[1] + '/'
if not os.path.isdir(full_path):
os.chdir(cwd + clone_path)
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
os.chdir(full_path)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git pull origin master', shell=True)
subprocess.call('git checkout master', shell=True)
subprocess.call('git reset --hard', shell=True)
process = subprocess.Popen('git rev-parse HEAD', shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
output = process.communicate()[0].decode().strip()
target_commits[data[1]] = output
os.chdir(cwd)
def setup_repository(data, clone_path):
cwd = os.getcwd()
full_path = cwd + clone_path + data[1] + '/'
if not os.path.isdir(full_path):
os.chdir(cwd + clone_path)
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
os.chdir(full_path)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git pull origin master', shell=True)
target = 'master'
if data[1] in target_commits:
target = target_commits[data[1]]
subprocess.call('git checkout ' + target, shell=True)
subprocess.call('git reset --hard', shell=True)
os.chdir(cwd)
def copy_repository(data, target_folder, clone_path):
copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1]))
def copytree(src, dst):
for item in os.listdir(src):
sp = os.path.join(src, item)
dp = os.path.join(dst, item)
if os.path.isdir(sp):
if os.path.isdir(dp):
shutil.rmtree(dp)
shutil.copytree(sp, dp)
else:
if not os.path.isdir(dst):
os.makedirs(dst)
shutil.copy2(sp, dp)
def update_engine():
update_repository(engine_repository, '/')
def update_modules():
for rep in module_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './engine/modules/', '.' + module_clone_path)
def update_addons():
for rep in addon_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def update_addons_third_party_addons():
for rep in third_party_addon_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def update_all():
update_engine()
update_modules()
update_addons()
update_addons_third_party_addons()
save_target_commits_array()
def setup_engine():
setup_repository(engine_repository, '/')
def setup_modules():
for rep in module_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './engine/modules/', '.' + module_clone_path)
def setup_addons():
for rep in addon_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def setup_addons_third_party_addons():
for rep in third_party_addon_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def setup_all():
setup_engine()
setup_modules()
setup_addons()
setup_addons_third_party_addons()
env = Environment()
opts = Variables(args=ARGUMENTS)
opts.Add('a', 'What to do', '')
opts.Add(EnumVariable('action', 'What to do', 'setup', ('setup', 'update')))
opts.Add('t', 'Action target', '')
opts.Add(EnumVariable('target', 'Action target', 'all', ('all', 'engine', 'modules', 'all_addons', 'addons', 'third_party_addons')))
opts.Add(EnumVariable('repository_type', 'Type of repositories to clone from first', 'http', ('http', 'ssh')))
opts.Update(env)
Help(opts.GenerateHelpText(env))
load_target_commits_array()
rt = env['repository_type']
if rt == 'ssh':
repository_index = 1
action = env['action']
target = env['target']
if env['a']:
action = env['a']
if env['t']:
target = env['t']
if not os.path.isdir('./modules'):
os.mkdir('./modules')
if action == 'setup' or action == 's':
if target == 'all':
setup_all()
elif target == 'engine':
setup_engine()
elif target == 'modules':
setup_modules()
elif target == 'all_addons':
setup_addons()
setup_addons_third_party_addons()
elif target == 'addons':
setup_addons()
elif target == 'third_party_addons':
setup_addons_third_party_addons()
elif action == 'update' or action == 'u':
if target == 'all':
update_all()
elif target == 'engine':
update_engine()
save_target_commits_array()
elif target == 'modules':
update_modules()
save_target_commits_array()
elif target == 'all_addons':
update_addons()
update_addons_third_party_addons()
save_target_commits_array()
elif target == 'addons':
update_addons()
save_target_commits_array()
elif target == 'third_party_addons':
update_addons_third_party_addons()
save_target_commits_array()

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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd6
cd ./engine
rem scons -j6 platform=windows
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64 && scons -j6 p=windows target=release_debug vsproj=yes voxel_mem_tools=no entities_2d=yes entity_mem_tools=no

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build_all.bat Normal file
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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
start "Android templates" /wait cmd /c call "Build_Android_Templates.bat" ^> 01.txt
start "Android templates release" /wait cmd /c call "Build_Android_Templates_Release.bat" ^> 02.txt
start "JS" /wait cmd /c call "Build_JavaScript.bat" ^> 03.txt
start "JS Release" /wait cmd /c call "build_javascript_release.bat" ^> 04.txt
start "Windows" /wait cmd /c call "Build_Windows.bat" ^> 05.txt
start "Window Templates" /wait cmd /c call "Build_Windows_Templates.bat" ^> 06.txt
start "Window Templates Release" /wait cmd /c call "Build_WIndows_Templates_rel.bat" ^> 07.txt

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build_android_templates.sh Executable file
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#!/bin/bash
# This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
export ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b
export ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b
export ANDROID_HOME=~/SDKs/Android/SDK
cd ./engine
scons -j6 platform=android target=release_debug android_arch=armv7 entities_2d=yes
scons -j6 platform=android target=release_debug android_arch=arm64v8 entities_2d=yes
scons -j6 platform=android target=release_debug android_arch=x86 entities_2d=yes
cd ./platform/android/java
./gradlew generateGodotTemplates
cd ..
cd ..
cd ..
cd ..

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#!/bin/bash
# This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
export ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b
export ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b
export ANDROID_HOME=~/SDKs/Android/SDK
cd ./engine
scons -j6 platform=android target=release android_arch=armv7 entities_2d=yes
scons -j6 platform=android target=release android_arch=arm64v8 entities_2d=yes
scons -j6 platform=android target=release android_arch=x86 entities_2d=yes
cd ./platform/android/java
./gradlew generateGodotTemplates
cd ..
cd ..
cd ..
cd ..

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build_ios.sh Executable file
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# This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd ./engine
scons -j6 p=iphone tools=no target=release_debug arch=arm entities_2d=yes module_arkit_enabled=no game_center=no
scons -j6 p=iphone tools=no target=release_debug arch=arm64 entities_2d=yes module_arkit_enabled=no game_center=no
lipo -create bin/libgodot.iphone.opt.debug.arm.a bin/libgodot.iphone.opt.debug.arm64.a -output bin/libgodot.iphone.debug.fat.a
rm bin/ios_xcode/libgodot.iphone.debug.fat.a
cp bin/libgodot.iphone.debug.fat.a bin/ios_xcode/libgodot.iphone.debug.fat.a
rm bin/iphone.zip
cd bin/ios_xcode
zip -r -X ../iphone.zip .
cd ..
cd ..
cd ..

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build_ios_release.sh Executable file
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# This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd ./engine
scons -j6 p=iphone tools=no target=release arch=arm entities_2d=yes module_arkit_enabled=no game_center=no
scons -j6 p=iphone tools=no target=release arch=arm64 entities_2d=yes module_arkit_enabled=no game_center=no
lipo -create bin/libgodot.iphone.opt.arm.a bin/libgodot.iphone.opt.arm64.a -output bin/libgodot.iphone.release.fat.a
rm bin/ios_xcode/libgodot.iphone.release.fat.a
cp bin/libgodot.iphone.release.fat.a bin/ios_xcode/libgodot.iphone.release.fat.a
rm bin/iphone.zip
cd bin/ios_xcode
zip -r -X ../iphone.zip .
cd ..
cd ..
cd ..

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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
cd ./engine
call scons -j6 platform=javascript tools=no target=release entities_2d=yes
cd ..

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build_linux.sh Executable file
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# This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd engine
scons -j2 platform=x11 target=release_debug entities_2d=yes
# use_llvm=yes

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# This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd engine
scons -j2 platform=x11 target=release_debug entities_2d=yes
# use_llvm=yes

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# This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd engine
scons -j2 platform=x11 target=release_debug entities_2d=yes tools=no
# use_llvm=yes

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build_osx.sh Executable file
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# This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd ./engine
scons -j6 platform=osx target=release_debug entities_2d=yes
rm -Rf bin/Godot.app
cp -r misc/dist/osx_tools.app ./bin/Godot.app
mkdir -p ./bin/Godot.app/Contents/MacOS
cp bin/godot.osx.opt.tools.64 bin/Godot.app/Contents/MacOS/Godot
chmod +x bin/Godot.app/Contents/MacOS/Godot
cd ..

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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
cd ./engine
if not defined DevEnvDir (
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x86
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x64
)
call scons -j6 platform=uwp target=release entities_2d=yes
rem call scons -j6 platform=uwp target=release_debug entities_2d=yes
rem call scons -j6 platform=uwp target=release entities_2d=yes
cd ..

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editor.bat Normal file
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rem This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
copy "engine\bin\godot.windows.opt.tools.64.exe" "engine\bin\run_godot.windows.opt.tools.64.exe" /y
copy "engine\bin\godot.windows.opt.tools.64.pdb" "engine\bin\run_godot.windows.opt.tools.64.pdb" /y
copy "engine\bin\godot.windows.opt.tools.64.exp" "engine\bin\run_godot.windows.opt.tools.64.exp" /y
cmd /c engine\bin\run_godot.windows.opt.tools.64.exe

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editor.sh Executable file
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#!/bin/bash
# This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
cp -u ./engine/bin/godot.x11.opt.tools.64 ./engine/bin/run.godot.x11.opt.tools.64
./engine/bin/run.godot.x11.opt.tools.64 -v