mirror of
https://github.com/Relintai/broken_seals_roguelike.git
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64 lines
1.7 KiB
GDScript3
64 lines
1.7 KiB
GDScript3
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extends Node
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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signal setting_changed(section, key, value)
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const SAVE_PATH : String = "user://settings.cfg"
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var _config_file : ConfigFile = ConfigFile.new()
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var _settings : Dictionary = {
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"rendering" : {
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"thread_model" : ProjectSettings.get("rendering/threads/thread_model")
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},
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"debug" : {
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"debug_info" : false
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}
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}
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func _ready():
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load_settings()
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func set_value(section, key, value) -> void:
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_settings[section][key] = value
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if has_method("set_" + section + "_" + key):
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call("set_" + section + "_" + key, value)
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save_settings()
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emit_signal("setting_changed", section, key, value)
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func get_value(section, key):
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return _settings[section][key]
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func _set_value(section, key, value) -> void:
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_settings[section][key] = value
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if has_method("set_" + section + "_" + key):
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call("set_" + section + "_" + key, value)
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func save_settings() -> void:
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for section in _settings.keys():
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for key in _settings[section]:
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_config_file.set_value(section, key, _settings[section][key])
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_config_file.save(SAVE_PATH)
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func load_settings() -> void:
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var error : int = _config_file.load(SAVE_PATH)
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if error != OK:
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# print("Failed to load the settings file! Error code %s" % error)
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return
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for section in _settings.keys():
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for key in _settings[section]:
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_set_value(section, key, _config_file.get_value(section, key, _settings[section][key]))
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func set_rendering_thread_model(value : int) -> void:
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ProjectSettings.set("rendering/threads/thread_model", value)
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