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Fixed an another renamed property.
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@ -87,7 +87,7 @@ func refresh():
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var display : Entity = ESS.entity_spawner.spawn_display_player(file_name, player_display_container_node.get_path())
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var entity_data : EntityData = ESS.get_resource_db().get_entity_data(display.characterclass_id)
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var entity_data : EntityData = ESS.get_resource_db().get_entity_data(display.sentity_data_id)
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if entity_data == null:
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print("EntityData not found!")
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@ -106,7 +106,7 @@ func refresh():
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centry.pressed = true
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centry.connect("pressed", self, "character_selection_changed")
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centry.setup(file_name, display.sentity_name, ESS.get_resource_db().get_entity_data(display.characterclass_id).text_name, display.slevel, display.slevel, display)
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centry.setup(file_name, display.sentity_name, ESS.get_resource_db().get_entity_data(display.sentity_data_id).text_name, display.slevel, display.slevel, display)
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if first_entry == null:
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first_entry = centry
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