Moved the materials and shaders folder.

This commit is contained in:
Relintai 2022-02-27 01:44:58 +01:00
parent 6a99199fad
commit 171059afd6
28 changed files with 22 additions and 22 deletions

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@ -1,9 +0,0 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://core/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/albedo = Color( 1, 1, 1, 1 )

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@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://core/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1] [ext_resource path="res://shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
[ext_resource path="res://entity_classes/naturalist/spell_effects/textures/small_star.png" type="Texture" id=2] [ext_resource path="res://entity_classes/naturalist/spell_effects/textures/small_star.png" type="Texture" id=2]
[sub_resource type="ShaderMaterial" id=1] [sub_resource type="ShaderMaterial" id=1]

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@ -1,8 +1,8 @@
[gd_scene load_steps=8 format=2] [gd_scene load_steps=8 format=2]
[ext_resource path="res://entity_classes/naturalist/spell_effects/textures/arrows.png" type="Texture" id=1] [ext_resource path="res://entity_classes/naturalist/spell_effects/textures/arrows.png" type="Texture" id=1]
[ext_resource path="res://core/shaders/3_simple_y_billboard.shader" type="Shader" id=2] [ext_resource path="res://shaders/3_simple_y_billboard.shader" type="Shader" id=2]
[ext_resource path="res://core/materials/2_simple_particle_billboard.tres" type="Material" id=3] [ext_resource path="res://materials/2_simple_particle_billboard.tres" type="Material" id=3]
[sub_resource type="QuadMesh" id=1] [sub_resource type="QuadMesh" id=1]
material = ExtResource( 3 ) material = ExtResource( 3 )

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@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=4 format=2] [gd_resource type="ShaderMaterial" load_steps=4 format=2]
[ext_resource path="res://core/shaders/1_standard_shader.tres" type="Shader" id=1] [ext_resource path="res://shaders/1_standard_shader.tres" type="Shader" id=1]
[sub_resource type="Image" id=3] [sub_resource type="Image" id=3]
data = { data = {

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@ -0,0 +1,9 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/albedo = Color( 1, 1, 1, 1 )

View File

@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=2] [gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://core/shaders/4_standard_character_shader.tres" type="Shader" id=1] [ext_resource path="res://shaders/4_standard_character_shader.tres" type="Shader" id=1]

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@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=4 format=2] [gd_resource type="ShaderMaterial" load_steps=4 format=2]
[ext_resource path="res://core/shaders/1_standard_shader.tres" type="Shader" id=1] [ext_resource path="res://shaders/1_standard_shader.tres" type="Shader" id=1]
[sub_resource type="Image" id=3] [sub_resource type="Image" id=3]
data = { data = {

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@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=4 format=2] [gd_resource type="ShaderMaterial" load_steps=4 format=2]
[ext_resource path="res://core/shaders/5_standard_shader_nouv2.tres" type="Shader" id=1] [ext_resource path="res://shaders/5_standard_shader_nouv2.tres" type="Shader" id=1]
[sub_resource type="Image" id=1] [sub_resource type="Image" id=1]
data = { data = {

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@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=4 format=2] [gd_resource type="ShaderMaterial" load_steps=4 format=2]
[ext_resource path="res://core/shaders/5_standard_shader_nouv2.tres" type="Shader" id=1] [ext_resource path="res://shaders/5_standard_shader_nouv2.tres" type="Shader" id=1]
[sub_resource type="Image" id=1] [sub_resource type="Image" id=1]
data = { data = {

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@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=2] [gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://core/shaders/6_standard_shader_notex.tres" type="Shader" id=1] [ext_resource path="res://shaders/6_standard_shader_notex.tres" type="Shader" id=1]
[resource] [resource]
shader = ExtResource( 1 ) shader = ExtResource( 1 )

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@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=2] [gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://core/shaders/6_standard_shader_notex.tres" type="Shader" id=1] [ext_resource path="res://shaders/6_standard_shader_notex.tres" type="Shader" id=1]

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@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=2] [gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://core/shaders/7_standard_character_shader_notex.tres" type="Shader" id=1] [ext_resource path="res://shaders/7_standard_character_shader_notex.tres" type="Shader" id=1]

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@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=4 format=2] [gd_resource type="ShaderMaterial" load_steps=4 format=2]
[ext_resource path="res://core/shaders/1_standard_shader.tres" type="Shader" id=1] [ext_resource path="res://shaders/1_standard_shader.tres" type="Shader" id=1]

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://core/shaders/1_standard_shader.tres" type="Shader" id=1] [ext_resource path="res://shaders/1_standard_shader.tres" type="Shader" id=1]