mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-14 10:57:19 +01:00
148 lines
3.8 KiB
GDScript3
148 lines
3.8 KiB
GDScript3
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extends Control
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(NodePath) var menu_path : NodePath
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export(NodePath) var container_path : NodePath
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export(NodePath) var player_display_container_path : NodePath
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export(ButtonGroup) var character_button_group : ButtonGroup
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export(PackedScene) var character_entry : PackedScene
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export(String) var character_folder : String
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var container : Node
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var player_display_container_node : Node
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func _ready():
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container = get_node(container_path)
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player_display_container_node = get_node(player_display_container_path)
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if container == null:
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Logger.error("CharacterSelector not set up properly!")
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connect("visibility_changed", self, "visibility_changed")
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refresh()
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func refresh():
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clear()
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# Entities.list_spells()
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var dir : Directory = Directory.new()
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var first_entry : Button = null
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if dir.open("user://" + character_folder) == OK:
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dir.list_dir_begin()
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var file_name = "."
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while (file_name != ""):
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file_name = dir.get_next()
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if dir.current_is_dir():
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continue
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var f : File = File.new()
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if f.open("user://" + character_folder + "/" + file_name, File.READ) == OK:
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var st : String = f.get_as_text()
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f.close()
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var json_err : String = validate_json(st)
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if json_err != "":
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Logger.error("Save corrupted! " + file_name)
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Logger.error(json_err)
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continue
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var p = parse_json(st)
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if typeof(p) != TYPE_DICTIONARY:
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Logger.error("Save corrupted! Not Dict! " + file_name)
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continue
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var display : Entity = Entities.spawn_display_player(file_name)
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player_display_container_node.add_child(display)
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display.owner = player_display_container_node
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display.from_dict(p as Dictionary)
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var centry : Button = character_entry.instance() as Button
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container.add_child(centry)
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centry.owner = container
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centry.group = character_button_group
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centry.connect("pressed", self, "character_selection_changed")
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#display.sentity_data.entity_class_data.entity_class_name
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centry.setup(file_name, display.sentity_name, "", display.slevel, display)
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if first_entry == null:
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first_entry = centry
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if first_entry != null:
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first_entry.pressed = true
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else:
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dir.make_dir("user://" + character_folder)
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func clear() -> void:
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for c in container.get_children():
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c.disconnect("pressed", self, "character_selection_changed")
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c.queue_free()
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for e in player_display_container_node.get_children():
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e.queue_free()
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func delete_character() -> void:
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var b : BaseButton = character_button_group.get_pressed_button()
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if b == null:
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return
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var file_name : String = "user://" + character_folder + "/" + b.file_name
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var f : File = File.new()
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if f.file_exists(file_name):
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var d : Directory = Directory.new()
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if d.remove(file_name) == OK:
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refresh()
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func load_character() -> void:
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var b : BaseButton = character_button_group.get_pressed_button()
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if b == null:
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return
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# if multiplayer.has_network_peer():
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# var file_name : String = "user://" + character_folder + "/" + b.file_name
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#
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# var f : File = File.new()
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#
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# if f.open(file_name, File.READ) == OK:
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# var data : String = f.get_as_text()
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#
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# f.close()
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#
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# Server.upload_character(data)
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#
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# get_node("/root/Main").load_character(b.file_name)
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# else:
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get_node("/root/Main").load_character(b.file_name)
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func visibility_changed() -> void:
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if visible:
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refresh()
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func character_selection_changed() -> void:
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var b : BaseButton = character_button_group.get_pressed_button()
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if b == null:
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return
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for e in player_display_container_node.get_children():
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e.hide()
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b.entity.show()
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