mirror of
https://github.com/Relintai/broken_seals_roguelike.git
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56 lines
1.4 KiB
GDScript3
56 lines
1.4 KiB
GDScript3
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extends Button
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(NodePath) var container_path : NodePath
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export(NodePath) var status_label_path : NodePath
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export(NodePath) var use_websockets_checkbox_path : NodePath
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export(NodePath) var port_line_edit_path : NodePath
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var _container : Control
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var _status : Label
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var _use_websockets_checkbox : CheckBox
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var _port_line_edit : LineEdit
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func _ready():
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_container = get_node(container_path) as Control
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# get_tree().connect("connected_to_server", self, "connected_to_server")
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_status = get_node(status_label_path) as Label
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_status.text = ""
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_use_websockets_checkbox = get_node(use_websockets_checkbox_path) as CheckBox
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_port_line_edit = get_node(port_line_edit_path) as LineEdit
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#func _exit_tree():
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# get_tree().disconnect("connected_to_server", self, "connected_to_server")
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func _pressed():
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var port : String = _port_line_edit.text
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var portint : int = int(port)
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_status.text = "Connecting..."
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var err : int = 0
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if _use_websockets_checkbox.pressed:
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err = Server.start_hosting_websocket(portint)
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else:
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err = Server.start_hosting(portint)
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if err != OK:
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_status.text = "Error: " + str(err)
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else:
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_container.hide()
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#func connected_to_server():
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# _container.hide()
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